The somatic component was a basic part of spellcasting.[1]
Many spells required the caster to make a motion to cast the spell. If the caster was unable to make the correct motion, the spell could not be cast.[1] Wearing armor or using a shield interfered with the somatic components of arcane spells, creating a risk of spell failure.[2] Bards and some other arcane classes could cast spells in light armor without this risk, because their somatic components were less elaborate.[2][3]
Each spellcasting tradition had its own somatic components.[4]
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References[]
- ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 174. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 122. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 28. ISBN 0-7869-2886-7.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 5. ISBN 0-7869-2875-1.