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Temple of Mystra (Wheloon)
all part of a plot by Esvele Graycastle and the black dragon Despayr to rend a hole in the Weave of magic. The nefarious scheme was unveiled and thwarted by adventurers in service to Mystra. -
Spell Compendium
Underdark Adventures Anauroch: The Empire of Shade • City of the Spider Queen • Cormyr: The Tearing of the Weave • Into the Dragon's Lair • Pool of Radiance: Attack on Myth Drannor • Shadowdale: The Scouring of the -
Shadow Weave node
A Shadow Weave node was a node that could be magically harnessed by means of node magic. A Shadow Weave node generated a magical field that could be harnessed by users of node magic. These -
Control darkness and shadow
Control darkness and shadow was transmutation spell that allowed the caster to obtain some control over darkness and shadow. For the spell's duration, the caster could control shadows in one of three ways within -
Evil node
An evil node was a node that could be magically harnessed by means of node magic. An evil node generated a magical field that could be harnessed by users of node magic. This field was -
Node genesis
Node genesis was a conjuration spell that created a magical node that could be harvested by means of node magic. On casting node genesis, a node of the caster's choice of 10 feet (3 -
Node door
as the destiantion. It was formerly believed to be only useful on earth nodes, but by the 14 century DR, it turned out that it could be used on evil nodes and Shadow Weave nodes. -
Node magic
Node magic was the technique of using magical nodes. There were at least three types of nodes: earth nodes, evil nodes, and Shadow Weave nodes. -
Shadowstuff
This article is about the substance from the Plane of Shadow. For other uses of the term "Shadow", see Shadow (disambiguation). Shadowstuff (or shadow-stuff ), also known as shadow substance or shadow material, was a -
Corellon
Corellon, or more fully Corellon Larethian (pronounced:/kɔːrɛlʌn lɑːˈrɛθiɑːn/ kor-el-un la-RETH-ee-an listen ), whose titles included Creator of the Elves and the Protector, was the patron god of all elves. He -
Sune
Sune (pronounced:/ˈsuːni/ SOO-nee ), also known as Lady Firehair, was the deity of beauty, with governance also over love. Her dogma primarily concerned love based on outward beauty, with primary importance placed upon loving -
Mystra (Midnight)
Mystra (pronounced:/ˈmɪstrɑː/ MISS-trah ), the Mother of all Magic, formerly known as Midnight, was once a greater goddess who guided the magic that enveloped Toril and its surrounding space. Mystra tended to the Weave -
Netheril
This article is about the Empire. For the region, see Netheril (region). Netheril was an ancient, magocratic human empire of Faerûn, whose influence was felt across the Realms for thousands of years. The Netherese people -
Magic
which was the main medium for channeling the arcane energies of Toril. The goddess Shar controlled the Shadow Weave, a dark and distorted imitation of the Weave which flowed in-between its empty space. Divine -
Isis
Isis (pronounced:/ˈaɪsɪs/ EYE-sis ) was a deity of the Mulhorandi pantheon. She was a kind goddess who took joy in revealing new discoveries to her followers. She was known as Isharia in Thay and -
Champions of Valor
Underdark Adventures Anauroch: The Empire of Shade • City of the Spider Queen • Cormyr: The Tearing of the Weave • Into the Dragon's Lair • Pool of Radiance: Attack on Myth Drannor • Shadowdale: The Scouring of the -
Deinyn Fembrys
“ Knowledge lies between the stars. ” — Starweaver Fembrys Deinyn Fembrys was a male Chondathan human cleric of Shar. He was one of a group of Sharran clerics posing as clerics of Mystra at a false -
A Change of Address
A Change of Address is an adventure module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Waterdeep series of adventures published for the D&D Adventurers -
Stardock Under Siege
Stardock Under Siege is an Epic Adventures module set in the Forgotten Realms using the Dungeons& Dragons 5 edition ruleset. It is part of the Waterdeep series of adventures published for the D&D Adventurers -
The Twilight Tomb
among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the -
Shadowfell
This is a Good Article! This article is about the cosmological plane. For other uses of the term "Shadow", see Shadow (disambiguation). -
Beholder
containing powerful magic. Powerful and intelligent, beholders were among the greatest threats to the world. “ Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew -
Shadar-kai
This is a Good Article! Shadar-kai, also known as shadow fey, were a race of shadow-like fey connected to the Shadowfell. They were believed to have originated as an offshoot of elves associated -
Baldur's Gate III
Baldur's Gate III is a computer game released (in early access) by Larian Studios and is the third game in the Baldur's Gate series. It is based on a highly modified version of -
Calimport
This article is about the capital city of Calimshan. For the sourcebook, see Calimport (sourcebook). Calimport was the sprawling capital city of the country of Calimshan. For most of its existence, it was by far
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