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Shadowdale: The Scouring of the Land
the Dungeons& Dragons v.3.5 ruleset. It focuses on Shadowdale, its invasion by Scyllua Darkhope, and the church of Shar. “ Shadowdale lies conquered! Who can free this oppressed land? Zhentish soldiers, Maerimydran drow, and -
Fellowship of the Purple Staff
The Fellowship of the Purple Staff was a group of like-minded priests and other faithful who united in the Year of the Banner, 1368 DR, to settle the area of the Gulthmere Forest and -
Neverwinter Nights: Tyrants of the Moonsea
worst snowstorm of the year hits. You soon discover that only you can prevent the total annihilation of the Moonsea at the hands of a legendary and ancient evil... Explore the treacherous region of the -
Shar
Shar (pronounced:/ˈʃɑːr/ SHAHR ), the Mistress of the Night, was the goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presided over -
Kelemvor
KELL-em-vor ), formerly Kelemvor Lyonsbane, also known as the Lord of the Dead and Judge of the Damned, was the god of death and the dead, and master of the Crystal Spire in the -
Mystra
the will of Ao the overgod and attempted to leave the Prime Material Plane during the Time of Troubles. At the conclusion of the Godswar, Ao offered the position of Goddess of Magic to the -
Cyric
This article is about the deity. For the novel, see Prince of Lies (novel). Cyric (pronounced:/ˈsɪərɪk/ SEER-ik ), known as Sirhivatizangpo by his Gugari worshipers and as N'asr by the Bedine, was the -
Bhaal
Bhaal (pronounced:/ˈbɔːl/ BAWL or:/ˈbɑːl/ BAHL or:/bɛˈhɑːl/ beh-HAHL listen ), known as Niynjushigampo among his Gugari worshipers, was the widely feared, Faerûnian god of violence and ritualistic murder. “ I choose death...I can -
Oghma
Lord of Knowledge, was the Faerûnian neutral greater deity of bards, inspiration, invention, and knowledge. Oghma was the leader of the Deities of Knowledge and Invention and his home plane was the House of Knowledge -
Tempus
other, the victors absorbing the essence and power of the defeated. This continued until Tempus stood as the sole god of war in the Faerûnian pantheon, having defeated and absorbed all of his competitors (with -
Gond
as Zionil in the Shining Lands, was the Faerûnian god of craft, smithing, and inventiveness. The Lord of All Smiths pushed for innovation and imaginativeness, sometimes to a dangerous degree, as a result of his -
Azuth
AH-zooth listen ) was the Faerûnian lesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft. He was a servant of Mystra and worshiped by all manner of -
Valkur
Valkur (pronounced:/vɑːlˈkʌr/ val-KURR ), the Captain of the Waves, was an exarch of Tempus, patron of sailors, ships, favorable winds, and naval combat. Valkur's philosophy often put him in conflict with the capricious -
Turmish
warfare earned it the nickname of the "heartland of the Reach." While Turmish suffered many hardships in the Wailing Years, it recovered admirably following the Second Sundering and the ending of the The Great Rain -
Bahamut
was the dragon god of justice and a subservient deity to Torm, god of law. Before entering the Faerûnian pantheon, he was a member of the Draconic pantheon, as a deity of good dragons, metallic -
Blood & Magic
Blood& Magic is a real-time strategy computer game released by Interplay Productions in 1996. It is set in the Utter East region of the Forgotten Realms campaign setting and uses the Dungeons& Dragons license.
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