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Flensing gauntlet
A flensing gauntlet was a special type of magical spiked gauntlet. A flensing gauntlet looked like an old and torn untanned humanoid-skin armband and glove. -
Champions of Ruin
“ Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on -
Spell Compendium
The Spell Compendium is a collection of spells for version 3.5 of the Dungeons& Dragons roleplaying game. “ Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need -
Wizard's Spell Compendium Volume Two
Wizard's Spell Compendium Volume Two is the second in a series of four 2nd edition books containing a vast collection of wizard spells. It was published in January 1998. “ The Wizard's Spell Compendium -
Rose Bouquet
This article or section is about elements from the Baldur's Gate series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Rose Bouquet was a courtesan -
Aquatic elf
Aquatic elves (also called sea elves and Alu'Tel'Quessir in their own tongue ) were water-breathing cousins to land-dwelling elves. Although they were of the same subrace, aquatic elves from the Great Sea -
Moonshae Isles
This article is about the archipelago. For the kingdom, see United Moonshae Isles. The Moonshae Isles (pronounced:/ˈmuːnʃeɪ/ MOON-shay ) were a collection of islands located west of the Sword Coast. “ My journeys to the -
Church of Eilistraee
The Church of Eilistraee was the primary religious organization of the followers of the goddess Eilistraee, the Dark Maiden. The worshipers of Eilistraee were mostly drow: either born into her society, or hoping to escape -
Flaming Fist
The Flaming Fist, or Flaming Fists, was a mercenary company based in the city of Baldur's Gate on the Sword Coast, where its members served as city guards. They were one of the most -
Gorm Gulthyn
Gorm Gulthyn (pronounced:/ˈgɔːrm gʊllθɪn/ GORM gull-thin ) was a lesser dwarven deity of vigilance and defense, patron of those dwarves that protected their home and kin from external attack. Guardian of all dwarvenkind throughout -
Helm's Hold
Helm's Hold was a fortified city and cathedral dedicated to Helm found on the Sword Coast North. Helm's Hold was located around 20 mi (32 km) southeast of the city of Neverwinter, not -
Loudwater
thriving community home to humans and half-elves. The area was originally settled by Netherese human refugees fleeing the downfall of Netheril, sometime after its fall in the Year of Sundered Webs, −339 DR. Their -
Shalarin
Shalarin (also called fins, finheads, wild-tiders by merfolk, and skelar by noble malenti ) were an undersea race of graceful humanoid swimmers. Shalarin were hairless humanoids with smooth skin like that of a dolphin. They -
Jaheira
This article is about the half-elf. For the genie, see Jaheira (genie). This article or section is about elements from the Baldur's Gate series of games. Video games are considered canon unless they -
Viconia DeVir
This article is about the Sharran cleric. For the follower of Lolth, see Viconia Agrach Dyrr. This article or section is about elements from the Baldur's Gate series of games. Video games are considered -
Vajra Valmeyjar
This is a Good Article! This article is about the famous adventuress. For other women named Vajra, see Vajra. -
Siluvanede
Siluvanede was a realm of Ar-tel-quessir—sun elves or gold elves—lying in the northwestern High Forest, from circa −8400 DR to its fall in 882 DR. It aspired to the heights of -
Voonlar
This article is about the small town of the Moonsea. For other uses, see Throat (disambiguation). This is a Good Article! -
Ulgarth
This is a Good Article! Ulgarth was a feudal kingdom located in the Shining South of southeast Faerûn, east of the Golden Water. -
Neverwinter: The Maze Engine
Neverwinter: The Maze Engine is the 9 campaign expansion module for the Neverwinter massive-multiplayer role-playing game. Released in March 2016, the expansion added a new campaign, re-introduced four previously-removed dungeons, along -
Pages from the Mages
This article is about the sourcebook. For the column, see Pages from the Mages (column). Pages from the Mages is an accessory for Forgotten Realms campaign setting using the AD&D 2 edition ruleset. -
Arkaiun
The Arkaiun were a human ethnic group residing primarily in Dambrath but also in Halruaa and the Shaar. Arkaiun culture was formed through the interbreeding of Nar refugees from Shandaular and Illuskan tribes. As of -
Aerie
This article or section is about elements from the Baldur's Gate series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. This article is about the -
Wizard's Spell Compendium Volume One
Wizard's Spell Compendium Volume One is the first in a series of four 2nd edition books containing a vast collection of wizard spells. It was published in November 1996. “ The Wizard's Spell Compendium -
Hall of Legends
The Hall of Legends was a great and mysterious castle lying somewhere high in the Yehimal Mountains of the Utter East of southeast Faerûn. All that mortals knew of it was the outer walls and
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Welcome to the Rise of the Guardians Wiki. Rise of the Guardians is an epic adventure that tells the story of a group of heroes - each with extraordinary abilities. When an evil spirit known as Pitch lays down the…