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Aurumach
Aurumachs were the most powerful, and rarest, of the rilmani. “ The Balance will be served. Shake your fist in the teeth of the hurricane, shout your defiance at the storm. Break your world into a -
Music of the spheres
Music of the spheres was an enchantment spell that could prevent creatures from attacking the caster and make them more susceptible to other charms. Using a set of small silver bows, the magic of this -
Trio Nefarious
The Trio Nefarious or Khov'Anilessa in elven, were three greater nycaloths summoned by the netherese archwizard Aldlas Sodhese who had heard that the Nether Scrolls lay somewhere in Cormanthor. His plan was to use -
Free action
Free action was a divine abjuration and enchantment spell that allowed an individual to move normally while under water or against magic that impeded movement. The caster was required to touch the target of this -
Selûne
This is a Good Article! This article is about the goddess. For the moon, see Selûne (moon). -
Mind flayer
Mind flayer is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve it -
Eilistraee
Eilistraee is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve it, then -
Baldur's Gate
This article is about the city on the Sword Coast. For other uses, see Baldur's Gate (disambiguation). This is a Good Article! -
Yugoloth
Yugoloths (pronounced:/ˈjuːgoʊloʊθ/ YOO-go-loth ), also known as daemons (pronounced:/ˈdeɪmʌnz/ DAY-munz ) or nicknamed loths, were neutral evil fiends of malevolent intent and mercenary mindset. The conspiratorial string-pullers interfered in the affairs -
Myrkul
accompanied growing old. He had mastered the skill of sparking unease and fear amongst mortals through every action or mere word. His face, the white skull shrouded in a black cowl, was recognized across the -
Gruumsh
Gruumsh (pronounced:/gruːmʃ/ groomsh or:/grʌmʃ/ grumsh ) was an orc god and a greater deity. He was envisioned with one eye by all who named him a god and was a deity mainly worshiped by -
Orc
Orcs were a race of humanoids that had been a threat to the civilized cultures of Toril, particularly Faerûn, for as long as any could remember. This changed somewhat in the years preceding and immediately -
Hag
Hags were horrible witches of wicked intent and ancient origin, dark fey tied to primal forces whose foul magic and mysterious malevolence haunted fairy tales and nightmares. Equal parts hideous and heinous, hags embodied what -
Angel
This is a Good Article! This article is about the race of celestials. For the creatures inhabiting the Astral Sea, see Angel (astral). -
Aquatic elf
Aquatic elves (also called sea elves and Alu'Tel'Quessir in their own tongue ) were water-breathing cousins to land-dwelling elves. Although they were of the same subrace, aquatic elves from the Great Sea -
Bodak
described them as looking sexless and muscular. Beyond that, there were a number of differences which were immediately obvious to the eye. A bodak's skin was a deathly pale white or gray, devoid of -
Abdel Adrian
This is a Good Article! Abdel Adrian was an adventurer who traveled extensively across west Faerûn, thrice saving it from ruin during the mid–14 century DR. As one of the mortal progenies of the -
Wizard
Wizards were a form of a spellcaster who learned the art of arcane magic through research and learning. What wizards lacked in combat prowess and armor they made up with a broad range of magical -
Artus Cimber
Artus Cimber (pronounced:/ˈɑːrtʌs ˈsɪmbɛr/ AR-tus SIM-ber ) was an adventurer and a former Harper, who became the keeper of the Ring of Winter, and was the youngest son of the highwayman known as -
Ettin
Ettins, commonly called two-headed giants, were the conjoined twins of the giants, degenerate brutes whose names translated to "ugly giant" in ancient Common and "runt" in Jotun. They bridged the gap between true giants -
Gorm Gulthyn
Gorm Gulthyn (pronounced:/ˈgɔːrm gʊllθɪn/ GORM gull-thin ) was a lesser dwarven deity of vigilance and defense, patron of those dwarves that protected their home and kin from external attack. Guardian of all dwarvenkind throughout -
Moloch
Moloch was once an archdevil in the Nine Hells that served as Baalzebul's viceroy in Malbolge before being exiled after the Reckoning. Though formerly the greatest duke of Hell, he was untrusted by his -
Baldur's Gate: Dark Alliance
2021. The console version of Baldur's Gate: Dark Alliance is a real-time hack and slash/action role-playing game presented in a 3D perspective, with a rotatable isometric three-quarter top-down view. -
Deck of many things
A deck of many things, also known as deck of hazards, was an assortment of magical cards or metallic plates that were arranged in a set deck. They were enchanted with great magic that was -
Ulder Ravengard
served on the Council of Four of Baldur's Gate in the late 15 century DR. As a commander, Ravengard was a true warrior at heart and always took quick and relentless action in battle.
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