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Lycanthrope
A lycanthrope (pronounced:/ˈlaɪkənθroʊp/ LY-kən-throhp or:/ˈlaɪkænθroʊp/ LY-kæn-throhp ), also known as a werebeast, weretype, or nightwalker, was an individual who possessed the condition of lycanthropy. Lycanthropes were shapechangers with at least -
Category:Lycanthropes
Lycanthropes Creatures (Individuals • Subtypes) • Locations • Organizations • Images -
Summon lycanthrope
Summon lycanthrope was a conjuration spell used by wizards. This spell summoned the closest lycanthrope to the caster, causing them to appear instantly before the caster. This spell only functioned on the night of a -
Detect lycanthrope
Detect lycanthrope was a spell similar to detect shapechanger, but geared specifically towards lycanthropes. This spell allowed the caster to sense the presence of all lycanthropes within its area, which could be a few miles -
Charm lycanthrope
work with infected lycanthropes. In order to cast the spell, the caster had to use the blood of a natural lycanthrope as the material component. This spell did not end if the lycanthrope changed form. -
Category:Lycanthrope organizations
Lycanthropes Creatures (Individuals • Subtypes) • Locations • Organizations • Images -
Category:Lycanthrope locations
Lycanthropes Creatures (Individuals • Subtypes) • Locations • Organizations • Images -
Mordenkainen's defense against lycanthropes
Mordenkainen's defense against lycanthropes was a spell that improved the chances of surviving an attack by lycanthropes. The spell prevented the caster or a targeted creature from contracting lycanthropy. This was only successful if -
Protection from specific lycanthropes, 10' radius
Protection from specific lycanthropes, 10' radius was a spell that protected the recipient from a specific type of lycanthrope. This spell protected the caster or another individual from only a specified type of lycanthrope. The -
Protection from all lycanthropes, 10' radius
Protection from all lycanthropes, 10' radius was a spell that protected the recipient from all types of lycanthrope. This spell protected the caster or another individual from all types of lycanthrope. Lycanthropes were unable to -
Category:Images of lycanthropes
Lycanthropes Creatures (Individuals • Subtypes) • Locations • Organizations • Images -
Selûne
This is a Good Article! This article is about the goddess. For the moon, see Selûne (moon). -
Mind flayer
Mind flayer is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve it -
Kobold
Kobolds were aggressive, inward, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to dragons and urds and were often found -
Lythari
and companionable when in lupine form. Lythari were true lycanthropes. They were born as were-creatures to lycanthrope parents. Lythari packs were almost exclusively found in wood elf lands or on the isle of Evermeet -
Wereraven
A wereraven was a lycanthrope that could transform into a giant raven or a raven-humanoid hybrid. Wereravens were amongst the wisest lycanthropes in the Realms, and had genius intelligence. They were good-willed, but -
Races of Faerûn
Races of Faerûn is a sourcebook set in the Forgotten Realms for the 3rd-edition Dungeons& Dragons ruleset, detailing various races and ethnicities in the Realms. “ Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold -
AD&D Trading Cards
AD&D Trading Cards or Collector Cards were a series of trading cards published by TSR, Inc. between 1991 and 1993. The cards adhere to 2nd-edition Advanced Dungeons& Dragons rules, and were released in -
Ophidian
This is a Good Article! Ophidians (pronounced:/oʊˈfɪdiɑːnz/ o-FID-ee-anz, also pluralized as ophidia and also known as snakemen ) were a cruel race of serpentfolk that often served as slaves to the yuan -
Wereshark
A wereshark was a very rare and fearsome type of lycanthrope that could take the form of a shark. Weresharks could take three different forms: human form, shark form, and hybrid form. However, they could -
Weretiger
Weretigers were lycanthropes with a tiger animal form. Weretigers in humanoid form tended to be sleekly muscular, taller than average, and very agile. In this form their voices were said to be husky with a -
Shifter
Shifters, also sometimes called the weretouched, were a race of humanoids descended from interbreeding between lycanthropes and humans. Fierce and wild-spirited, shifters were feared by many as much as their shapeshifting brethren. Shifters resembled -
Seawolf
A seawolf was a very rare lycanthrope that could transform between a seal -wolf creature, a humanoid, or a hybrid bearing qualities of both forms. Seawolves could either be lesser or greater. Greater seawolves were -
Werecat
A werecat was a type of lycanthrope that could take the form of a cat or a cat-human hybrid. Werecats could take three different forms: human form, cat form, or hybrid form. In their -
Wood of Sharp Teeth
The Wood of Sharp Teeth, formerly called the Glimmerwood, was a dense forest south of the River Chionthar, southeast of Baldur's Gate and southwest of Scornubel. It was a wilderness except for Durlag's