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Scornubel
Scornubel (pronounced:/ˈskɔːrnuːbɛl/ SCOR-noo-bel ), also known as the Caravan City, was a major tradestop for caravans. It lay on the northern bank of the River Chionthar, where the Trade Way reached the river -
Scornubel Hall
Scornubel Hall was the seat of government for the city of Scornubel. It was located on the east side of the Trade Way, three blocks up from the docks. Its door guard was Eljan. -
Category:Locations in Scornubel
Scornubel Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events -
Category:Inhabitants of Scornubel
Scornubel Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events -
Category:Items from Scornubel
Scornubel Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events -
Category:Organizations in Scornubel
Scornubel Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events -
Category:Maps of Scornubel
Maps showing the town of Scornubel. -
Category:Images of Scornubel
Main article: Scornubel -
Red Wizards
The Red Wizards, formerly known as the Red Wizards of Thay before the War of the Zulkirs, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay. Historically -
Elturel
Elturel (pronounced:/ˈɛltɜːrˌɛl/ ELL-tur-ELL ) was a city-state lying on the River Chionthar in the Western Heartlands. In the mid–14 century DR, it was a center for agriculture and trade in the -
Western Heartlands
The Western Heartlands (originally "Hartlands" for the abundance of deer ) was a region located in the western portion of Faerûn. It stretched from the Sword Coast region at water's edge of the Sea of -
Baldur's Gate III
Baldur's Gate III is a computer game released (in early access) by Larian Studios and is the third game in the Baldur's Gate series. It is based on a highly modified version of -
Sammaster
“ Back to your graves... ” — Sammaster to an army of undead. Sammaster was an immensely powerful human mage and a former Chosen of Mystra. Sammaster was known for founding the Cult of the Dragon and -
Spine of the World
This article is about the mountain range. For the novel, see The Spine of the World. The Spine of the World was a mountain range that stretched across the northwest region of Faerûn from the -
The Rise of Tiamat
This article is about the 5 edition adventure module. For the module from the Neverwinter video game, see Neverwinter: Rise of Tiamat. The Rise of Tiamat, designed by Kobold Press and the Wizards RPG Team -
West Faerûn
The western part of Faerûn includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. It also includes the multitude of islands that lie to the -
Iriaebor
Iriaebor (pronounced:/ɪəriˈeɪbɔːr/ eer-ee-AY-bore ), also known as the Overland City and the City of a Thousand Spires, was a large city in Sunset Vale in the Western Heartlands region of west Faerûn -
Elturgard
Elturgard, also called the Kingdom of the Two Suns, was a realm in the Western Heartlands in the latter part of the 15 century DR. Ruled from the city of Elturel, it was a theocracy -
Church of Helm
The Church of Helm was the organized collective of clerics, paladins, fighters, guards and other martial protectors, who dedicated their service to god of vigilance, Helm. They dedicated themselves to the protection of those who -
Weredragon
This is a Good Article! This article is about the lycanthropes. For the true dragons sometimes called weredragons, see Song dragon. -
Smokepowder
Smokepowder was a magical alchemical equivalent of gunpowder. Though confusing matters, a few on Toril used the word "gunpowder" as simply another name for smokepowder. “ The night breeze still smelt of burning wood and men -
Order of the Companion
The Order of the Companion, also known as simply the Companions, were a paladin knighthood based in the theocratic realm of Elturgard in the Western Heartlands in the latter half of the 15 century DR -
Cantrip
"Cantrip" was the common name for the weakest spells an arcane spellcaster could cast. The divine magic equivalents were known as orisons, but "cantrip" was often used to describe all beginner apprentice/acolyte spells -
Nishruu
A nishruu, also known as an eater of magic, was a large, misty creature, which was originally from another plane. Nishruus resembled red spheres that glowed and pulsed regularly. They were large creatures that had -
Parnast
Parnast was a small village in the Savage Frontier region of the North. It had a long history of being controlled by less-than-reputable organizations, such as the Zhentarim and the Cult of the