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Church of Nobanion
The Church of Nobanion was a collection of firemanes, clerics, crusaders, and shamans devoted to Nobanion, the King of Lions. The followers of Nobanion were collectively referred to as the Pride of Nobanion. The firemanes -
Church of Silvanus
The Church of Silvanus was the main organization of worship of the god Silvanus. Spread throughout Faerûn and loosely organized, nevertheless the greenleaf priesthood was far stronger than people thought. Urban worshipers of Silvanus were -
Torm
Torm (pronounced:/ˈtɔːrm/ TORM ) known as The True and The Loyal Fury, was the god whose portfolio consisted of duty, loyalty, righteousness, and, after the Spellplague, law. His symbol was a right-hand gauntlet held -
Time of Troubles
was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to -
Nobility of Waterdeep
on the currency-exchange business., Argent—Devoted followers of Lathander who had an association with the Order of the Aster., Artemel—Moneylenders who had a shared love of boar-hunting., Assumbar—Devotees of Siamorphe who -
Pool of Radiance: Attack on Myth Drannor
of the Dragon has carved out a secret stronghold in the heart of the ruins. Using power of a corrupted pool of radiance, the Cultists stand poised to attain their goal of subjugating all of -
Fellowship of the Purple Staff
The Fellowship of the Purple Staff was a group of like-minded priests and other faithful who united in the Year of the Banner, 1368 DR, to settle the area of the Gulthmere Forest and -
People of the Black Blood
of the Black Blood were Malar-worshiping lycanthropes from the many forests throughout Faerûn. They were more of a loose group of small tribes than a formal organization. Each tribe among the People of the -
Strength of the beast
available only to clerics and druids who were initiated into the greatest secrets of the church of Malar, and to clerics, druids, and rangers who were similarly initiated into the greatest secrets of the church -
Waterdeep: Dungeon of the Mad Mage
the adventure. For the board game, see Waterdeep: Dungeon of the Mad Mage (board game). Waterdeep: Dungeon of the Mad Mage is a 5-edition Dungeons& Dragons adventure that takes place in the dungeon of -
Haask, Voice of Hargut
Haask, Voice of Hargut was said to be one of the Seven Lost Gods who bowed before Bane long ago. Haask was a worm-like abomination with a gargantuan mouth filled with countless rows of -
The Codicil of White
arcane magic. The Codicil of White was described as a tall, thin book bound between two planks of seasoned white pine with a spine of leather. The cover of the front, back, and spine was -
Neverwinter Nights: Tyrants of the Moonsea
worst snowstorm of the year hits. You soon discover that only you can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil... Explore the treacherous region of the -
Neverwinter Nights 2: Mask of the Betrayer
after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of spirits -
Neverwinter Nights 2: Mysteries of Westgate
Nights: Darkness over Daggerford • Neverwinter Nights: Tyrants of the Moonsea Eye of the Beholder Dungeons& Dragons: Eye of the Beholder • Eye of the Beholder • Eye of the Beholder II: The Legend of Darkmoon • Eye of -
Shar
Shar (pronounced:/ˈʃɑːr/ SHAHR ), the Mistress of the Night, was the goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presided over -
Kelemvor
Kelemvor (pronounced:/ˈkɛlɛmvɔːr/ KELL-em-vor ), formerly Kelemvor Lyonsbane, also known as the Lord of the Dead and Judge of the Damned, was the god of death and the dead, and master of the Crystal -
Mystra
the will of Ao the overgod and attempted to leave the Prime Material Plane during the Time of Troubles. At the conclusion of the Godswar, Ao offered the position of Goddess of Magic to the -
Cyric
Sirhivatizangpo by his Gugari worshipers and as N'asr by the Bedine, was the monomaniacal Faerunian god of strife and deception, and the greater god of conflict and murder, as well as lies, intrigue and -
Bhaal
Bhaal (pronounced:/ˈbɔːl/ BAWL or:/ˈbɑːl/ BAHL or:/bɛˈhɑːl/ beh-HAHL listen ), known as Niynjushigampo among his Gugari worshipers, was the widely feared, Faerûnian god of violence and ritualistic murder. “ I choose death...I can -
Eldath
ˈɛldæθ/ EL-dæth listen ), also known as The Green Goddess, Mother Guardian of Groves, or the Mother of the Waters among the Bedine people, was a lake spirit who acted as the guardian of groves -
Tempus
Tempus (pronounced:/ˈtɛmpʌs/ TEM-pus ), also known as the Lord of Battles, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms -
Gond
as Zionil in the Shining Lands, was the Faerûnian god of craft, smithing, and inventiveness. The Lord of All Smiths pushed for innovation and imaginativeness, sometimes to a dangerous degree, as a result of his -
Red Wizards
Wizards and in fact all of Thay was the Council of Zulkirs. The ruling body comprised eight of the most powerful Red Wizards, each of whom represented one of the schools of magic. Each of -
Azuth
Azuth (pronounced:/ɑːˈzuːθ/ ah-ZOOTH or:/ˈɑːzuːθ/ AH-zooth listen ) was the Faerûnian lesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft. He was a servant of
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