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Magical Chessmen of Ultham-Urre
The Magical Chessmen of Ultham-Urre were a set of chess pieces and magical artifacts created by the archmage Ultham, son of Urrekanam, of Chessenta in the 10 or early 11 centuries DR. The Magical -
Plate of Balduran
The Plate of Balduran was the set of full plate armor worn by the famous hero and explorer Balduran. This+2 full plate mail bolstered the heartiness of its wearer and made them more striking -
Sword of Balduran
The Sword of Balduran was the magical longsword wielded by the legendary explorer Balduran. This+2 longsword bestowed upon its wielder partial protection from magical spells and abilities. -
Shield of Balduran
The Shield of Balduran was the shield wielded by the legendary explorer Balduran. This+3 shield made the wielder feel weak, but possessed the powerful ability to reflect the eye rays of beholders. -
Elminster's Ecologies Appendix I
know about these two places, revealing tidbits of information about the land itself and its inhabitants today - information that just might save the life of an adventurer or two. Between these covers are expansion booklets -
Qara
This article or section is about elements from the Neverwinter Nights series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Qara was a sorceress from Neverwinter -
Mirt
or Lord Walrus —made many enemies all over the Sword Coast, but also a few friends, notably Durnan a fellow adventurer and Undermountain explorer. Mirt was also one of the most infamous factors of Waterdeep. -
Lugg
Lugg was a speaking wombat, similar to an awakened animal, best friend of Byrt, and a companion of Artus Cimber in the mid–14 century DR. “ You've got to'elp'im. The bloody Batiri -
Duvan
Duvan was a human rogue and adventurer-for-hire of about twenty years of age who worked for the copper dragon Tyrangal in Ormpetarr. Duvan grew up in a small farming village with his father -
Time of Troubles
was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to -
Lords of Waterdeep
This article is about the in-universe organization. For the real-world boardgame, see Lords of Waterdeep (board game). The Lords of Waterdeep were the ruling council of the city of Waterdeep, who had reigned -
Curse of Strahd
Curse of Strahd is a 2016 Forgotten Realms adventure module for the 5th edition of Dungeons& Dragons, produced by Wizards of the Coast. The module revolves around the vampire Strahd von Zarovich and the Demiplane -
Church of Eilistraee
The Church of Eilistraee was the primary religious organization of the followers of the goddess Eilistraee, the Dark Maiden. The worshipers of Eilistraee were mostly drow: either born into her society, or hoping to escape -
Tomb of Annihilation
This article is about the adventure. For the board game, see Tomb of Annihilation (board game). Tomb of Annihilation is a 5-edition Dungeons& Dragons adventure set in the Chult region of the Forgotten Realms. -
Out of the Abyss
labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell -
Hoard of the Dragon Queen
Team. The module revolves around the Cult of the Dragon's plans to free Tiamat, the goddess of chromatic dragons, from the Nine Hells. Hoard of the Dragon Queen is part of the Tyranny of -
Bag of holding
A bag of holding was a small sack that acted as an opening to an extradimensional space. The space inside the bag could hold a huge amount of materials without increasing the weight of the -
Princes of the Apocalypse
of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of -
Sons of Alagondar
The Sons of Alagondar were a nationalist rebel group operating in the city of Neverwinter in the late 15 century DR. Almost all of the Sons of Alagondar were descendants of those who'd served -
Ghosts of Saltmarsh
Ghosts of Saltmarsh is a 5-edition Dungeons& Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons& Dragons. “ Adventure on the High Seas Nestled on the coast of the -
Knights of Myth Drannor
village could provide. They were Doust Sulwood, a young cleric or Tymora, Florin Falconhand, a ranger student of a renowned adventurer Hawkstone and a son of a retired Purple Dragon knight, Islif Lurelake, a tough -
Council of Four
The Council of Four, whose individual members were referred to as the Grand Dukes in the mid–14 century DR, was the governing body of the city of Baldur's Gate consisting of four powerful -
History of Waterdeep
The history of Waterdeep dated back to an ancient elven settlement called Aelinthaldaar, which was the capital of the Tel-quessir city-state of Illefarn starting around the year −8500 DR. Due to massive orc -
Pool of Radiance (game)
This article is about the computer game. For the novel, see Pool of Radiance (novel). Pool of Radiance was the first of a long series of computer role-playing games that shared a common engine -
Icons of the Realms
Icons of the Realms is a line of Forgotten Realms miniatures by Wizkids, intended for use with the 5th edition of Dungeons& Dragons. The line consists of hundreds of miniatures, many of which tie into
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