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Shrine of the Suffering
The Shrine of the Suffering was a shrine of Ilmater in Baldur's Gate established before 1358 DR. In the 15th century, the Shrine provided free meals and a few coppers to the poor and -
Church of Ilmater
Church of Ilmater is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve -
List of books (in-universe)
if known. The "Original" column indicates if the stored physical work was a copy or not. Many of them could be found in the libraries at Candlekeep, Herald's Hall, the Vault of the Sages -
List of short stories
A list of all short stories set in the Forgotten Realms, sorted by order of publication. Only the first official Realms publication is listed. -
Tome of Torment
war between rival temples to the Broken God, and ironically the focus of much suffering. The Tome of Torment was the holiest of all the sacred books of the church of Ilmater and the faithful -
Cathedral of Emerald Scales
The Cathedral of Emerald Scales was an opulent temple dedicated to Varae located in the city-state of Hlondeth. Varae was the goddess of a beast cult that worshiped the power of snakes and the -
Eye of the Tempest
of the Twilight Marsh • Pool of Radiance Resurgent • Escape from Phlan • Corruption in Kryptgarden Elemental Evil City of Danger • Embers of Elmwood • The Drowned Tower • Mayhem in the Earthspur Mines • Flames of Kythorn • Breath of -
House of Holy Suffering
The House of Holy Suffering was a temple of Ilmater found in Mussum in the Vilhon Reach. The House of Holy Suffering was a major temple in the mid–13th century DR. It was led -
Hlondeth
of the Vilhon Reach. For the Lost Kingdom of ancient Netheril, see Hlondath. Hlondeth or the City of Serpents was an ancient and powerful independent city-state at the end of the Vilhon Reach. The -
Second Dragonspear War
of conflicts that took place in the Year of the Wyvern, 1363 DR, between the rampaging Hordes of Dragonspear and several armies united in defense. Included among the defenders were the combined forces of several -
Baldur's Gate
This article is about the city on the Sword Coast. For other uses, see Baldur's Gate (disambiguation). This is a Good Article! -
Oghma
Oghma (pronounced:/ˈoʊggmɑː/ OGG-mah ), also known as The Lord of Knowledge, was the Faerûnian neutral greater deity of bards, inspiration, invention, and knowledge. Oghma was the leader of the Deities of Knowledge and Invention -
Most Holy Order of the Sacred Shrike
the Triad, the deities Tyr, Torm, and Ilmater, valiant warriors who fought to destroy the fiendish remnants of ancient Narfell and defend their realm. All of the knights of the Sacred Shrike were considered members -
History of Impiltur
The history of Impiltur dated back to the fall of Jhaamdath, over a century before the Year of Dale Reckoning. -
House of the Broken God
The House of the Broken God was a temple, monastery, and hospital dedicated to Ilmater, located in Keltar in Calimshan. It was the largest temple complex of the Broken God, and the center of his -
Lords of Imphras II
other uses, see Council of Lords (disambiguation). The Lords of Imphras II, also known as the Council of Lords, was an advisory and governing body comprising the local lords of the kingdom of Impiltur. The -
Abbey of St. Sollars
The Abbey of Saint Sollars was the temple of Ilmater in Bloodstone Village, Damara. The Abbey was a medium-sized building made up of an entrance hall, central sanctuary, a bell tower, and a parish -
Order of the Triad
the 12 century DR. These holy warriors had been gathered together from across Faerûn by the churches of Torm, Tyr, and Ilmater and united in service of their gods and the nation in which they -
Eldath
ˈɛldæθ/ EL-dæth listen ), also known as The Green Goddess, Mother Guardian of Groves, or the Mother of the Waters among the Bedine people, was a lake spirit who acted as the guardian of groves -
Tempus
Tempus (pronounced:/ˈtɛmpʌs/ TEM-pus ), also known as the Lord of Battles, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms -
Azuth
power beyond all mortal reach. Such stories always end poorly. But luckily for the wizard, the Lady of the Mysteries took a shine to him and became his queen. She granted him powers—such powers -
Impiltur
Fallen Stars to the east and south and the Earthspur and Earthfast Mountains in the west. North of Impiltur was the vast forest of the Rawlinswood and the country of Damara in the Cold Lands. -
Bahamut
BA-ha-mut listen ) was the dragon god of justice and a subservient deity to Torm, god of law. Before entering the Faerûnian pantheon, he was a member of the Draconic pantheon, as a deity -
Auril
being synonymous with the Queen of Air and Darkness by some communities of fey, such as those of the Shiverpine Forest in the Deep Wilds. However, after the Sundering the Queen of Air and Darkness -
Perilous Gateways
Perilous Gateways was a webseries of articles by various authors. The series featured portals found across Faerûn.
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