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Shadow trap
Shadow trap was a conjuration spell that placed a magical trap on any item or object that was capable of casting a shadow. A greater shadow was bound to this trap and was released at -
Champions of Ruin
“ Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on -
Thieves' cant dictionary
A list of words in thieves' cant. Further Reading[] Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon#66 (TSR, Inc.), pp. 35–44. -
Shemshime's Bedtime Rhyme
This article is about the in-universe book. For the adventure included in Candlekeep Mysteries, see Candlekeep Mysteries/Shemshime's Bedtime Rhyme. Shemshime's Bedtime Rhyme was a mechanical pop-up book that was haunted -
The Dungeon of Death (adventure)
mine turned demon-infested pit. “ Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have -
Dragonfire/Sword Mountains Crypt
Sword Mountains Crypt -
Qara
This article or section is about elements from the Neverwinter Nights series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Qara was a sorceress from Neverwinter -
Winterhaven
The town of Winterhaven was located on the East Way, between the nations of Sembia and Cormyr. It was situated on the road between Arabel and Highmoon. Due to its location in the middle of -
236 DR
the Marching Mountains., The shadow dragon Shadraxil attacks Cormyr's easternmost outposts. In response, the War Wizards trap Shadraxil in a prison on the Plane of Shadow. A Mulhorandi wizard develops a spell that creates -
Dungeon magazine 28
Dungeon issue 28 was released in March/April of 1991. It contained the following articles related to the Forgotten Realms: "The forces of evil are ready to attack. But first, a musical interlude." Module for -
Shar
symbol was a black disk with a deep purple border. Shar was also the creator of the Shadow Weave, which was a counterpart and attack upon the Weave, controlled by Mystryl and her successors, before -
Shadowfell Keep
Winterhaven. When Cormyr began to create a series of fortresses along its frontier in 236 DR, the shadow dragon Shadraxil took this as an affront to his lands and began attacking the outposts. In response -
Shadraxil
section is about elements from adapted material from a different or generic setting. Although officially licensed, this information is not confirmed to be part of the greater Forgotten Realms continuity. Shadraxil was a shadow dragon. -
Jerold Keegan
This article or section is about elements from adapted material from a different or generic setting. Although officially licensed, this information is not confirmed to be part of the greater Forgotten Realms continuity. Sir Jerold -
Shadowfell
This is a Good Article! This article is about the cosmological plane. For other uses of the term "Shadow", see Shadow (disambiguation). -
Underdark
This article is about the subterranean region. For other uses, see Underdark (disambiguation). The Underdark was the vast network of underground caverns and tunnels underneath the surface of Abeir-Toril. It was home to a -
Tiefling
Tieflings were human -based planetouched, native outsiders that were infused with the touch of the fiendish planes, most often through descent from fiends —demons, Yugoloths, devils, evil deities, and others who had bred with humans -
Slaad
Slaadi (sing: slaad pronounced:/slæd/ slæd or:/slɑːd/ slad or: slaadi; pl: slaadi or: slaads ) were frog -like natives of Limbo and well-known representatives of the Ever-Changing Chaos. Evolved or uplifted from the -
Jarlaxle
Jarlaxle (pronounced:/dʒɑːrˈlæksʊl/ jar-LÆX-ul ) was a drow mercenary and leader of the Bregan D'aerthe mercenary company. He was one of a small number of male drow who actually had significant power in -
Kobold
Kobolds were aggressive, inward, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to dragons and urds and were often found -
Obyrith
Obyriths were an eldritch race of demons so ancient that they predated mortal life, and even the existence of the gods. Simply looking upon their strange shapes could drive a mortal insane, and even the -
Bruenor Battlehammer
This article is about Bruenor Battlehammer, 8 and 10 King of Mithral Hall. For Bruenor Battlehammer, 2 King of Mithral Hall, see Bruenor Battlehammer I. Bruenor Battlehammer was the eighth, tenth, and thirteenth king of -
Fraz-Urb'luu
Fraz-Urb'luu (pronounced:/fræzˈɜːrbluː/ fræz-URB-loo ) or Fraz-Urb'Luu, sometimes spelled Fraz Urblu, was a tanar'ri demon lord. He was known as the Prince of Deception. “ He comes in the winter -
Arborea
This article is about the Great Wheel cosmology Outer plane. For the World Tree version, see Arvandor. The Olympian Glades of Arborea, sometimes simplified to just Olympus or Arborea, was the Outer Plane in the -
Undermountain
This article is about the dungeon beneath Waterdeep. For the sourcebook of the same name, see Undermountain (LGR). Undermountain was a multi-tiered dungeon, comprised of several inter-connected chambers and lairs located deep beneath
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