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Category:Members of the Church of Waukeen
Main article: Church of Waukeen -
Church of Ilmater
Church of Ilmater is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve -
Church of Lliira
The Church of Lliira (pronounced:/ˈlɪərɑː/ LEER-ah ) was the primary religious organization dedicated to the worship and service of Lliira, the Joybringer and Mistress of Revels. “ Times hard? Play harder! Times good? Play harder -
Torm
Torm (pronounced:/ˈtɔːrm/ TORM ) known as The True and The Loyal Fury, was the god whose portfolio consisted of duty, loyalty, righteousness, and, after the Spellplague, law. His symbol was a right-hand gauntlet held -
Time of Troubles
was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to -
Nobility of Waterdeep
on the currency-exchange business., Argent—Devoted followers of Lathander who had an association with the Order of the Aster., Artemel—Moneylenders who had a shared love of boar-hunting., Assumbar—Devotees of Siamorphe who -
Hall of Success
The Hall of Success was a temple of Waukeen in the Temple District of the city of Procampur in the Vast. It later became a temple of Lliira. Around the Year of Shadows, 1358 DR -
Powder of coagulation
Powder of coagulation was a type of magical, yellow powder that helped to heal wounds. This powder typically came in either packets or pouches that contained around four to sixteen pinches. -
Hall of Diamonds
temple devoted to Waukeen found in Yhaunn in 1358 DR. High Priest Nicenor Rundeurl supervised a host of 23 other priests in the temple. In 1358 DR, with the sudden silence of Waukeen, the priests -
Waterdeep: Dungeon of the Mad Mage
the adventure. For the board game, see Waterdeep: Dungeon of the Mad Mage (board game). Waterdeep: Dungeon of the Mad Mage is a 5-edition Dungeons& Dragons adventure that takes place in the dungeon of -
Shar
Shar (pronounced:/ˈʃɑːr/ SHAHR ), the Mistress of the Night, was the goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presided over -
Kelemvor
Kelemvor (pronounced:/ˈkɛlɛmvɔːr/ KELL-em-vor ), formerly Kelemvor Lyonsbane, also known as the Lord of the Dead and Judge of the Damned, was the god of death and the dead, and master of the Crystal -
Mystra
the will of Ao the overgod and attempted to leave the Prime Material Plane during the Time of Troubles. At the conclusion of the Godswar, Ao offered the position of Goddess of Magic to the -
Cyric
Sirhivatizangpo by his Gugari worshipers and as N'asr by the Bedine, was the monomaniacal Faerunian god of strife and deception, and the greater god of conflict and murder, as well as lies, intrigue and -
Bhaal
Bhaal (pronounced:/ˈbɔːl/ BAWL or:/ˈbɑːl/ BAHL or:/bɛˈhɑːl/ beh-HAHL listen ), known as Niynjushigampo among his Gugari worshipers, was the widely feared, Faerûnian god of violence and ritualistic murder. “ I choose death...I can -
Eldath
ˈɛldæθ/ EL-dæth listen ), also known as The Green Goddess, Mother Guardian of Groves, or the Mother of the Waters among the Bedine people, was a lake spirit who acted as the guardian of groves -
Tempus
Tempus (pronounced:/ˈtɛmpʌs/ TEM-pus ), also known as the Lord of Battles, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms -
Gond
as Zionil in the Shining Lands, was the Faerûnian god of craft, smithing, and inventiveness. The Lord of All Smiths pushed for innovation and imaginativeness, sometimes to a dangerous degree, as a result of his -
Azuth
Azuth (pronounced:/ɑːˈzuːθ/ ah-ZOOTH or:/ˈɑːzuːθ/ AH-zooth listen ) was the Faerûnian lesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft. He was a servant of -
Valkur
Valkur (pronounced:/vɑːlˈkʌr/ val-KURR ), the Captain of the Waves, was an exarch of Tempus, patron of sailors, ships, favorable winds, and naval combat. Valkur's philosophy often put him in conflict with the capricious -
Turmish
Turmish was a republic located north of the Vilhon Reach on the Sea of Fallen Stars. Turmish was a densely populated nation, famous for its mercenary companies and fair-dealing merchants that traded across all -
Mulmaster
known as the City of Danger, was an independent city-state found in the harsh Moonsea region of north Faerûn. While Mulmaster controlled no land beyond its city walls for much of its history, it -
1370 DR
1370 DR in deities Deaths in 1370 DR -
Bahamut
BA-ha-mut listen ) was the dragon god of justice and a subservient deity to Torm, god of law. Before entering the Faerûnian pantheon, he was a member of the Draconic pantheon, as a deity -
Graz'zt
Graz'zt, called The Dark Prince, was a demon lord and one of the most powerful fiends in the Abyss. “ I live for the moment when I can to turn something pure into something perverse
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