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Category:Blackguard spells (3e)
Spells granted to the Blackguard prestige class. -
Category:2nd-level blackguard spells (3e)
All 3rd edition blackguard spells of 2nd level. -
Category:1st-level blackguard spells (3e)
All 3rd edition blackguard spells of 1st level. -
Category:4th-level blackguard spells (3e)
All 3rd edition blackguard spells of 4th level. -
Category:3rd-level blackguard spells (3e)
All 3rd and 3.5 edition level 3 blackguard spells. -
Blackguard
Blackguards, also referred to as antipaladins, were the quintessential champions of evil in Faerûn. They led armies of dread forces such as undead, fiends, and other extra-planar beings, often in the name of the -
Church of Tyr
The Church of Tyr, individually referred to as the holy justices, was the institution to further the worship and tenets of the god of justice, Tyr. It was a highly organized, formal denomination that adhered -
Neverwinter Nights: Shadows of Undrentide
Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari ). It was released in June 2003. In the small village of Hilltop -
Arcane magic
This article is about a type of magic. For other uses, see Arcane (disambiguation)....You think that magic is a tool, like a hammer, something that you pick up when you need it, swing it -
Bane
Bane (pronounced:/ˈbeɪn/ BAYN listen ) was the Faerunian god of tyrannical oppression, terror, and hate, known across Faerûn as the face of pure evil through malevolent despotism. From his dread plane of Banehold, the Black -
Paladin
A paladin was a holy crusader, sworn to an oath to promote and fight for their beliefs and values. As paragons of their beliefs, paladins were granted the ability to wield divine magic by deities -
Druid
Druids were primal spellcasters of considerable power and versatility, who gained their power through being at one with nature or through a connection to a powerful deity or nature spirit. Guardians of the wilderness, druids -
Warlock
For other uses, see Warlock (disambiguation). A warlock was an arcane spellcaster who gained power through pacts with powerful entities, most commonly devils, elder evils of the Far Realm, fey, or demons. These pacts allowed -
Hexblade
A hexblade was an arcane spellcaster who combined magical power with martial skill. A hexblade's power could manifest itself spontaneously, similarly to a sorcerer's magic, or be granted via a warlock pact. “ Hexblade -
Bladesinger
This article is about the prestige class. For the novel, see Bladesinger (novel). Bladesingers were elven wizards who practiced the sacred art of bladesinging, an ancient and sacred tradition of fighting that blended swordsmanship, along -
Cleric
A cleric was a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics were empowered -
Wizard
What wizards lacked in combat prowess and armor they made up with a broad range of magical spells and abilities learned through years of practice and training. Through their spellcasting ability, powerful wizards could control -
Sorcerer
This article is about the character class. For the kit from Zakhara, see Sorcerer (kit). A sorcerer, sometimes known as a sorceress if female, is a wielder of arcane magic bound only by their own -
Bard
Bards were versatile arcane spellcasters, capable in combat, art, and magic alike. Bards practiced magic as they would art or song, using their artistic talents to induce magical effects that either bolstered their allies or -
Firenewt
Firenewts, also sometimes known as salamen, were reptilian humanoids native to volcanic regions, who evolved from lizardfolk and gained the ability to breathe fire. “'Tis always a fight to the death for them, so'tis -
Portal:Classes
Portals: Deities • Geography • History • Magic • Novels • Classes • Sourcebooks -
Barbarian
Barbarians were mighty warriors who relied on their strength and incredible toughness, characterized by a bestial rage empowered either by ancestral totems and nature spirits or an inner passion for violence. Barbarians were less versatile -
Ranger
Rangers were warriors who excelled at exploring the fringes of civilization and hunting down deadly monsters. Hunters, scouts, trappers, and assassins, rangers could be found wherever civilization bordered the wilderness. To aid them in their -
Artificer
This article is about the base class. For the prestige class from Lantan, see Gnome Artificer. Artificers were a rare kind of arcane spellcaster who treated magic in the same manner as a mason might -
Arcanist
This article is about the second edition class. For general wielders of the Art, see Arcane magic. Arcanists, also referred to as Netherese arcanists, were Netherese individuals who wielded arcane magic in the days of
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The Harry Potter Compendium
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The Harry Potter Compendium is a fan-created online website, an encyclopedia of the Harry Potter series. The Harry Potter Compendium, also known as HPC, was created by school librarian Steve Vander Ark. It contains detailed information for all seven published…