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The Thumb
This article or section is about elements from the Baldur's Gate series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. The Thumb was a tavern -
Mind flayer
Mind flayer is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve it -
Drow
Drow (sing& pl; pronounced:/draʊ/ drow or:/droʊ/ dro ), also known as dark elves, deep elves, night elves,, sometimes "The Ones Who Went Below" on the surface, and the Dark Ones among orcs, were a -
Bane
Bane (pronounced:/ˈbeɪn/ BAYN listen ) was the Faerunian god of tyrannical oppression, terror, and hate, known across Faerûn as the face of pure evil through malevolent despotism. From his dread plane of Banehold, the Black -
Dragonborn
This article is about a 4th and 5th Edition race. For the pre-4th Edition race, see Dragonborn of Bahamut. Dragonborn (also known as Strixiki in Draconic; or Vayemniri, "Ash-Marked Ones", in Tymantheran draconic -
Gruumsh
Gruumsh (pronounced:/gruːmʃ/ groomsh or:/grʌmʃ/ grumsh ) was an orc god and a greater deity. He was envisioned with one eye by all who named him a god and was a deity mainly worshiped by -
Myconid
stump. Each extremity was pudgy and broad, with their hands ending in two stubby fingers and a thumb, and their feet hosting numerous vestigial toes. This number was not absolute however, with some fungus folk -
Baatezu
Baatezu (sing& pl; pronounced:/beɪˈɑːtɛzuː/ bay-AT-eh-zoo or:/ˈbɑːtɛzʌ/ BAH-teh-zu ) were the dominant race of devils in the Nine Hells, once evil mortals whose souls, due to diabolical deed or infernal -
Aarakocra
along the edge of each wing was a hand with three human-sized fingers and an opposable thumb. An elongated fourth finger extended the length of the wing and locked in place during flight. The -
Warforged
circulatory system of organic creatures, complete with a blood-like fluid. The arms of a warforged ended in hands with two fingers and a thumb while the feet of the constructs were likewise two-toed. -
Church of Eilistraee
The Church of Eilistraee was the primary religious organization of the followers of the goddess Eilistraee, the Dark Maiden. The worshipers of Eilistraee were mostly drow: either born into her society, or hoping to escape -
Annis
An annis, (pronounced:/ˈænnɪs/ ÆN-nis listen ) sometimes specified as an annis hag, was the most dreaded kind, spreading fear through fiction and ruling through it in reality. The child-eating hags were the undisputed -
Sibriex
Sibriexes (pronounced:/ˈsɪbriɛks/ SIB-ree-ex ) were extremely ancient obyrith demons that were capable of manipulating flesh by grafting Abyssal matter into it. They'd existed since long before the tanar'ri came to rule -
Lesser deity
A lesser deity was a type of deity that was embodied in the planes. In the 14 century DR, they were ranked below an intermediate deity or a greater deity. They were, however, above demigods -
Currency
Currency referred to the practice of using items with a somewhat universal value, namely precious metals, gems, and some minerals to determine wealth and in trade for goods and services. The most common forms of -
Westgate
Westgate was a seedy and squalid metropolis—with a history in piracy, powerful crime syndicates, and nameless vampiric crime-lords. Westgate thrived on black-market trade and corruption, and was perhaps one of the most -
Ranger
Rangers were warriors who excelled at exploring the fringes of civilization and hunting down deadly monsters. Hunters, scouts, trappers, and assassins, rangers could be found wherever civilization bordered the wilderness. To aid them in their -
Hezrou
Hezrous (pronounced:/ˈhɛzroʊ/ HEZ-ro or:/ˈhɛtzroʊ/ HETZ-ro ), or type II demons, were tanar'ri of foul temper and fouler stench, known for their simplistic desires and easily directed personalities. They often supervised lesser -
Tlincalli
legged giant scorpion. Plates of armor made from bone covered the body from the upper abdomen down. Tlincallis were completely hairless. Their hands were not dexterous, as they had two large fingers and a thumb. -
Baldur's Gate II: Shadows of Amn (game)
This article is about the computer game. For the novel, see Baldur's Gate II: Shadows of Amn (novel). Baldur's Gate II: Shadows of Amn is the second computer role-playing game in the -
Portal
Portals were permanent teleportation effects that linked many places in and outside Toril, including other planes and planets. “ Ah, yes, spellspun gates. Portals, some call them. "Death-doors" is the term I prefer. The reason -
Arcane (race)
The Arcane, also known as mercanes, were a race of spacefaring and extraplanar merchants, especially interested in dealing in spelljamming equipment. “ Where do the Arcane come from? Who are they? Why do they sell their -
Star metal
it could be forged with common metals to make durable weapons of great strength. When found, these stones were usually small, about thumb-sized, though ogre-head-sized pieces were known to have been discovered. -
Llorkh
Llorkh was a large human town in the Gray Vale of the Savage Frontier. Once an important mining town, it dwindled and was finally annexed by the Zhentarim in the mid–14th century DR, becoming -
Swordmage (novel)
city of Myth Drannor, returns home to find the once peaceful Moonsea town of Hulburg under the thumb of greedy and ruthless merchants. Kardhel, a Warlock Knight of Vaasa, stirs the violent passions of a
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