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Water breathing
Water breathing was a transmutation or alteration spell that let one or more living, air-breathing creatures breathe water temporarily. The reverse of the spell, air breathing, likewise allowed water-breathing creatures to survive out -
Aboleth
Aboleths (pronounced:/ˈæboʊlɛθ/ ÆB-o-leth listen; pl: aboleths or: aboleth ) were a race of malevolent, eel -like aberrations with potent psionic abilities. Aboleths were fish-like amphibians of immense size, often reaching 20 feet -
Triton
Tritons (pronounced:/ˈtraɪtʌnz/ TRY-tunz ) were an outsider race native to the seas but hailing from the Elemental Plane of Water. Tritons were a humaniform race, notable in their many underwater adaptations that render them -
Ethereal plane
The Ethereal plane was one of the planes of existence in various models of cosmology. “ It is a plane out of phase. It is a place of ghosts and monsters. It is right next to -
Spell Compendium
The Spell Compendium is a collection of spells for version 3.5 of the Dungeons& Dragons roleplaying game. “ Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need -
Draga Salt-Biter
Draga Salt-Biter was an infamous pirate of the Sword Coast that later became the darklord of Saragoss, one of the many Domains of Dread. Draga was a brutally attractive man, with a weathered face -
Myth Nantar
After the Spellplague the Sea of Fallen Stars receded and part of the city was exposed to air. As of 1369 DR, the city glowed slightly when seen from a distance, and coral has grown -
Champions of Ruin
“ Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on -
Shadow sea serpent
Shadow sea serpents were a nightmarish cross between a whale and an eel. This giant aquatic creature had a bulbous head with a protruding luminescent lantern, and a mouth shaped like a beak filled with -
Air envelope
An air envelope was the ellipsoidal bubble of air that surrounded a spelljammer or another large object in wildspace and permitted those within that object's gravity well to breathe. Technically, an air envelope was -
Elemental sphere
The Elemental sphere was a large group of spells encompassing divine magic that manipulated the four elements—air, earth, fire, and water. Originally, druids were granted major access and clerics were granted minor access to -
Neverwinter: Elemental Evil
This article is about the expansion module to the Neverwinter video game. For the 5 edition storyline of which the module was a part, see Elemental Evil. Neverwinter: Elemental Evil is the 6 campaign expansion -
Hendar
Hendar were a rare, fierce aerial predators. Hendar had the body of a large, black worm. It's head looked like that of a large horse. It's pair of wing resembled those from a -
Giant water beetle
Giant water beetles, otherwise known simply as water beetles, were a species of giant beetle. The bodies of these beetles typically grew to be 6 feet (1.8 meters) in length. They were rapid swimmers -
Smoke ghost
the caster had to be able to see the ghost to direct it. If it enveloped an air-breathing creature, that creature had to constantly try to resist the attack as if it were dragon -
Brain lock
wings, was forced to descend and land, while a swimming creature was forced to stop, and an air-breathing one to head to the surface. However, they could still react and defend themselves against any -
Elemental air sphere
The Elemental Air sphere was a group of spells that manipulated the element of air. Originally, druids were granted unlimited access and clerics were granted minor access to these spells. Optionally, clerics were denied these -
Elemental water sphere
The Elemental Water sphere was a group of spells that manipulated the element of water. Druids were granted unlimited access and clerics were granted minor access to these spells. Junior casters could cast: create/destroy -
Float
This article is about the arcane spell that originated from Zakhara. For the divine spell, see Float (divine). Float was an arcane spell unique to Zakhara, the Land of Fate. This spell was only usable -
Aquatic elf
Aquatic elves (also called sea elves and Alu'Tel'Quessir in their own tongue ) were water-breathing cousins to land-dwelling elves. Although they were of the same subrace, aquatic elves from the Great Sea -
Bag of holding
A bag of holding was a small sack that acted as an opening to an extradimensional space. The space inside the bag could hold a huge amount of materials without increasing the weight of the -
Ice toad
Ice toads were a unique species of giant toad that could only be found in cold climates. The body of an ice toad on average grew to a length of 8 feet (2.4 meters -
Scavver
Scavvers were one-eyed, shark -like creatures of wildspace. Scavvers had long, fish-like bodies, including gills and fins, but with a single large, glowing eye toward the front of their heads. They had a -
Pertelope
Pertelope was one of the Chosen of the god Deneir and undoubtedly one of the most powerful headmistresses at the Edificant Library. Pertelope always appeared as a neatly groomed, graying woman. Her hazel eyes had -
Baalzebul
Baalzebul,(pronounced:/ˈbeɪlzɛbʊl/ BAYL-ze-bul listen ) formerly an archon known as Triel, was the lord of Maladomini and most infamous archdevil next to Asmodeus himself. He was known as the Lord of the Flies
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Arthur Wiki is a collaborative wiki covering all aspects of ''Arthur'', a franchise that Marc Brown began in 1976 as a book series that later debuted in 1996 as a television series. Since then, the ''Arthur'' franchise has gained an…