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Node lock
Node lock was an abjuration spell that limited access to an node and rendered it undetectable by magical means. Formerly believed to affect only earth nodes, upon casting this spell, a spellcaster made it increasingly -
Champions of Ruin
“ Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on -
Earth node
An earth node was a geological anomaly usually beneath the surface of Faerûn. An earth node was a collection or stream of magic that existed mostly in the Underdark. As a general rule, the bigger -
Node door
Node door was a conjuration spell that was only possible to cast by those who were specifically trained in node magic. On casting node door, the caster and touched objects and creatures were teleported from -
Node genesis
Node genesis was a conjuration spell that created a magical node that could be harvested by means of node magic. On casting node genesis, a node of the caster's choice of 10 feet (3 -
Locate node
Locate note was a divination spell that allowed the caster to detect the direction of a node within a certain range. Formerly believed to be able to detect only eath nodes, upon casting this spell -
Underdark (sourcebook)
This article is about the sourcebook. For the location, see Underdark. For other uses, see Underdark (disambiguation). “ Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten -
Forlorn Cliffs
The Forlorn Cliffs was a once well-traveled Middledark portal nexus that connected various parts of Underdark. The Forlorn Cliffs were located in a group of massive caverns and allowed the travelers to traverse them -
Ruins of Adventure
Ruins of Adventure is an adventure for AD&D 1 edition that was set in the Forgotten Realms. “ A great evil force descended on the town of Phlan years ago. The townspeople were all either -
Hag
Hags were horrible witches of wicked intent and ancient origin, dark fey tied to primal forces whose foul magic and mysterious malevolence haunted fairy tales and nightmares. Equal parts hideous and heinous, hags embodied what -
Waterdeep: Dragon Heist
Waterdeep: Dragon Heist is a 5-edition Dungeons& Dragons adventure that takes place in the city of Waterdeep. The adventure runs through levels 1–5 and is followed by the adventure Waterdeep: Dungeon of the -
Ravenloft: Strahd's Possession
Ravenloft: Strahd's Possession is a computer game developed by DreamForge Intertainment in 1994 and published by Strategic Simulations. It is based on the Advanced Dungeons and Dragons 2nd Edition system, and was the first -
The Shattered Statue
of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious relic, and the ruins of two magical schools. What do these -
Wizard's Spell Compendium Volume Three
Wizard's Spell Compendium Volume Three is the third in a series of four 2nd edition books containing a vast collection of wizard spells. It was published in March 1998. “ The Wizard's Spell Compendium -
Temple of Set
The Temple of Set was an underground ruin beneath the Oasis of the White Palm. At the time of Khalitharius' release in 1356 DR, it was in use both by the dervish cultists and the -
Wizard's Spell Compendium Volume Four
Wizard's Spell Compendium Volume Four is the fourth in a series of four 2nd edition books containing a vast collection of wizard spells. It was published in September 1998. “ The Wizard's Spell Compendium -
Main Page
"Laws and rules must be observed at all times. Even by kings. For if a realm is a bright-armored knight, every rule broken is a piece torn away from his armor that a -
Yugoloth
Yugoloths (pronounced:/ˈjuːgoʊloʊθ/ YOO-go-loth ), also known as daemons (pronounced:/ˈdeɪmʌnz/ DAY-munz ) or nicknamed loths, were neutral evil fiends of malevolent intent and mercenary mindset. The conspiratorial string-pullers interfered in the affairs -
Elturel
Elturel (pronounced:/ˈɛltɜːrˌɛl/ ELL-tur-ELL ) was a city-state lying on the River Chionthar in the Western Heartlands. In the mid–14 century DR, it was a center for agriculture and trade in the -
AD&D Trading Cards
AD&D Trading Cards or Collector Cards were a series of trading cards published by TSR, Inc. between 1991 and 1993. The cards adhere to 2nd-edition Advanced Dungeons& Dragons rules, and were released in -
Neverwinter Nights 2
Neverwinter Nights 2 (NWN2 ) is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights (NWN). Where NWN was based on the Dungeons -
Calaunt
This is a Good Article! Calaunt was a city-state in the Vast, and formerly the village of Vespermouth. It sat on the mouth of of the River Vesper on the eastern side of the -
Ulgarth
This is a Good Article! Ulgarth was a feudal kingdom located in the Shining South of southeast Faerûn, east of the Golden Water. -
Adventurers League/Avernus Rising
The Avernus Rising season is primarily set in Avernus. The series originally was titled "Inglorious Redemption"; this was changed to "Avernus Rising" shortly after the release of early series documents. It is thematically linked to -
Azure Bonds
This article is about the novel. For other uses, see Azure Bonds (disambiguation). Azure Bonds is the first book of The Finder's Stone trilogy by Jeff Grubb and Kate Novak. It was later made
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