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Blueshine
This article is about the armor property. For the wizard spell of the same name, see Blueshine (spell). Blueshine was a special magical quality that could be applied to metal armor, giving it a blue -
Hellsteel
Hellsteel was a magical full plate armor. A Hellsteel was a dark full-plate armor run with red veins that looked like marble. It was crafted from remorhaz scales in the fires of Baator, but -
Ghost touch
Ghost touch was both an armor quality and a weapon quality that could be added to any weapon or armor to make it effective against incorporeal creatures. Any armor, shield, or weapon that possessed this -
Thardregh Droon
Thardregh Droon was a traveling merchant that dealt in gems, jewelry, ornamental chains, lockets, and other fine metalwork such as cutlery, plates, and coffers with ornate silver detailing. He also sold security hardware such as -
Flensing gauntlet
A flensing gauntlet was a special type of magical spiked gauntlet. A flensing gauntlet looked like an old and torn untanned humanoid-skin armband and glove. -
Hideous (armor quality)
Hideous was a quality that could be applied to armor or a shield that made the wearer more fearsome. A hideous armor or shield used a lot of gruesome-looking decoration like scalps, bones, skulls -
Noble dao
sexes enjoyed wearing earrings, large necklaces, and turbans. Males often sculpted their beards and mustaches into ridiculous fashions. Their hands possessed retractable elongated fingernails made from pure metal capable of shredding flesh and armor alike. -
Ocular (armor quality)
Ocular was an item enchantment that could be given to an armor or a shield. Ocular armors or shields sported small eye-stalks. These eye-stalks' eyes opened and closed of their own volition. -
Drow
Drow (sing& pl; pronounced:/draʊ/ drow or:/droʊ/ dro ), also known as dark elves, deep elves, night elves,, sometimes "The Ones Who Went Below" on the surface, and the Dark Ones among orcs, were a -
Aquatic elf
Aquatic elves (also called sea elves and Alu'Tel'Quessir in their own tongue ) were water-breathing cousins to land-dwelling elves. Although they were of the same subrace, aquatic elves from the Great Sea -
Amn
Amn (pronounced:/ɔːm/ awm ), also known as the Merchant's Domain, was a tremendously wealthy nation in West Faerûn. Prior to the Spellplague and the continent's disappearance, Amn held colonies far away in Maztica -
Bullywug
Bullywugs were a primitive race of frog -like humanoids found throughout the bogs and marshes of Toril, the self-proclaimed lords of the swamp. Savage and self-destructive, the bullywugs regularly tampered with forces beyond -
Dagult Neverember
Dagult Neverember was a noble member of the Neverember family, and the Lord Protector of Neverwinter as of 1491 DR. He was a member of the Lords' Alliance. Neverember had "pumpkin-brown" hair, deep-set -
Luthic
Luthic (pronounced:/ˈluːθɪk/ LOOTH-ick ) was the orc goddess of caves and mate of Gruumsh, the patron of female orcs, healing, and home. The Cave Mother was their maternal paragon, raising her brood under the -
Bedine
The Bedine were a proud, warlike race that inhabited the southern Anauroch regions but were concentrated in the region known as the Sword. Most folk of the Realms had no idea that the Bedine even -
Dungeons & Dragons (movie)
Dungeons& Dragons (working title Chainmail ) is a live-action movie based on the Dungeons& Dragons franchise and set in Neverwinter in the Forgotten Realms. It is currently in production by Paramount Pictures. It is written -
Church of Helm
The Church of Helm was the organized collective of clerics, paladins, fighters, guards and other martial protectors, who dedicated their service to god of vigilance, Helm. They dedicated themselves to the protection of those who -
Thieves' cant dictionary
A list of words in thieves' cant. Further Reading[] Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon#66 (TSR, Inc.), pp. 35–44. -
Melvaunt
Melvaunt (pronounced:/ˈmɛlvɒnt/ MELL-vont ), also known as the City of Swords, was a frontier city that sat on the northern coast of the Moonsea, in the Moonsea North region of north Faerûn. It was -
Bael
Bael (pronounced:/beɪl/ bayl or:/ˈbeɪʊl/ BAY-ul ) was an archdevil duke of the Nine Hells who served the Lord of the Third, Mammon. He was one of Hell's greatest tacticians, named the Bronze -
Arctic dwarf
Arctic dwarves, also known as Inugaakalikurit ( (pronounced:/ˈinʌˈgɑːkɑːˈlikʌrɪt/ EE-nu-GA-ka-LEE-ku-rit ), were a race of dwarves located in the isolated reaches of the Great Glacier in Faerûn's northernmost reaches. Arctic -
Nomog-Geaya
Nomog-Geaya was the hobgoblin god of warfare and authoritarianism, an iron-fisted deity who handled matters of militant conquest in the goblinoid pantheon. Powerful warrior and dangerous warlord, Nomog-Geaya was an oppressive entity -
Oni mage
Oni mages, often called ogre mages or simply oni, were powerful, intelligent, and cunning oni that possessed several potent abilities. Such creatures stood at around 10 feet (3 meters) tall and weighed 700 pounds (320 -
Sheep
Sheep were a common species of mammal and herd animal. “ The sheep gives the shepherd its fleece or there'll be mutton for dinner. ” — An old saying from the Dalelands. -
Wheloon
Wheloon is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve it, then
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