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Enrage animals
Enrage animals was an enchantment spell that instilled uncontrolled rage into an animal. On casting enrage animals, the caster chose an area and animals within this area were then affected. These animals grew highly aggressive -
Champions of Ruin
“ Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on -
Dire animal
was also sometimes called a giant animal. Dire animals were tougher, bigger, and meaner versions of ordinary animals. They also appeared to be more feral and violent than other animals. Their appearance was somewhat prehistoric -
Giant beaver
Giant beavers were a species of larger than normal beavers. Giant beavers typically fled from attackers, but would fight fiercely if they were cornered or if their lodge was under attacked. In such cases they -
Boggle
Not to be confused with Boggart. Boggles, sometimes referred to as bogeymen or simply bogeys, were trickster fey that delighted in japing the beings of the Material Plane. Often thought of as the figments of -
Wemic
A wemic (pronounced:/ˈwɛmɪk/ WEM-ik or:/ˈwimɪk/ WEE-mik ) was a creature with the upper body of a humanoid and the lower body of a lion. Like centaurs, they were considered "tauric" creatures. Wemics -
Phantom steed
Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of Spider domain clerics) for the caster to ride. This spell produced a mount that only be ridden by -
Maiden's Glade
This article or section is about elements from the Neverwinter Nights series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Maiden's Glade, also known as -
Giant leech
Giant leeches were a monstrous variety of the mundane, segmented worms of the same name. These creatures had slimy, slug-like bodies that were either mottled brown or tan in hue, or occasionally gray. Their -
Selûne
This is a Good Article! This article is about the goddess. For the moon, see Selûne (moon). -
Mind flayer
Mind flayer is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve it -
Shar
Shar (pronounced:/ˈʃɑːr/ SHAHR ), the Mistress of the Night, was the goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presided over -
Slaad
Slaadi (sing: slaad pronounced:/slæd/ slæd or:/slɑːd/ slad or: slaadi; pl: slaadi or: slaads ) were frog -like natives of Limbo and well-known representatives of the Ever-Changing Chaos. Evolved or uplifted from the -
Gruumsh
Gruumsh (pronounced:/gruːmʃ/ groomsh or:/grʌmʃ/ grumsh ) was an orc god and a greater deity. He was envisioned with one eye by all who named him a god and was a deity mainly worshiped by -
Elminster
Elminster Aumar (pronounced:/ɛlˈmɪnstɛr/ el-MINN-ster ), also known as the "Sage of Shadowdale" and the "Old Mage", was one of the most famous and powerful wizards in all of Faerûn, as well as a -
Sigil
Sigil (pronounced:/ˈsɪgɪl/ SIG-il ), also known as the Cage, the City of Doors, or, less commonly, the City of Secrets, was a floating city in the center of the Outlands and the self-proclaimed -
Kobold
Kobolds were aggressive, inward, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to dragons and urds and were often found -
Yuan-ti pureblood
Purebloods were the most human-seeming of all true yuan-ti and one of three main breeds—the other two being the halfbloods and the abominations. Purebloods were described as human-like but with minor -
Gargauth
Gargauth (pronounced:/ˈgɑːrgɔːθ/ GAR-gawth ), originally known as Gargoth and sometimes called Astaroth or Gormauth Souldrinker, was a former archdevil and the Faerunian demigod of betrayal and political corruption. Wandering the Material Plane after being -
Hill giant
Hill giants, called haugjotunen in their own language, were voracious, primitive giants defined by their gluttony. They were the least of the commonly recognized "true giants ", the shortest in stature, weakest in mind, and lowest -
Luthic
Luthic (pronounced:/ˈluːθɪk/ LOOTH-ick ) was the orc goddess of caves and mate of Gruumsh, the patron of female orcs, healing, and home. The Cave Mother was their maternal paragon, raising her brood under the -
Deva (aasimar)
This article is about the aasimar. For other uses, see Deva (disambiguation). Devas were a race of angelic souls contained within mortal bodies. These souls were reborn again and again, meaning that devas had access -
Afterlife
Where did a mortal go upon death? This article describes the beliefs about the afterlife held by the inhabitants of the Forgotten Realms. The soul was the lifeforce of a mortal, the part that gave -
Ettin
Ettins, commonly called two-headed giants, were the conjoined twins of the giants, degenerate brutes whose names translated to "ugly giant" in ancient Common and "runt" in Jotun. They bridged the gap between true giants -
Firenewt
Firenewts, also sometimes known as salamen, were reptilian humanoids native to volcanic regions, who evolved from lizardfolk and gained the ability to breathe fire. “'Tis always a fight to the death for them, so'tis
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