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Bluestone
Bluestone was the Realms name for sodalite or ditroite, an ornamental stone found primarily in geologically older mountain ranges such as the Galena Mountains near Vaasa, and the Storm Horns and Thunder Peaks near Cormyr -
Earth
This article is about the planet. For the element and school of magic, see Earth (element). Earth was a world in the Prime Material plane. -
Baldur's Gate II: Shadows of Amn (game)
This article is about the computer game. For the novel, see Baldur's Gate II: Shadows of Amn (novel). Baldur's Gate II: Shadows of Amn is the second computer role-playing game in the -
Icewind Dale (game)
Icewind Dale is a computer role-playing game developed by Black Isle Studios, released in June 2000. The first game in the Icewind Dale series, it features tactical, party-based combat based on 2nd edition -
Baldur's Gate (game)
This article is about the computer game. For the city, see Baldur's Gate (city). For the novel, see Baldur's Gate (novel). Baldur's Gate is a computer role-playing game developed by BioWare -
Ornamental stones
Ornamental stones had a base value of 10 gp once they were cut and polished. Some common ornamental stones found in the Realms: Agni Mani, Algae, Augelite, Azurite, Banded Agate, Bluestone, Blue Quartz, Chrysocolla, Corstal -
Crypt of Badr Al-Mosak
The Crypt of Badr Al-Mosak was an ancient tomb in Raurin that was repurposed as a stronghold by the efreet Khalitharius in the Year of the Worm, 1356 DR, shortly after his release. The -
Incandescent blue ioun stone (githzerai)
This article or section is about elements from the Icewind Dale series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. This incandescent blue ioun stone was -
Great Mosque of the Pantheon
The Great Mosque of the Pantheon was the center of Enlightenment within the Pantheist League of Zakhara in 1367 DR. The mosque was located in the city of I'tiraf, the central capital of the -
Ravens Bluff/Gowntown
The Gowntown neighborhood of Ravens Bluff was a wealthy and important part of the city's Temple District, housing many noble residences. It was among the safest locales in the Bluff, heavily patrolled by the -
Create soundstaff
Create soundstaff was a spell unique to Zakhara, the Land of Fate. This spell diminished noise by gathering it into a special staff. The staff was planted into the ground or affixed to a structure -
Lin Kwan Shu
level student. The final test of a Five Star student was incredibly simple in theory: they only needed to pluck a shiny blue stone from the Master's open palm. Very few passed the exam. -
Blueshine
This article is about the armor property. For the wizard spell of the same name, see Blueshine (spell). Blueshine was a special magical quality that could be applied to metal armor, giving it a blue -
Blueshine (spell)
Blueshine was an alteration spell that protected metals and metallic items by enhancing them with the blueshine property. When this spell was cast upon a metal item, any fractures or weaknesses within it were immediately -
Magic
Magic was the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results, or so most thought. In the Realms, arcane magic was commonly referred to as "the -
Deep Duerra
Deep Duerra (pronounced:/ˈdwɛərə/ DWAIR-uh ), or simply Duerra, was the duergar demigoddess of conquest, expansion, and psionics, and was venerated by those dwarves skilled in the mysterious Invisible Art. Ever the imperialist, the Axe -
Dwarves Deep
This article is about the sourcebook. For a dwarven settlement, see Dwarves' Deep (settlement). Dwarves Deep is a sourcebook for the Forgotten Realms campaign setting using the 2-edition Dungeons& Dragons ruleset. It details the -
Potion of sweet water
A potion of sweet water, also known as simply sweet water, was a liquid solution that could purify any liquid into a drinkable state. “ Sweet water and light laughter until next ” — A common farewell saying -
Volo's Guide to All Things Magical
Volo's Guide to All Things Magical is one in a series of guides written by famed explorer and raconteur Volothamp Geddarm (under the editorial control of Elminster of Shadowdale ). “ For aeons, folk have struggled -
Shoonring
of twined colors. Gems were never used in the construction of the rings; the only ornamentation besides the metals involved sometimes using magic spells—such as blueshine or everbright—to add shine to the metals. -
Moonflower
This article is about flowering plant from Evereska. For drug, see sable moonflower. Moonflower, also known as blueshine was a species of beautiful flowering plant cultivated in Evereska, Silverymoon, and grew wild in the Dessarin -
Myth Drannor/Dlabraddath
Dlabraddath, meaning "the ending of Labrad", also known as the Alliance Ward or New Ward was most recently-developed ward in the city of Myth Drannor. It served as the home to the city's -
Armor quality
An armor quality, sometimes called an armor special ability, was the name of an enchantment that could be placed on a piece of armor. Pieces of armor enchanted in such a way usually made them
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