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House of the Loregiver
The House of the Loregiver was a sacred site to Enlightened Zakharans found within the Golden Mosque in Huzuz in 1367 DR. This building could be found in the Pilgrims' District of the City of -
Arvandor
This is a Good Article! This article is about the divine realm. For the first layer of Arborea, see Arvandor (layer). -
Bahamut
was the dragon god of justice and a subservient deity to Torm, god of law. Before entering the Faerûnian pantheon, he was a member of the Draconic pantheon, as a deity of good dragons, metallic -
The Jewel of Turmish
The Jewel of Turmish by Mel Odom is the third novel in The Cities series. “ Alaghôn – The Jewel of Turmish Preserving the balance of nature is a way of life for Haarn Brightoak, no matter -
Time of Troubles
The Time of Troubles, also known as the Arrival, the Godswar, and the Avatar Crisis, was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the -
List of novels in chronological order
of Magic), "Sea of Ghosts" (Realms of the Underdark), "Secrets of Blood, Spirits of the Sea" (Realms of the Arcane), "Shadows of the Past" (Realms of the Arcane), "Six of Swords" (Realms of Magic), "Smoke -
Feast of the Moon
about the calendar date. For the Turmish festival of the same name, see Turmish#Festivals. The Feast of the Moon, or Moonfest, was an annual festival in the Calendar of Harptos, occurring between the final -
Heralds of Faerûn
group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of the nobility of Faerûn. Over the years -
Dungeon of Death
This article is about the dungeon. For the adventure module, see The Dungeon of Death (adventure). The Dungeon of Death was a subterranean structure situated on the southern edge of the Lurkwood. The Dungeon was -
Law of the Loregiver
This is a Good Article! “ The Law is not Justice, nor is Justice the Law. ” — Zakharan proverb -
Knights of the Flying Hunt
The Knights of the Flying Hunt were an iconic order of aerial pegasus -mounted champions who defended the nation of Nimbral. While these valorous knights served the island nation's Nimbral Lords astride their pegasi -
Order of the Triad
of the Scaled Horde overran Old Impiltur in the Year of the Dowager Lady, 726 DR, and the half-fiend King Agrosh the Scaled even usurped the throne, the churches of the Triad vowed not -
Waterdeep/City of the Dead
This article is about the cemetery in Waterdeep. For other uses, see City of the Dead (disambiguation). The City of the Dead was a large cemetery and ward in Waterdeep. Most of the city's -
Most Holy Order of the Sacred Shrike
respective orders such as the Just Knights of the House of Tyr's Hand from Milvarune and the Disciples of St. Sollars the Twice-Martyred from the Monastery of the Yellow Rose in the Earthspur -
Shar
Shar (pronounced:/ˈʃɑːr/ SHAHR ), the Mistress of the Night, was the goddess of darkness and the caverns of Faerûn, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presided over -
Menzoberranzan
Menzoberranzan was possibly the most well known drow city in Faerûn. It was the home of Drizzt Do'Urden, and many of his early adventures dealt with the political intrigue and characters of the city. -
1369 DR
of vampires led by Bodhi clash with the Shadow Thieves for control of the underworld of Athkatla. The Shadow Thieves in retaliation attack the dungeon of her brother Jon Irenicus which facilitates the escape of -
Waterdeep
This is a Good Article! This article is about the city. For other uses, see Waterdeep (disambiguation). -
Bariaur
This is a Good Article! Bariaurs were quadrupedal natives of the Upper Planes, primarily the plane of Ysgard and the House of Nature. -
Thieves' cant dictionary
A list of words in thieves' cant. Further Reading[] Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon#66 (TSR, Inc.), pp. 35–44. -
Ravens Bluff
the Living City, was a port metropolis in the nation of Vesperin, located at the mouth of the Fire River on the eastern shores of the Dragon Reach, in the northern region known as the
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