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Turlang
Turlang was a treant who guarded the northwestern region of the High Forest, a grove known as Turlang's Wood. He "governed" over an area of a hundred or so trees, a gentle, calm but -
Turlang's Wood
Turlang's Wood was a thicket located amongst the northwestern grouping of trees in the High Forest. These woodlands were watched over by Turlang, and over 100 other treants. Turlang's Wood was are of -
High Forest
The High Forest was a remnant of the days of old, when all of Faerûn was covered in green and elves, giants and dragons ruled the world. The forest was a vast region of old -
Storm King's Thunder
This article is about the 5th edition adventure. For the Neverwinter expansion campaign, see Neverwinter: Storm King's Thunder. Storm King's Thunder is a 5th-edition Dungeons& Dragons adventure set in the Savage Frontier -
The Rise of Tiamat
This article is about the 5 edition adventure module. For the module from the Neverwinter video game, see Neverwinter: Rise of Tiamat. The Rise of Tiamat, designed by Kobold Press and the Wizards RPG Team -
Galeb duhr
Galeb duhr (sing& pl; pronounced:/geɪlɛb ˈdɔːr/ gay-leb DOR ) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. When galeb duhr were not -
Treant
Treants were a wide variety of awakened trees. Treants typically had face-like features on their bark, a division between their trunk that formed legs, and long branches that served as arms. Their wood appeared -
Eldreth Veluuthra
The Eldreth Veluuthra (Victorious Blade of the People, also sometimes Eldreth Veluuthara), formed in 262 DR and still active as of 1374 DR, was a group of elves dedicated to the removal of all humans -
Hellgate Keep
This article is about the dungeon. For the adventure module, see Hellgate Keep (adventure). Hellgate Keep, originally founded as Ascalhorn, was an ancient elven city on the northeast edge of the High Forest that was -
Blue Bear tribe
The Blue Bear tribe was a tribe of the Uthgardt barbarians that secretly held territory throughout the Delimbiyr Vale. Though they were believed to have been completely eradicated, they persevered through many years of hardship -
1369 DR
Crystal into Hellgate Keep. The Mistmaster then uses it to destroy the majority of the keep while Turlang and his treants block the pass to the ruins., Gold dwarf crusaders from the Great Rift and -
Dwarves Deep
This article is about the sourcebook. For a dwarven settlement, see Dwarves' Deep (settlement). Dwarves Deep is a sourcebook for the Forgotten Realms campaign setting using the 2-edition Dungeons& Dragons ruleset. It details the -
The Savage Frontier (sourcebook)
This article is about the sourcebook. For the area of Faerûn, see Savage Frontier. The Savage Frontier is a 1-edition Advanced Dungeons& Dragons accessory for the Forgotten Realms. It provides information on major settlements -
Mintiper Moonsilver
Mintiper Moonsilver was a bard whose works were collected in Silverymoon and compiled into Mintiper's Chapbook. Mintiper's eyes were usually blue but whose brightness fluctuated with his mood, growing darker when angered or -
Jeryth Phaulkon
Jeryth Phaulkon (pronounced:/ˈdʒɛərɪθ ˈfɔːlkɒn/ JAIR-ith FAWL-kon ) was a human noblewoman of the Cormyr -native Phaulkon family, who served as a powerful ranger of the High Forest, as well as a divine champion -
The Code of the Harpers
The Code of the Harpers is a 2nd-edition Advanced Dungeons& Dragons accessory for the Forgotten Realms. “ From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk -
Hellgate Keep (adventure)
Hellgate Keep is an adventure module for the Forgotten Realms campaign setting using the 2nd-edition Dungeons& Dragons ruleset, set in Hellgate Keep. “ Hellgate Keep - a name that once made the boldest of heroes shudder -
Neera
This article or section is about elements from the Baldur's Gate series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. “ Casting wild magic is like -
The Summoning
The Summoning by Troy Denning is the first novel in the Return of the Archwizards trilogy. “ From the depths of the Demiplane of Shadow comes a new magic so mysterious it confounds even the Chosen -
Valamaradace
Valamaradace, the Dragon Queen of Silverymoon, was an ancient gold dragon who inhabited the Floating Mountain, an enormous hollow rock that hovered above the woods east and south of Everlund. As a dragon, Valamaradace was -
Silver Marches (sourcebook)
This article is about the sourcebook. For the region, see Silver Marches. Silver Marches is a sourcebook for the Forgotten Realms campaign setting using the 3-edition Dungeons& Dragons ruleset. It covers the Silver Marches -
Geographical index of Toril
Places can be listed twice: once in political regions and once in geographical regions. A Alamber Sea Sea of Azul C Sea of Caravans Celestial Sea Crowded Sea D Dragon Reach Dragon Sea (Abeir) E -
Final Gate
Final Gate is a novel by Richard Baker and the third and final book in The Last Mythal trilogy. “ ARAEVIN has gained too much power too fast, and the price of what will be both -
Turnstone Pass
Turnstone Pass was a valley in the Nether Mountains. The pass was close to the northern edges of High forest. -
Far Forest
The Far Forest was one of a group of three forests named the Triangle of Trees. The Far Forest was full of small lakes, some of which had become stinking marshes infested by will-o
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