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Realms of Infamy/The Meaning of Lore
included in the 1994 anthology Realms of Infamy. Chane Troiban, a young and charismatic Oghmite scholar, lies and cheats his way to gain access to the secret vaults within the Seat of Lore in Berdusk. -
History of the Zhentarim
The History of the Zhentarim dated back to its founding in the mid-13 century DR, its growth throughout the next century, a period of inactivity following the return of Netheril and a reformation shortly -
Ritual of twin burnings
a complex and extremely evil arcane evocation spell or binding ritual that obliterated the body and spirit of a sacrificial victim. Its sole purpose was to create runes of chaos around Thakorsil's Seat, in -
Halls of the High King
through ancient magical gates to the halls of the High King - and beyond. This sourcebook contains background lore on the Moonshaes, a DM's delight of new monsters, magic items, and spells usable in any -
Realms of Infamy
Realms of Infamy, edited by James Lowder, is the second anthology of stories from the Forgotten Realms. “ From the secret annals of Realms history come these never-before-published tales of infamy, featuring the most -
Halls of the Beast-Tamers
beasts and monstrosities they had captured throughout the Realms. Much of the knowledge gained by their examinations within the walls of this sanctuary had been passed down as naturalist lore among the rangers of Faerûn. -
Nine Hells
wickedness and institutional cruelty, its denizens organized into a strict caste system with a very rigid chain of command. Each of the nine Hells had its own physical laws or properties of matter, but all -
Yugoloth
go-loth ), also known as daemons (pronounced:/ˈdeɪmʌnz/ DAY-munz ) or nicknamed loths, were neutral evil fiends of malevolent intent and mercenary mindset. The conspiratorial string-pullers interfered in the affairs of the other fiendish -
Volo's Guide to the Sword Coast
Volo's Guide to the Sword Coast is a sourcebook for the Forgotten Realms using the 2nd-edition Dungeons& Dragons ruleset. This book is the third in the celebrated series of travel guides by Volothamp -
Law of the Loregiver
This is a Good Article! “ The Law is not Justice, nor is Justice the Law. ” — Zakharan proverb -
Draconomicon (1990)
2nd-edition Dungeons& Dragons ruleset, published in October 1990. It detail dragons in the Realms. “ The creatures of lore and legend—of myth and mystery—only the dragons know the answers to the secrets and -
Mordenkainen's Magnificent Emporium
ready assortment of treasures to tempt greedy players, along with historical nuggets and alluring adventure hooks that set these items apart from your run-of-the-mill flaming sword or bag of holding. This book -
Forum:Canonicity of "Realms Apocrypha"
Forums: Helping Hand Canonicity of "Realms Apocrypha" Use the following template for a nicely presented post:{{Forum post|Write your message here!|~~~~}} -
Domains of Dread
a remote corner of the Shadowfell and hidden from the rest of the plane by thick walls of mist. In some versions of the Great Wheel cosmology, the Domains of Dread were considered part of -
Nobility of Waterdeep
on the currency-exchange business., Argent—Devoted followers of Lathander who had an association with the Order of the Aster., Artemel—Moneylenders who had a shared love of boar-hunting., Assumbar—Devotees of Siamorphe who -
Tomb of Annihilation
This article is about the adventure. For the board game, see Tomb of Annihilation (board game). Tomb of Annihilation is a 5-edition Dungeons& Dragons adventure set in the Chult region of the Forgotten Realms. -
List of short stories
A list of all short stories set in the Forgotten Realms, sorted by order of publication. Only the first official Realms publication is listed. -
Temple of Mystra (Wheloon)
a front for worshipers of Shar, goddess of shadows, and Cyric, god of lies. Under the guise of a holy ritual, they kidnapped, murdered, and sacrificed true followers of Mystra, wielders of magic, and ordinary -
House of the Moon
For other uses, see House of the Moon (disambiguation). The House of the Moon was a temple of Selûne in the city of Waterdeep in the mid–14 century DR. It was one of the -
Church of Mystryl
This is a Good Article! The church of Mystryl was the main organization that followed the tenets of the goddess Mystryl, predominately during the time of the ancient Netheril empire, because the Fall of Netheril -
Blood of Morueme
is a Good Article! The collective term Blood of Morueme originally was given to a subservient race of half–blue dragon hobgoblins and their descendants but later was also used to describe a clan of -
Bazaar of the Bizarre
to Realms canon (relating to the Forgotten Realms or Core D&D) appear here. Magazine Columns Arcane Lore • Bazaar of the Bizarre • Campaign Classics • Demonomicon of Iggwilv • Dragon's Bestiary • Ecology • Elminster's Guide to -
Desert of Desolation
Desert of Desolation is a compilation adventure module published by TSR in 1987 for the Dungeons& Dragons fantasy roleplaying game. It combines the three previously published individual modules Pharaoh, Oasis of the White Palm, and -
Leaves of Learning
the Dalelands in the 14 century DR. It contained one of best libraries in Faerûn. Situated at the southern end of Highmoon Hill, the Leaves of Learning towered over the streets of Highmoon in Deepingdale. -
Ghosts of Dragonspear Castle
Coast. Backed by Sir Isteval, a hero of yesteryear, they descend into dungeons to keep the secrets of an ancient elemental cult from falling into the clutches of the Red Wizards of Thay. Along the
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