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Scourge of force
Scourge of force was an evocation spell that conjured a number of tendrils of pure force energy within the caster's hand, which lashed out against nearby creatures or foes. When cast, this spell created -
Tomb of Annihilation
This article is about the adventure. For the board game, see Tomb of Annihilation (board game). Tomb of Annihilation is a 5-edition Dungeons& Dragons adventure set in the Chult region of the Forgotten Realms. -
Church of Ilmater
Church of Ilmater is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve -
Out of the Abyss
labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell -
History of Waterdeep
The history of Waterdeep dated back to an ancient elven settlement called Aelinthaldaar, which was the capital of the Tel-quessir city-state of Illefarn starting around the year −8500 DR. Due to massive orc -
Champions of Ruin
City of Splendors: Waterdeep • Dragons of Faerûn • Faiths and Pantheons • Forgotten Realms Campaign Setting • The Grand History of the Realms • Lords of Darkness • Lost Empires of Faerûn • Magic of Faerûn • Monsters of Faerûn • Mysteries of -
Waterdeep: Dungeon of the Mad Mage
the adventure. For the board game, see Waterdeep: Dungeon of the Mad Mage (board game). Waterdeep: Dungeon of the Mad Mage is a 5-edition Dungeons& Dragons adventure that takes place in the dungeon of -
Neverwinter: Tyranny of Dragons
This article is about the expansion module to the Neverwinter video game. For the 5 edition storyline, see Tyranny of Dragons. Neverwinter: Tyranny of Dragons is the 4 campaign expansion module for the Neverwinter massive -
The Complete Book of Necromancers
kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and dozens of new wizard and priest spells, plus the deadly Isle of the Necromancers, a portable setting which can -
Drow
some non-evil and an even smaller number of good drow existed. “ Station: In all the world of the drow, there is no more important word. It is the calling of their—of our—religion -
Jaezred Chaulssin
time measured in centuries, but were willing to risk it for their "salvation". Their goal was not of altruistic nature. It involved the Jaezred Chaulssin becoming the guiding force in reconstructing a society and then
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