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Searing smite
Searing smite was a spell used by paladins. After the spell was cast, the caster's melee weapon was covered in white-hot flames. The flames did not harm the caster. The spell increased the -
Searing light
Searing light was a divine evocation spell that created a holy light that burned a cleric's foes, especially undead. The cleric fired a beam of divine power, focused like a ray of the sun -
Murosko Sessprin
Murosko Sessprin was a pirate who sailed the seas of Faerûn during the late 15 century DR. He was the original captain of the Uncivil Serpent, before it experienced a change in leadership. Around the -
Sol's searing orb
Sol's searing orb was an evocation spell that turned a topaz into a grenade-like weapon. -
Umberlee
Umberlee (pronounced:/əmbɛrˈli/ uhm-ber-LEE ) was the evil sea goddess in the Faerûnian pantheon, most often worshiped by sailors or people traveling by sea, out of fear of her destructive powers. She was known -
Baldur's Gate
This article is about the city on the Sword Coast. For other uses, see Baldur's Gate (disambiguation). This is a Good Article! -
Evermeet
The island nation Evermeet, occasionally known as the Green Isle, was the last true kingdom of, and the final destination for all non-drow Tel'Quessir ("elves") on Faerûn. Very few non-elves have ever -
Cormyr
This article is about the kingdom. For the sourcebook, see Cormyr (sourcebook). Cormyr (pronounced:/kɔːrˈmɪər/ core-MEER ), also known as the Forest Country and the Land of the Purple Dragon was an independent nation in -
Thay
"Thayan" redirects here. For the language, see Thayan language Thay was a mysterious and terribly powerful magocratic nation in east Faerûn, that was long-governed by the Zulkirs of the Red Wizards. During the -
Spelljammer
This article is about the flying ships. For the campaign setting, see Spelljammer: AD&D Adventures in Space. A spelljammer was a type of magically powered vessel that could travel great distances, even into the -
Mulhorand
"Mulhorandi" redirects here. For the language, see Mulhorandi language Mulhorand (pronounced:/məlˈhoʊrɑːnd/ muhl-HOH-rand ) was one of the Old Empires in eastern Faerûn. The Mulhorandi were brought to Toril from Earth by the -
Tethyr
Tethyr (pronounced:/ˈtɛθɪər/ TEH-theer ) was a nation in the Lands of Intrigue of west Faerûn. Tethyr was bordered by two major nations: to the north by Amn and to the south by Calimshan. The -
Leilon
Leilon (pronounced:/ˈlaɪlɒn/ LIE-lon or:/ˈleɪlʌn/ LAY-lun or:/ˈlilɒn/ LEE-lon or:/ˈlilʌn/ LEE-lun ) was a small mining town that served as a convenient resting place for weary travelers on the High -
Neogi
The neogi were a race of spider-like creatures. They were ruthless, xenophobic slavers and plunderers, hated in all known crystal spheres. “ The enemy of my enemy is my enemy. ” — Neogi proverb -
Athkatla
Athkatla, also known as the City of Coin, was the oldest settlement and capital of the mercantile nation of Amn. It was one of the wealthiest countries in all of Faerûn, where nearly every aspect -
Unther
Unther was one of the Old Empires in east Faerûn. The Untherans were brought to Toril from Earth by the Imaskar Empire looking for some manpower. After countless petitions, the gods of the Untheric pantheon -
Sembia
Sembia was a young country of considerable wealth and prosperity governed by its merchants. It was located on the north-western coast of the Sea of Fallen Stars in central Faerûn, which put it in -
Chessenta
Chessenta was a confederation of city-states bound by common culture and mutual defense, but for most of its history wasn’t truly a unified nation and the Chessentan cities were often at war with -
Olhydra
Olhydra, the Princess of Evil Water, was a powerful archomental from the Elemental Plane of Water. In her natural state, she appeared as a huge cresting wave with two eyes like large pearls or as -
Koalinth
Koalinths were a savage undersea race, mainly inhabiting the Inner Sea. They were known as sea hobgoblins. Koalinths were similar to hobgoblins in appearance, but were very brightly colored and possessed gills. Their coloration was -
Thesk
The nation of Thesk was an oligarchy of around 850,000 people, inhabited by humans, gnomes, and orcs. The majority of its inhabitants were either merchants or farmers. The Golden Way, the main trade route -
Northlander
The Northlanders, or sometimes Northmen, were seafaring people who inhabited the northern parts of the Moonshae Isles. Descendants of raiders from the island of Ruathym, the Northlanders were a sturdy, war-ready people. Unlike the -
Sea spawn
Sea spawn were humanoids that were transformed into hybrid marine creatures by powerful aquatic entities. “ They are transformed by the sea and enslaved by powers of the deeps. And the transformation is more than mere -
Balduran
Balduran was a legendary seafaring explorer. He was the first native of Faerûn to set foot on the lands known as Anchorome and made the trek up to Sossal. He returned full of tales and -
Heward's handy spice pouch
A Heward's handy spice pouch was a magic pouch that was able to produce any food seasoning. The item resembled an ordinary, empty belt pouch.
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