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Eveningstar
Eveningstar was a small unwalled farming town of about fifty buildings in Cormyr. It was located roughly 30 miles (48,000 meters) west of Arabel, where the High Road crossed the Starwater River. -
1367 DR
Zaranda Star garners support from a number of cities and people of Tethyr, leading to the beginning of the Reclamation Wars., Hammer: The Hall of Seven Swords in Memnon is destroyed in the midst of -
1360 DR
A magically triggered volcanic eruption buries under magma the city of Solon in the Semphâri section of the Raurin Desert. Mirtul 3: The red dragon Klauth is waylaid by a pair of white dragons and -
Forgotten Realms Adventures
Forgotten Realms Adventures is a sourcebook for the Forgotten Realms setting in the 2-edition Dungeons& Dragons rules. It provides an overview of the setting around 1358 DR following the Time of Troubles. It covers -
Council of Mages
The Council of Mages was a primarily advisory group of arcane spellcasters who served the Cormyr, along with its monarch and their royal family. While they were synonymous with the famous War Wizards that defended -
Guardian's Tear
The Guardian's Tear was a major artifact created, quite by accident, during the Time of Troubles by Helm, the god of guardians. Unsurprisingly, the tragic circumstances behind its creation and the sheer amount of -
Gnoll Pass
producer for the city of Arabel in Cormyr. Gnoll Pass ran through the Storm Horns and neighboring Helmlands. Castle Crag was located on the southeastern side of the pass, and Castle Kilgrave on the northeastern -
Spider hound
Spider hounds were predatory creatures found in the wild-magic zones of the Helmlands. A spider hound appeared as a yellow three-headed dog with eight spider-like legs. -
Evermeet
The island nation Evermeet, occasionally known as the Green Isle, was the last true kingdom of, and the final destination for all non-drow Tel'Quessir ("elves") on Faerûn. Very few non-elves have ever -
Port Llast
in very poor repair. Port Llast's prime land-bound mercantile enterprises were quarries on the coastal headlands just south of the village. Other than harborage or stonecutting, there was little else to recommend it -
Hulburg
Hulburg was a small city on the northeastern shore of the Moonsea of north Faerûn. Griffonwatch Keep, the ancestral home of the Hulmasters, sat on a rocky outcrop on the eastern edge of the city.
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