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The lands of South Faerûn lay to the south to those around the Sea of Fallen Stars, isolated from neighboring realms by the Lake of Steam in the west and the vast plains of the Shaar along the north. It was bordered to the west by the Chultan Peninsula, and along the south and east by the Great Sea.[1][2]

Regions[]

Border Kingdoms[]

Main article: Border Kingdoms

This region along the southeastern shore of the Lake of Steam was a land of unstable kingdoms that rose and fell all too frequently. Despite the turbulent politics and struggles for power, the hardy locals managed to survive and go about their lives, though they could by no means be considered prosperous.[3] Among the score of minor fiefdoms were:

  • Adaerglast, the realm founded by a pair of mages that invaded the dreams of their would-be vassals.[4]
  • Blacksaddle, a barony founded by the family after which the realm was named.[5]

Shining South[]

Main article: Shining South

While the Shining South earned a reputation among the Heartlands of the north as the land where fantastical myths of the Realms came to manifest,[6] in truth the people of the South lived their lives just the same as many others.[7] The region came to be known as the "Scarred South" during the 15th century DR, following the massive destruction caused by the events of the Spellplague.[8]

  • Great Rift: Within the southern stretch the Shaar lay this great, steep-sided canyon that served as the ancient home of the gold dwarves,[9] along with two of their great settlements: the surface city of Eartheart in the south, and Underhome in the east.[10] Following the formation of the Underchasm during the disastrous Spellplague, a portion of the Great Rift remained as the East Rift, while the rest was swallowed up by the great scar on Faerûn.[11]
  • Halruaa: The citizens of this wealthy and predominantly insular magocracy[12] were descended from survivors that fled the warring empire of Netheril shortly before its collapse.[13] The nation was divided into sections by three rivers that met at Lake Halruaa in the center, the northern shore of which held the capital city of Halarahh.[14] Halruaan wizards managed to transport their home nation to the world of Abeir for a time to avoid the disaster of the Spellplague, returning to Toril during the Second Sundering over a century later.[15]
  • Shaar: The expansive grassland that spanned the entirety of the Shining South[16]–and continued eastinto the Shining Lands[1]–was home to nomadic human tribes and other races that roamed across the lands, including centaurs and wemics.[17] Like other lands in the south, it was also devastated by the Spellplague, later coming to be known as the "Shaar Desolation".[8]

Appendix[]

References[]

  1. 1.0 1.1 Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
  2. Map included in Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast). ISBN 978-0-7869-4924-3.
  3. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 11. ISBN 978-0-7869-6580-9.
  4. Ed Greenwood (2006-03-22). The Border Kingdoms: Adaerglast. The Border Kingdoms. Wizards of the Coast. Archived from the original on 2016-10-31. Retrieved on 2008-04-25.
  5. Ed Greenwood (2006-04-26). The Border Kingdoms: Blacksaddle. The Border Kingdoms. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2020-04-11.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 191. ISBN 0-7869-1836-5.
  7. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 129. ISBN 0-7869-3492-1.
  8. 8.0 8.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
  9. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 103. ISBN 978-0-7869-6580-9.
  10. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 159. ISBN 0-7869-3492-1.
  11. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 120. ISBN 978-0-7869-4924-3.
  12. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 124. ISBN 0-7869-3492-1.
  13. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 132. ISBN 0-7869-3492-1.
  14. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 125. ISBN 0-7869-3492-1.
  15. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 10. ISBN 978-0-7869-6580-9.
  16. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 155. ISBN 0-7869-3492-1.
  17. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 163–166. ISBN 0-7869-3492-1.
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