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Shadow Weave node
A Shadow Weave node was a node that could be magically harnessed by means of node magic. A Shadow Weave node generated a magical field that could be harnessed by users of node magic. These -
Control darkness and shadow
Control darkness and shadow was transmutation spell that allowed the caster to obtain some control over darkness and shadow. For the spell's duration, the caster could control shadows in one of three ways within -
Evil node
An evil node was a node that could be magically harnessed by means of node magic. An evil node generated a magical field that could be harnessed by users of node magic. This field was -
Node genesis
Node genesis was a conjuration spell that created a magical node that could be harvested by means of node magic. On casting node genesis, a node of the caster's choice of 10 feet (3 -
Node door
as the destiantion. It was formerly believed to be only useful on earth nodes, but by the 14 century DR, it turned out that it could be used on evil nodes and Shadow Weave nodes. -
Node magic
Node magic was the technique of using magical nodes. There were at least three types of nodes: earth nodes, evil nodes, and Shadow Weave nodes. -
Magic
which was the main medium for channeling the arcane energies of Toril. The goddess Shar controlled the Shadow Weave, a dark and distorted imitation of the Weave which flowed in-between its empty space. Divine -
Neverwinter (game)
This article is about the game. For the city, see Neverwinter. For for other uses, see Neverwinter (disambiguation). Dungeons& Dragons: Neverwinter is a free-to-play massively multiplayer online roleplaying game developed by Cryptic Studios -
Underdark (sourcebook)
This article is about the sourcebook. For the location, see Underdark. For other uses, see Underdark (disambiguation). “ Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten -
Champions of Ruin
Underdark Adventures Anauroch: The Empire of Shade • City of the Spider Queen • Cormyr: The Tearing of the Weave • Into the Dragon's Lair • Pool of Radiance: Attack on Myth Drannor • Shadowdale: The Scouring of the -
Esvele Greycastle
This article is about the evil cleric of Shar. For other uses, see Esvele. Esvele Greycastle was a Chondathan human cleric of Shar and a shadow adept from Chondath in the mid–14th century DR -
Time of Troubles
was within one mile of their deity's avatar. Second, arcane magic (a force channeled from the Weave by wizards and sorcerers) ceased to be regulated by its steward, Mystra, and became dangerously unpredictable. Third -
Alusair Obarskyr
Alusair Nacacia Obarskyr, the Steel Regent, was the princess and regent of the kingdom of Cormyr, and the youngest child of King Azoun IV and Queen Filfaeril. Alusair led Cormyr as its regent for her -
Emirikol
Emirikol the Chaotic was an infamous human sorcerer and wizard that had traveled across many worlds in the multiverse. Emirikol dressed in simple, yet elegant clothes and sported a dark, well-trimmed beard. -
-339 DR
Karsus's Folly: Karsus seizes Mystryl's powers through the casting of Karsus's Avatar, but they are too great for him to control and the Weave fails, causing Netheril's floating cities to fall -
Losing Fai
characters. “ Fai Chen has gone missing from Mahadi's Traveling Emporium, aand the merchant sends you a note asking you to rescue him. You'll have to do it without angering the master of the -
Wizard's Spell Compendium Volume Four
Wizard's Spell Compendium Volume Four is the fourth in a series of four 2nd edition books containing a vast collection of wizard spells. It was published in September 1998. “ The Wizard's Spell Compendium -
Elemental Plane of Water
The Elemental Plane of Water was an Inner Plane or Elemental Plane of the Great Wheel cosmology and the World Tree cosmology models. After the Spellplague, the Elemental Plane of Water collapsed into the Elemental
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