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The Sossrims were the inhabitants of Sossal. They were said to be distant relatives of the Frost Folk.[5]

Strange folk, the Sossrim -- strange magic, that is. I know they can jump from tree to tree as druids down here do. . . but I've never been across the glaciers to get there. Very few have, and they don't seem eager to welcome anyone. Hardy folk, who think nothing of striding out alone in fierce blizzards.
— Anonymous Harper agent[6]

Description

Sossrim had snow-white skin,[2] slender builds, and hair that was either icy blond[7] or silver in color.[2]

Sossrim typically dressed in white clothing.[7][8] Some were known to wear cloaks made from the pelts of polar bears, with their heads left intact to act as a headcovering.[4]

History

The Sossrim were founded by a clan of Rashemi warriors led by Soss in −2320 DR. This clan migrated north, traded with the dwarves of Dareth, and eventually settled in the alpine valleys of the Armridge Mountains, bordering the Great Glacier.[9]

In -1967 DR, during the First Mulhorand-Unther War, sossrim were employed as mercenaries by both nations.[9]

During the Orcgate Wars, many sossrim fought as mercenaries in the armies of Mulhorand alongside the Raumvirans and the Rashemi.[10][11]

In the Year of Cold Anger, −300 DR, the sossrim living in the Armridge Mountains fought back an invasion of frost giants led by the chieftain Orbrud of the Pines. They managed to drive the giants back, thanks to the help of wind genasi warriors that were sent by Arkhan Tallos of Raumathar. In gratitude for this aid, the sossrim pledged fealty to his nation.[12]

In the Year of the Cold Clashes, 331 DR, the sossrim living around the Great Glacier were united by Ylaethar "The Bear", who proclaimed himself king. They went on lead the sossrim south from their ancestral lands and found the nation of sossal.[13]

Appendix

References

  1. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 110–111. ISBN 0-7869-2875-1.
  2. 2.0 2.1 2.2 2.3 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 32. ISBN 0-7869-3134-5.
  4. 4.0 4.1 Richard Lee Byers (May 2006). The Ruin. (Wizards of the Coast), pp. 1, 206. ISBN 0-7869-4003-4.
  5. Mark Sehestedt (November 2009). The Fall of Highwatch. (Wizards of the Coast), p. 28. ISBN 978-0-7869-5143-7.
  6. Ed Greenwood (2000). Ed Says: Geography of the Realms. Archived from the original on 12-27-2003. Retrieved on 8-31-2021.
  7. 7.0 7.1 David Cook (1990). The Horde (Volume II). (TSR, Inc), p. 88. ISBN 978-0880388689.
  8. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 117. ISBN 1-5607-6617-4.
  9. 9.0 9.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 33. ISBN 978-0-7869-4731-7.
  10. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 65, 99, 108. ISBN 0-7869-2875-1.
  11. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 39. ISBN 978-0-7869-4731-7.
  12. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 50. ISBN 978-0-7869-4731-7.
  13. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 71. ISBN 978-0-7869-4731-7.
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