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Evil node
An evil node was a node that could be magically harnessed by means of node magic. An evil node generated a magical field that could be harnessed by users of node magic. This field was -
Citadel of Conjurers
The Citadel of Conjurers, originally known as Dun-Orthass, was a dark tower, located within the foothills of the Earthspur Mountains at the mouth of the Moaning Gorge, that was built in the final years -
Node magic
Node magic was the technique of using magical nodes. There were at least three types of nodes: earth nodes, evil nodes, and Shadow Weave nodes. -
Shadow Weave node
A Shadow Weave node was a node that could be magically harnessed by means of node magic. A Shadow Weave node generated a magical field that could be harnessed by users of node magic. These -
Node genesis
Node genesis was a conjuration spell that created a magical node that could be harvested by means of node magic. On casting node genesis, a node of the caster's choice of 10 feet (3 -
Node door
Node door was a conjuration spell that was only possible to cast by those who were specifically trained in node magic. On casting node door, the caster and touched objects and creatures were teleported from -
Neverwinter: Elemental Evil
This article is about the expansion module to the Neverwinter video game. For the 5 edition storyline of which the module was a part, see Elemental Evil. Neverwinter: Elemental Evil is the 6 campaign expansion -
Umberlee
Umberlee (pronounced:/əmbɛrˈli/ uhm-ber-LEE ) was the evil sea goddess in the Faerûnian pantheon, most often worshiped by sailors or people traveling by sea, out of fear of her destructive powers. She was known -
Neverwinter (game)
This article is about the game. For the city, see Neverwinter. For for other uses, see Neverwinter (disambiguation). Dungeons& Dragons: Neverwinter is a free-to-play massively multiplayer online roleplaying game developed by Cryptic Studios -
Ogrémoch
Ogrémoch (pronounced:/ˈoʊgrɛmoʊx/ O-gre-mokh or:/ˈoʊgreɪmɒk/ OH-gray-mock ), also known as the Prince of Evil Earth, and the Mountain that Walks, was a powerful archomental from the Elemental Plane of Earth. Ogrémoch -
Mulmaster
Mulmaster (pronounced:/ˈməlmɑːstɛr/ MUHL-mah-ster ), also known as the City of Danger, was an independent city-state found in the harsh Moonsea region of north Faerûn. While Mulmaster controlled no land beyond its city -
Dead in Thay
Thay, and his Red Wizards threaten to dominate all of the Sword Coast. The Bloodgate, an elemental node of power, must be destroyed in order to stop him. This adventure is part two of the -
Artificer (Imaskari)
Imaskari artificers were the mages of the Raurin Empire, or Imaskar. They were known to be haughty, arrogant, and overwhelmingly powerful. In the year −7975 DR, Emperor Umyatin of Imaskar gave himself the title of -
Champions of Ruin
Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting. 3 new -
Gar Shatterkeel
Gar Shatterkeel was the Prophet of Water and the leader of the Cult of the Crushing Wave in the late 15 century DR, until its defeat along with the other cults of Elemental Evil, after -
Black ice
Black ice was a mineral found throughout a few areas of the Frozenfar in northwest Faerûn. It was magical in nature, having been permeated with the evil quintessence of the monolith known as the Cryshal -
Windvane
Windvane was a spear forged by the drow wizard Vizeran DeVir, and wielded by Aerisi Kalinoth during her time as the leader of the Cult of the Howling Hatred. This silver spear has embedded dark -
Shelavassa
Shelavassa was a member of the Cult of the Crushing Wave in the Moonsea. Shelavassa was a very pragmatic individual, willing to give up whatever she needed to in order to avoid bigger troubles. -
Stormgale
Stormgale was a high-ranking member of the Cult of the Howling Hatred at the Monastery of the Yellow Rose. In 1491 DR, Stormgale led two plots to access the elemental node under the Monastery -
Mifru
1491 DR, Mifru was the right-hand of Stormgale in their second plan to access the elemental node under the Monastery of the Yellow Rose. They kidnapped some monks, planning to use them as a -
Ravenloft: Strahd's Possession
Ravenloft: Strahd's Possession is a computer game developed by DreamForge Intertainment in 1994 and published by Strategic Simulations. It is based on the Advanced Dungeons and Dragons 2nd Edition system, and was the first -
Baldur's Gate (novel)
Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action -
Celestial archon
particularly despised demons. “ Each virtuous archon is an enormous weight on the scales of the cosmos. Each evil spirit is but a speck of dust. Too bad there's so many specks and so few -
Gate
Gate was a conjuration spell that connected two planes for two-way travel or the summoning and control of creatures or beings of great power to aid the caster. Older versions of this spell allowed -
T'Laan
T'Laan was a vampire from Toril who traveled Realmspace and other spheres, searching for blood. T'Laan had pale, alabaster skin, and was dressed in black, gold, and purple clothing. His shoulder-length hair
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