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The '''Somatic component''' is a basic part of spellcasting.<ref name="PH3.5-p174">{{Cite book/Player's Handbook 3.5|174}}</ref>
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The '''somatic component''' was a basic part of spellcasting.<ref name="PH3.5-p174">{{Cite book/Player's Handbook 3.5|174}}</ref>
   
Many spells require the caster to make a motion to cast the spell. If the caster is unable to make the correct motion, the spell cannot be cast. Wearing armor or using a shield interferes with the somatic components of arcane spells, creating a risk of spell failure. Bards and some other arcane classes can cast spells in light armor without this risk.<ref name="PH3.5-p174"/>
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Many spells required the caster to make a motion to cast the spell. If the caster was unable to make the correct motion, the spell could not be cast. Wearing armor or using a shield interfered with the somatic components of arcane spells, creating a risk of spell failure. Bards and some other arcane classes could cast spells in light armor without this risk.<ref name="PH3.5-p174"/>
   
Each [[spellcasting tradition]] has its own somatic component.<ref name="RoF-p5">{{cite book/Races of Faerûn|5}}</ref>
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Each [[spellcasting tradition]] had its own somatic components.<ref name="RoF-p5">{{cite book/Races of Faerûn|5}}</ref>
   
   

Revision as of 02:58, 4 February 2015

The somatic component was a basic part of spellcasting.[1]

Many spells required the caster to make a motion to cast the spell. If the caster was unable to make the correct motion, the spell could not be cast. Wearing armor or using a shield interfered with the somatic components of arcane spells, creating a risk of spell failure. Bards and some other arcane classes could cast spells in light armor without this risk.[1]

Each spellcasting tradition had its own somatic components.[2]


References

  1. 1.0 1.1 Template:Cite book/Player's Handbook 3.5
  2. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 5. ISBN 0-7869-2875-1.