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Temple of Gond (Bezantur)
This temple of Gond was the Church of Gond's central temple within the nation of Thay. This temple stood in the city of Bezantur, situated near the Temple of Leira and Temple of Tyr. -
Gharri
by a traveling priest of Gond. In time, he rose through the ranks of the church of Gond until he became the high priest of the Sea of Fallen Stars area and founded a temple -
Loviatar
tar listen ), also known as The Maiden of Pain and The Willing Whip, was the evil goddess of agony and was both queen and servant to the greater god Bane. “ The Maiden of Pain, Loviatar -
Gond
Gond (pronounced:/ˈgɑːnd/ GAHND or:/ˈgɒnd/ GOND listen), known as Nebelun among gnomes and as Zionil in the Shining Lands, was the Faerûnian god of craft, smithing, and inventiveness. The Lord of All Smiths pushed -
Time of Troubles
was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to -
Nobility of Waterdeep
on the currency-exchange business., Argent—Devoted followers of Lathander who had an association with the Order of the Aster., Artemel—Moneylenders who had a shared love of boar-hunting., Assumbar—Devotees of Siamorphe who -
Secret of the Silver Blades
Secret of the Silver Blades is the third title in the four-game Pool of Radiance series of computer role-playing games developed by Strategic Simulations, Inc.. It was published by Strategic Simulations, Inc. and -
House of Wonder
the mage academy in Waterdeep. For the temple to Gond in Urmlaspyr, see House of Wonders. The House of Wonder was a mage academy and temple of Mystra located in the Sea Ward of Waterdeep. -
Hall of Wonders
Wonders was a museum in Baldur's Gate that displayed both the pragmatic and fantastical "holy relics" of the church of Gond. It was considered a religious site to the Gondar faithful, both to Baldurian -
House of Inspired Hands
The House of Inspired Hands was a temple of Gond in Waterdeep. The temple was located in the Sea Ward on the south side of Shark Street, at the corner with Seawatch Street. -
Hall of Wonder (Utter East)
of Wonder was a great workshop situated in the Wu Pi Te Shao Mountains in the Utter East of southeast Faerûn. It was dedicated to Gond the Wonderbringer, god of artifice, construction, craft, and smithwork. -
House of Skilled Hands
The House of Skilled Hands was a temple to Gond, the Lord of All Smiths, found in the city of Tantras in the Vast. The House of Skilled Hands sat almost at the end of -
House of Wonders
This article is about the temple to Gond in Urmlaspyr. For the mage academy in Waterdeep, see House of Wonder. The House of Wonders was a temple dedicated to Gond located in the city of -
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms is a free-to-play idle game developed by Codename Entertainment. It was released for early access on September 7, 2017. The core gameplay of Idle Champions revolves around -
High House of Wonders
The High House of Wonders was a grand temple to Gond, located in the city of Baldur's Gate. It was an expansive series of workshops, within which the Gondar priests created a variety of -
The Art of Golem Crafting
of Golem Crafting was a unique unpublished manuscript penned by Ikathilo of Gond from the Purple Portals of Melvaunt. The Art of Golem Crafting was considered a seminal piece of research on the topic of -
Neverwinter Nights: Tyrants of the Moonsea
worst snowstorm of the year hits. You soon discover that only you can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil... Explore the treacherous region of the -
Shar
Shar (pronounced:/ˈʃɑːr/ SHAHR ), the Mistress of the Night, was the goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presided over -
Torm
Torm (pronounced:/ˈtɔːrm/ TORM ) known as The True and The Loyal Fury, was the god whose portfolio consisted of duty, loyalty, righteousness, and, after the Spellplague, law. His symbol was a right-hand gauntlet held -
Cyric
Sirhivatizangpo by his Gugari worshipers and as N'asr by the Bedine, was the monomaniacal Faerunian god of strife and deception, and the greater god of conflict and murder, as well as lies, intrigue and -
Tempus
Tempus (pronounced:/ˈtɛmpʌs/ TEM-pus ), also known as the Lord of Battles, was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms -
Clangeddin Silverbeard
Clangeddin Silverbeard, (pronounced:/ˈklæŋɛdɪn/ KLÆNG-e-din listen or:/ˈklɑːngɛddɪn/ KLAN-gehd-din ), was the dwarven deity of battle and honour in warfare. He was known as the Father of Battle and the Lord of -
Shaundakul
Shaundakul (pronounced:/ˈʃɔːndɑːkʊl/ SHAWN-da-kul ), the Rider of the Winds, was the Faerûnian lesser deity of traveling and travelers, exploration, caravans, the wind as well as mining and miners. Lord Ao gifted him with -
1356 DR
to protect the weakened Dalelands and the trade route of Tilver's Gap from the increasing threat of Zhentil Keep, though the move expands the Forest Kingdom's influence. Gharri the High Priest of Gond -
Waterdeep
This is a Good Article! This article is about the city. For other uses, see Waterdeep (disambiguation).
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