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Red Wizards
The Red Wizards, formerly known as the Red Wizards of Thay before the War of the Zulkirs, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay. Historically -
Darkhold
Darkhold, originally called the Keep of the Far Hills, was the western stronghold of the Zhentarim, located near the Sunset Mountains in the Western Heartlands. The Darkhold was situated on the side of the mountain -
History of Neverwinter
The history of Neverwinter covered the many tragedies and great triumphs the city-state of the Sword Coast North experienced over the couse of nearly two thousand years. This article or section is about elements -
Ellaniath
Ellaniath was the name of Vhaeraun's realm, the drow deity of thievery. It served as his base of operation and as the place of his followers' afterlife. Ellaniath was a realm, with―uncharacteristically for -
Claw of Malar
This article is about the unique magical artifact. For the more general magic claw bracers, see Claws of Malar. The Claw of Malar was a potent artifact associated with the god Malar the Beastlord. -
The Magic Encyclopedia Volume One
and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. No need to keep guessing. The listing also identifies the product -
Boswell Peddywinkle
Boswell C. Peddywinkle was a well-connected and well-known caravan merchant who routinely traveled the Ten Towns and Luskan trading in scrimshaw in the mid–14 century DR. Boswell was a short (5 feet -
1081 DR
Red Wizards of Thay launch an assault on the School of Wizardry in Neverwinter, slaying Aganazzar, one of the Four Founders of the Covenant. A massive wizard-war rages between the two groups by the -
The Magic Encyclopedia Volume Two
and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. The listing also identifies the product where the item is described -
Baule diviner
Baule diviners were a type of wizard found in Zakhara, who venerated Fate. They were diviners who got their knowledge from studying the four elements of air, earth, fire, and water. Thus they also had -
Tongues
Tongues was a divination or alteration spell that allowed the caster or a touched creature to speak and understand additional languages. The alteration version was reversible, called babble, and could confuse all verbal communication in -
Tharizdun
Tharizdun (pronounced:/θɑːrˈɪzdʌn/ thar-IZ-dun ) was a long-forgotten interloper god originating from Oerth who sought to destroy all that is. During the Dawn War, he created the Abyss, an act for which he -
Stopped at the Gate
Stopped at the Gate is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Avernus Rising series of adventures published for the D&D -
Maddening Screams
Maddening Screams is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Avernus Rising series of adventures published for the D&D Adventurers League -
Dragon magazine 235
Dragon issue 235, The Lure of the Sea, was released in November of 1996. It contained the following articles related to the Forgotten Realms: The shipmage kit for AD&D. -
Lesser confusion
Lesser confusion, also known as random action, was an enchantment spell that made a target being act randomly for a brief period. It was a lesser form of the longer-running confusion spell. The spell -
Divination sphere
The Divination sphere was a group of spells granted to clerics and monks that could be used to find lost objects or information, or assist in making choices by giving glimpses of possible futures. Many -
All sphere
The All sphere was a sphere of influence that was of interest to deities of any mythos. The spells associated with the All sphere were utilitarian in nature and were not associated with particular deities -
Dreamspeak
inscribed within his spellbook, Detho's Libram. When a creature was affected by dreamspeak, they would continuously babble in every language in which they were fluent, speaking about all manner of random and disconnected subjects
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