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Sons of Gruumsh is an adventure module for the Forgotten Realms campaign setting using the 3.5th-edition Dungeons & Dragons® ruleset.

None can escape the wrath of Gruumsh!

Trouble brews in Thar as orc tribes converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord. What are their wicked intentions, and what connection do they have to the six missing nobles from Melvaunt?

The stand-alone Dungeons and Dragons adventure is designed for 4th-level characters. Although set in the world of Faerûn, it can easily be placed in any D&D campaign. To run the adventure, you need the Player's Handbook, Dungeon Master's Guide, Monster Manual, and the Forgotten Realms Campaign Setting. The adventure can be played using D&D Miniatures.[2]

Contents[]

  • Introduction
  • Part 1: The Lost Scions
  • Part 2: Crossing Thar
  • Part 3: Xûl-Jarak
  • Part 4: Flight or Fight

Description[]

Sons of Gruumsh is set in Melvaunt and the Thar and sees player-characters pitted against a gathering orc army.

Summary[]

Sons of Gruumsh involves six missing nobles from Melvaunt, as tribes of orcs in Thar converge on the ruined fortress of Xûl-Jarak, flocking to the banner of a charismatic warlord.

Index[]

Characters[]

AlegArgens BruilBremen LeiyraghonDaazlagDornig LeiyraghonElaint MarskEsseliosGlynt AxefistGrûnhawrGwendar DolmenwardHalagorHaravakJens GaltJurrgKalman LeiyraghonKara CalaudraKrogLivikus ArthantarNaazlogNethanOngomOreal NantherPluarty CrowRowtharRûlgarSnyrrTayneThrullVhazrorWorsten NantherXeldar Orsalyn
Referenced only
Andos CalaudraBrin NataliBroakus Dead-EyeDorn CrownshieldHalmuth BruilKrelebKrull the WickedKursk One-TuskMurgmar the WretchedOld TomPeuter MarskSkabraSkalagar FiretamerSkorn BladebreakerTragwor the BrutalTzaroth WormeaterUrlûn DwarfsplitterVagr NataliVanth BruilZarûn

Creatures[]

Ambush drakeBasiliskDire boarDire wolfGold dwarfHorseHumanManticoreMountain orcOchre jellyOgreOrcOrogOwlbearRatRavenTanarukkTrollWerewolfWolfWorgWyvernZombie
Referenced only
Half-elf

Locations[]

Buildings & Sites
Crow's NestThe Frothey BeardGlister RoadThe Rusty BucketXûl-Jarak
Settlements
Melvaunt
Wilderness
Thar
Planes
Material Plane
Referenced only
GlisterUnderdarkZhentil Keep

Magic items[]

Hammer of Gruumsh

Organizations[]

Families
House BruilHouse CalaudraHouse LeiyraghonHouse MarskHouse NantherHouse Natali
Groups
Broken FangRoving EyeZhentarim
Referenced only
Council of Iron

Religions[]

Priests
Bane
Temples
Temple of OghmaTemple of Tyr
Referenced only
BahgtruIlnevalLuthicShargaasYurtrus

Spells[]

glyph of warding

Miscellaneous[]

Bloodspear Ritual

Gallery[]

Credits[]

  • Designer: Christopher Perkins
  • Additional Design: Will Littrell, Stephen Schubert
  • Developer: Stephen Schubert
  • Editing Manager: Kim Mohan
  • Design Manager: Christopher Perkins
  • Development Manager: Jesse Decker
  • Senior Art Director D&D: Stacy Longstreet
  • Director of RPG R&D: Bill Slavicsek
  • Production Managers: Josh Fischer, Randall Crews
  • Forgotten Realms Art Directors: Mari Kolkowsky, Robert Raper
  • Cover Artist: Todd Lockwood
  • Interior Artist: Mike Dubisch
  • Graphic Designer: Dee Barnett
  • Cartographers: Dennis Kauth, Robert Lazzaretti
  • Graphic Production Specialist: Angelika Lokotz

Appendix[]

Trivia[]

The original cover of Sons of Gruumsh incorrectly showed the author as Will Littrell. Corrected versions were quickly shipped out, but a number of the incorrect editions remain. Product images online, like Google Books , often use the incorrect cover.

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Christopher Perkins (September 2005). Sons of Gruumsh. (Wizards of the Coast), p. 2. ISBN 0-7869-3698-3.
  2. Christopher Perkins (September 2005). Sons of Gruumsh. (Wizards of the Coast). ISBN 0-7869-3698-3.
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