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Red Wizards
comprised eight of the most powerful Red Wizards, each of whom represented one of the schools of magic. Each of the zulkirs and their subordinates fomented intense rivalries with one another, leading to great feuds -
Arcane magic
This article is about a type of magic. For other uses, see Arcane (disambiguation)....You think that magic is a tool, like a hammer, something that you pick up when you need it, swing it -
Player's Handbook 5th edition
The Player's Handbook 5th edition is the player's guide for the 5 edition of the Dungeons& Dragons game. “ Arm yourself for adventure The Player's Handbook is the essential reference for every Dungeons -
Magic circle against evil
Magic circle against evil, also known as protection from evil, 10' radius, was an abjuration spell that created a sphere of warding against mental and physical attacks from evil creatures. The older version of this -
Ezmerelda d'Avenir
Ezmerelda d'Avenir was a vistani hunter of vampires, who traveled across the Domains of Dread. “ Evil that feeds on the innocent is the worst of all evils and must be destroyed. ” — Ezmerelda d'Avenir -
The Nether Scroll
The Nether Scroll by Lynn Abbey is the final book of the Lost Empires series. “ Ansoain has been murdered, and her son Galimer taken hostage. Druhallen, a young magic user, must avenge the murder of -
Magic of Faerûn
Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic -
Council of Elders (Halruaa)
This article is about the ruling body of Halruaa. For the group that governed the city of Everlund, see Council of Elders. The Council of Elders of Halruaa, whose individual members were referred to as -
Hathran
magic items (an activity that is restricted to the order of male spellcasters). They may have used circle magic. They often spoke freely with spirits and sometimes used their bond outside Rashemen as they grew -
Ansoain
Ansoain was a traveling mage that lived and worked her craft throughout the Western Heartlands during the mid–14 century DR. She ventured from one town to another with her son Galimer and her young -
Sorceller's Encapsulate
The Sorceller's Encapsulate was the local guild and school comprised those spellcasters who lived in the town of Daggerford. The guild regulated the magic trade within Daggerford. They only allowed spellcasters of a similar -
History of Zhentil Keep
Founded in 640 DR, Zhentil Keep was located on the western edge of the Moonsea at the connection point of the River Tesh. Along with the Citadel of the Raven, Zhentil Keep was destroyed by -
Blood Above, Blood Below
Blood Above, Blood Below is an Epic Adventures module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It was designed to be played by three different parties of adventurers at the -
The Occupation of Szith Morcane
The Occupation of Szith Morcane is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Rage of Demons series of adventures published for the -
A Lesson in Love
A Lesson in Love is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Tomb of Annihilation series of adventures published for the D -
Unusual Opposition
Unusual Opposition is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Tomb of Annihilation series of adventures published for the D&D Adventurers -
The Diabolical Dive
The Diabolical Dive is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Avernus Rising series of adventures published for the D&D Adventurers -
1104 DR
Many-Arrows., A legion of orcs assaults Tethyamar. They are bolstered by barghests, and demons summoned through circle magic wielded by an archmage alleged to be Great Hlundadim and a number of orcish adepts. The -
Circle
Circle was an evocation spell that allowed a Red Wizard of Thay to increase the number of spells they could cast. A number of Red Wizard apprentices, of the same or allied schools of magic -
Magic circle against alignment
This article or section is about elements from the Neverwinter Nights series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Magic circle against alignment was a -
Magic circle against chaos
Magic Circle against Chaos was an abjuration spell that created a sphere of warding against mental and physical attacks from chaotic creatures. This spell operated just like magic circle against evil except that it extended -
Magic circle against good
Magic circle against good, also known as protection from good, 10' radius, was an abjuration spell that created a sphere of warding against mental and physical attacks from good creatures. The older version of this -
Magic circle against law
Magic Circle against Law was an abjuration spell that created a sphere of warding against mental and physical attacks from lawful creatures. This spell operated just like magic circle against evil except that it extended -
Magic circle
series of spells designed to either protect against or entrap extraplanar beings of particular alignments. Such spells included: Magic circle against chaos,, Magic circle against evil,, Magic circle against good, and, Magic circle against law. -
Asmodeus
Asmodeus (pronounced:/æzmoʊˈdeɪʌs/ æz-mo-DAY-us listen or:/æzˈmoʊdiʌs/ æz-MO-dee-us listen ) was the Faerûnian deity of indulgence and ruler of all devils. Asmodeus was a patron of oppression and power, the
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