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Sons of Gruumsh is an adventure module for the Forgotten Realms campaign setting using the 3.5th-edition Dungeons & Dragons® ruleset.

None can escape the wrath of Gruumsh!

Trouble brews in Thar as orc tribes converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord. What are their wicked intentions, and what connection do they have to the six missing nobles from Melvaunt?

The stand-alone Dungeons and Dragons adventure is designed for 4th-level characters. Although set in the world of Faerûn, it can easily be placed in any D&D campaign. To run the adventure, you need the Player's Handbook, Dungeon Master's Guide, Monster Manual, and the Forgotten Realms Campaign Setting. The adventure can be played using D&D Miniatures.[2]

Contents[]

  • Introduction
  • Part 1: The Lost Scions
  • Part 2: Crossing Thar
  • Part 3: Xûl-Jarak
  • Part 4: Flight or Fight

Description[]

Sons of Gruumsh is set in Melvaunt and the Thar and sees player-characters pitted against a gathering orc army.

Summary[]

Sons of Gruumsh involves six missing nobles from Melvaunt, as tribes of orcs in Thar converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord.

Index[]

Characters[]

AlegArgens BruilBremen LeiyraghonDaazlagDornig LeiyraghonElaint MarskEsseliosGlynt AxefistGrûnhawrGwendar DolmenwardHalagorHaravakJens GaltJurrgKalman LeiyraghonKara CalaudraKrogLivikus ArthantarNaazlogNethanOngomOreal NantherPluarty CrowRowtharRûlgarSnyrrTayneThrullVhazrorWorsten NantherXeldar Orsalyn
Referenced only
Andos CalaudraBrin NataliBroakus Dead-EyeDorn CrownshieldHalmuth BruilKrelebKrull the WickedKursk One-TuskMurgmar the WretchedOld TomPeuter MarskSkabraSkalagar FiretamerSkorn BladebreakerTragwor the BrutalTzaroth WormeaterUrlûn DwarfsplitterVagr NataliVanth BruilZarûn

Creatures[]

Ambush drakeBasiliskDire boarDire wolfGold dwarfHorseHumanManticoreMountain orcOchre jellyOgreOrcOrogOwlbearRatRavenTanarukkTrollWerewolfWolfWorgWyvernZombie
Referenced only
Half-elf

Locations[]

Buildings & Sites
Crow's NestThe Frothey BeardGlister RoadThe Rusty BucketXûl-Jarak
Settlements
Melvaunt
Wilderness
Thar
Planes
Material Plane
Referenced only
GlisterUnderdarkZhentil Keep

Magic items[]

Hammer of Gruumsh

Organizations[]

Families
House BruilHouse CalaudraHouse LeiyraghonHouse MarskHouse NantherHouse Natali
Groups
Broken FangRoving EyeZhentarim
Referenced only
Council of Iron

Religions[]

Priests
Bane
Temples
Temple of OghmaTemple of Tyr
Referenced only
BahgtruIlnevalLuthicShargaasYurtrus

Spells[]

glyph of warding

Miscellaneous[]

Bloodspear Ritual

Gallery[]

Credits[]

  • Designer: Christopher Perkins
  • Additional Design: Will Littrell, Stephen Schubert
  • Developer: Stephen Schubert
  • Editing Manager: Kim Mohan
  • Design Manager: Christopher Perkins
  • Development Manager: Jesse Decker
  • Senior Art Director D&D: Stacy Longstreet
  • Director of RPG R&D: Bill Slavicsek
  • Production Managers: Josh Fischer, Randall Crews
  • Forgotten Realms Art Directors: Mari Kolkowsky, Robert Raper
  • Cover Artist: Todd Lockwood
  • Interior Artist: Mike Dubisch
  • Graphic Designer: Dee Barnett
  • Cartographers: Dennis Kauth, Robert Lazzaretti
  • Graphic Production Specialist: Angelika Lokotz

Appendix[]

Trivia[]

The original cover of Sons of Gruumsh incorrectly showed the author as Will Littrell. Corrected versions were quickly shipped out, but a number of the incorrect editions remain. Product images online, like Google Books , often use the incorrect cover.

Notes[]

  1. No date is given in the module. Its depiction of Melvaunt has very different noble leaders, their internal politics, and temples than that given in other sources, such as Mysteries of the Moonsea, which was printed a year later. Therefore, it's assumed Sons is set after Mysteries, which is set in the later half of 1373 DR. Moreover, Sons's temple of Tyr has been present "for only a year" and is not apparent in Mysteries. Ergo, Sons of Gruumsh is assumed to be set in mid- or late 1374 DR. This is also a common setting date for late 2005 sourcebooks.

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Christopher Perkins (September 2005). Sons of Gruumsh. (Wizards of the Coast), p. 2. ISBN 0-7869-3698-3.
  2. Christopher Perkins (September 2005). Sons of Gruumsh. (Wizards of the Coast). ISBN 0-7869-3698-3.
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