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Netheril
This article is about the Empire. For the region, see Netheril (region). Netheril was an ancient, magocratic human empire of Faerûn, whose influence was felt across the Realms for thousands of years. The Netherese people -
Magic
which was the main medium for channeling the arcane energies of Toril. The goddess Shar controlled the Shadow Weave, a dark and distorted imitation of the Weave which flowed in-between its empty space. Divine -
1372 DR
Hammer: Marance Talendar, a wizard slain by Thamalon Uskevren over three decades previous, is granted temporary leave from his liege lord in the Iron City of Dis to return to Faerûn and take revenge on -
Old Bones and Older Tomes
Old Bones and Older Tomes is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Tomb of Annihilation series of adventures published for the -
Elminster
Elminster Aumar (pronounced:/ɛlˈmɪnstɛr/ el-MINN-ster ), also known as the "Sage of Shadowdale" and the "Old Mage", was one of the most famous and powerful wizards in all of Faerûn, as well as a -
Neverwinter (game)
This article is about the game. For the city, see Neverwinter. For for other uses, see Neverwinter (disambiguation). Dungeons& Dragons: Neverwinter is a free-to-play massively multiplayer online roleplaying game developed by Cryptic Studios -
History of Waterdeep
The history of Waterdeep dated back to an ancient elven settlement called Aelinthaldaar, which was the capital of the Tel-quessir city-state of Illefarn starting around the year −8500 DR. Due to massive orc -
Champions of Ruin
Underdark Adventures Anauroch: The Empire of Shade • City of the Spider Queen • Cormyr: The Tearing of the Weave • Into the Dragon's Lair • Pool of Radiance: Attack on Myth Drannor • Shadowdale: The Scouring of the -
Shadow Weave node
A Shadow Weave node was a node that could be magically harnessed by means of node magic. A Shadow Weave node generated a magical field that could be harnessed by users of node magic. These -
Control darkness and shadow
Control darkness and shadow was transmutation spell that allowed the caster to obtain some control over darkness and shadow. For the spell's duration, the caster could control shadows in one of three ways within -
Evil node
An evil node was a node that could be magically harnessed by means of node magic. An evil node generated a magical field that could be harnessed by users of node magic. This field was -
Node genesis
Node genesis was a conjuration spell that created a magical node that could be harvested by means of node magic. On casting node genesis, a node of the caster's choice of 10 feet (3 -
Node door
as the destiantion. It was formerly believed to be only useful on earth nodes, but by the 14 century DR, it turned out that it could be used on evil nodes and Shadow Weave nodes. -
Node magic
Node magic was the technique of using magical nodes. There were at least three types of nodes: earth nodes, evil nodes, and Shadow Weave nodes. -
Guardians of the Weave
The Guardians of the Weave was an informal, but well-known alliance of arcane spellcasters who banded together during the 14 century DR to defend the Weave from the malevolent wizards and warlocks of Faerûn -
Zezania Tarth-Kelet
studied divine magic, arcane magic, and shadow magic, and was able to use the Shadow Weave. She combined these diverse paths of study as a mystic theurge, and also developed as a child of night. -
Temple of Old Night
The Temple of Old Night was a temple to Shar in the city of Calimport in Calimshan. By the late 1360s DR, it was known to be the oldest, the largest, and certainly the most -
Shar
symbol was a black disk with a deep purple border. Shar was also the creator of the Shadow Weave, which was a counterpart and attack upon the Weave, controlled by Mystryl and her successors, before -
Corellon
Corellon, or more fully Corellon Larethian (pronounced:/kɔːrɛlʌn lɑːˈrɛθiɑːn/ kor-el-un la-RETH-ee-an listen ), whose titles included Creator of the Elves and the Protector, was the patron god of all elves. He -
Spellplague
The Spellplague, called the Blue Breath of Change by the inhabitants of Abeir, was a disaster that struck Realmspace and even the planes themselves on the date of Tarsakh 29 in the Year of Blue -
Sune
Sune (pronounced:/ˈsuːni/ SOO-nee ), also known as Lady Firehair, was the deity of beauty, with governance also over love. Her dogma primarily concerned love based on outward beauty, with primary importance placed upon loving -
Mystra (Midnight)
Mystra (pronounced:/ˈmɪstrɑː/ MISS-trah ), the Mother of all Magic, formerly known as Midnight, was once a greater goddess who guided the magic that enveloped Toril and its surrounding space. Mystra tended to the Weave -
Vhaeraun
of Night, The Shadow, and, less frequently, the Shadow Lord, the Masked Mage and the Lord of Shadow was the drow god of drow males, thievery, territory, shadow magic, spellfilchers, and evil activities on the -
Church of Shar
The Church of Shar was the organization dedicated to spreading the dogma and carrying out the wishes of the deity Shar. Although the estimated one hundred thousand worshipers of Shar can loosely be deemed members -
1374 DR
brought forth by the Sharran priestess Elyril Hraven using a ritual found in The Leaves of One Night., 15 Nightal: Sharran assassins bypass the wards on Elminster's tower and steal a Shadow Weave artifact
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In Middle-earth: Shadow of Mordor, you take on the role of Talion, a valiant ranger whose family is slain the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of…