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Spelljamming helm
Good Article! A spelljamming helm, spelljammer helm, or simply helm, was a magical device that powered a spelljamming vessel by converting magical energy into motion. Spelljamming helms were not the only method of moving spelljammers -
Spell
A spell was a power or ability that performed magic, and was cast by direct or indirect usage of the Weave. “ Cast your spells and let the illusion begin! ” — Adalon There were several types of -
Spellfire
is about the spell. For the novel, see Spellfire (novel). For other uses, see Spellfire (card game). Spellfire was featured center stage in the story of Shandril Shessair as told in the novel Spellfire written -
Spell gem
types of gems could store more powerful spells. Unlike typical spells or scrolls, anyone could cast a spell stored in a spell gem. However, the more powerful the spell stored was, the more difficult it -
Spellfire: Master the Magic
Spellfire: Master the Magic was a collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons& Dragons role playing game. The game appeared in 1994, shortly after the introduction of Magic -
Spell Compendium
The Spell Compendium is a collection of spells for version 3.5 of the Dungeons& Dragons roleplaying game. “ Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need -
Spelljamming
Spelljamming, the use of spelljammer vessels for the exploration of wildspace and other worlds of the Prime Material plane, was practiced by multiple peoples in several nations throughout the history of Toril. The world of -
Spelljammer (spelljammer)
forth as a full-blown god, and we will be there to worship it. ” — St. Janeti The Spelljammer was a legendary sentient ship. It was the only one of its kind and the largest spelljammer -
Spellbook
A spellbook was a type of book that wizards and other arcane spellcasters used to record their known spells. The complex notation of a spell took up several full pages of a spellbook: the more -
Spelljammer: AD&D Adventures in Space
Spelljammer: AD&D Adventures in Space is a supplement that introduces the Spelljammer campaign setting for AD&D 2 edition. It contains a comprehensive description of several worlds, including Realmspace and the Forgotten Realms. “ Multitudes -
Spell turning
Spell turning was a spell that could turn other spells back onto their caster. This abjuration spell was able to turn single-target spells away from the target, providing that the target was the caster -
Spell engine
Spell engine was an arcane abjuration or alteration spell that created a magical device that absorbed virtually all spells cast in the surrounding area and produced a light that was conducive to magical study. There -
Spellstorm (novel)
This article is about the novel. For the spell, see Spellstorm (spell). Spellstorm is a novel by Ed Greenwood. -
Spell mantle
This article or section is about elements from the Neverwinter Nights series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Spell mantle was a spell used -
Spell domain
The Spell domain was a deity domain that granted divine spellcasters like clerics with spells and powers related to the arcane and other spells. Azuth • Mystra (Midnight) • Savras • Thoth Clerics with this domain had improved -
Spellsinger
Spellsingers (also known as song mages or, in the case of cleric/bard spellsingers, circle dancers ) were rare practitioners of an ancient elven bardic tradition. Spellsingers were almost always bards (or multi-classed bards, particularly -
Spellstrike
Spellstrike was an arcane alteration spell that could cancel another spell, even retroactively. This spell could be cast instantly at any spell or spell-like ability that the caster could sense was happening within range -
Spell reflection
Spell reflection was an obscure incantation spell that caused incoming spells to bounce back on their casters. It was known mostly only by flameskulls. Spell reflection caused all spells reaching the target to be returned -
Spell focus
For other uses, see Focus (disambiguation). A spell focus or focus was a basic tool used in spellcasting. -
Spellshield
This article is about the plant. For the spell, see spell shield. Spellshields were a type of plant native to the Savage Frontier region. Their berries by themselves were considered to be a herb. -
Spelltrap
Spelltrap, also known as spell trap, was an arcane alteration and abjuration spell that could absorb spells cast upon the caster of spelltrap and then release them later at targets of the caster's choosing -
Spellslayer
Spellslayers were feared wizards in Zakhara who specialized in directly attacking the connection between another wizard and their magic, affecting or utterly eliminating their ability to harness their powers. The very nature of the skills -
Spell immunity
blade using this spell. The newer version of spell immunity had no such restriction, just that the spell, spell-like effect of a magic item, or spell-like ability of a creature be equivalent to -
Spellhaunt
A spellhaunt was a very rare being that was formed from spells that were cast somewhere they should not have been. Spellhaunts were glowing humanoid apparitions, apparently taking the form of the spell they were -
Spell shield
This article is about the spell. For the plant, see spellshield. Spell shield was a spell sometimes used by abjurers, clerics and incantatrixes. Otherwise it was rarely used.
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