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Adder Swamp
The Adder Swamp was a dangerous expanse of lycanthrope-infested marshland that surrounded the Adder River delta in Chessenta. The swamp was home to both werecrocodiles and wererats, which were in frequent conflict with each -
Category:Maps of the Adder Swamp
Maps showing the Adder Swamp. -
Chessenta
Chessenta was a confederation of city-states bound by common culture and mutual defense, but for most of its history wasn’t truly a unified nation and the Chessentan cities were often at war with -
Sebek
Sebek (pronounced:/ˈsɛbɛk/ SEH-beck ) was a jealous, vain, and evil member of the Mulhorandi pantheon. Known as Sebethant in Thay and as Sebakar (pronounced:/sɛbɑːˈkɑːr/ seh-ba-KAR ) in Unther and Chessenta, he delighted -
Airspur (Chessenta)
This article is about the city in Chessenta. For the city in Akanûl, see Airspur. Airspur was a powerful trading port city in western Chessenta in the Old Empires. It was a highly cosmopolitan and -
Khrulis
Khrulis was a half-orc fighter and the military ruler of Airspur in Chessenta in the mid–14 century DR. By the 14 century DR, Airspur was a theocracy ruled by priests of Bhaelros (otherwise -
Adder River
The Adder River ran south to north from the Adder Peaks to empty into the Bay of Chessenta through the Adder Swamp. The Adder River was described as being a wide, slow flowing river with -
Maerthwatch
and mountains in southern Chessenta. The range extended in a crescent across southwest Chessenta, starting from the Adder Swamp in the northeast, then running southwest between the Akanamere and the Adder River, before heading west -
Werecrocodile
Werecrocodiles were lycanthropes whose animal form was that of a crocodile. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. They were powerful hunters -
Portal:Geography
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Forgotten Realms Campaign Setting 3rd edition
The Forgotten Realms Campaign Setting was published in 2001 by Wizards of the Coast, Inc. It is a Forgotten Realms campaign sourcebook for use with the 3 edition of the Dungeons& Dragons role-playing game -
Poison Dusk
The Poison Dusks were a tribe and small subrace of lizardfolk dwelling in the Vast Swamp of Cormyr. A poison dusk was a humanoid reptilian, resembling other lizardfolk but much smaller, standing 3–4 feet -
Melf's acid arrow
Melf's acid arrow, sometimes simply called acid arrow, was an arcane conjuration spell that propelled an arrow of acid from the caster's hand that continued to corrode what it struck. After the Year -
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Witch Fen
This article or section is about elements from the Neverwinter game. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. The Witch Fen was one a malevolent swamp located -
Spellfire: Master the Magic
Spellfire: Master the Magic was a collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons& Dragons role playing game. The game appeared in 1994, shortly after the introduction of Magic -
Black dragon
Black dragons, also known as skull dragons, were far and away the most vile tempered and cruel of all chromatic dragons. They were solitary creatures that lived in the swamps and marshlands all around Toril -
Great Wheel cosmology
This is a Good Article! The Great Wheel cosmology was the prevalent cosmological model in which the world of Toril was said to exist during the mid-14 century DR and the post-Second Sundering -
City of Brass
This is a Good Article! Floating amid the Elemental Plane of Fire, the City of Brass was the epicenter of efreet culture and was the place from where the Sultan of the Efreet ruled. -
Artus Cimber
Artus Cimber (pronounced:/ˈɑːrtʌs ˈsɪmbɛr/ AR-tus SIM-ber ) was an adventurer and a former Harper, who became the keeper of the Ring of Winter, and was the youngest son of the highwayman known as -
Neverwinter Nights 2
Neverwinter Nights 2 (NWN2 ) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights (NWN). Where NWN was based on the Dungeons -
Hydra
A hydra (pl: hydrae or: hydras ) was reptilian magical beast that had anywhere from five to twelve heads. And very rarely may even have up to fifty heads. A hydra was not very intelligent, about -
Waterdeep/Sewers
The sewers of Waterdeep were a sanitation system of tunnels beneath the city that connected to most locations throughout the city, including its dungeons. “ It’s a trip neither pretty nor pleasant, but delve the -
Turnip
A turnip was a common root vegetable found around Faerûn, and eaten both on the surface of Toril, and underneath in the Underdark. “ The turnip trade is a demanding mistress. ” — Jan Jansen “ I can't -
Gondegal
Gondegal, known as the Lost King, was a warrior and warlord who, in the Year of the Dragon, 1352 DR, attempted to establish a kingdom centered on the city of Arabel in northern Cormyr. He
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