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Church of Helm
The Church of Helm was the organized collective of clerics, paladins, fighters, guards and other martial protectors, who dedicated their service to god of vigilance, Helm. They dedicated themselves to the protection of those who -
Cathedral of Helm
The Cathedral of Helm was the grand fortress-temple dedicated to the God of Guardians, a beacon of faith in the city that bore his name, Helm's Hold. For many years it stood strong -
Tathlosar Brimmerbold
Tathlosar Brimmerbold was a fighter in Berdusk. Tathlosar lead the Ready House of the Right Strong Hand temple. -
Vigilant Eyes of the God
The Vigilant Eyes of the God was an order of the paladins of Helm that sought out evil that threatened innocent lives, and insinuated themselves as a bulwark of protection. They possessed a sterling reputation -
Crypts of the Vigilant Eye
The Crypts of the Vigilant Eye, also known as the Crypt of Vigilance, were a secret burial place for the Watcher's faithful located beneath Helm's Hold, a veritable city beneath a city. The -
Order of the Gauntlet
friends, and especially to oneself. Most often, Knights of the Gauntlet venerated either the God of Guardians, Helm; two of the deities of the Triad, Torm and Tyr; as well as the Poet of Justice -
Church of Ilmater
Church of Ilmater is a Featured Article! It is one of the best articles created by the Forgotten Realms Wiki community. However, if you can update it or think of a way to further improve -
Order of the Companion
paladin knighthood based in the theocratic realm of Elturgard in the Western Heartlands in the latter half of the 15 century DR. The Companions served the ruler of Elturgard, titled the High Observer of Torm -
House of the Triad
in Bryn Shander, see House of the Triad (temple). The House of the Triad exemplifies the rule of law upholding the principles of good. It is a resplendent plane of majestic marble halls, gleaming palaces -
Tome of Torment
the center of a holy war between rival temples to the Broken God, and ironically the focus of much suffering. The Tome of Torment was the holiest of all the sacred books of the church -
Fellowship of the Purple Staff
it into a civilized theocracy they called the "Holy Realm". By the mid-1370s DR, the Fellowship of the Purple Staff was made up of followers of Chauntea, Helm, Selûne, Lathander, Sune, and Nobanion—primarily -
Champions of Valor
City of Splendors: Waterdeep • Dragons of Faerûn • Faiths and Pantheons • Forgotten Realms Campaign Setting • The Grand History of the Realms • Lords of Darkness • Lost Empires of Faerûn • Magic of Faerûn • Monsters of Faerûn • Mysteries of -
Knights of the Vigil
of the Vigil was an order of Helmite knights that were tasked with the oversight and maintenance of Watcher's Keep, a powerful mortal prison designed to imprison evil beings at behest of Helm himself. -
Companions of the One True Vision
changed however, some time after the Helmite church of Amn sponsored expeditions to the newly discovered land of Maztica. At some point the Companions found themselves responsible for the slaughter of a number of the -
Bahamut
BA-ha-mut listen ) was the dragon god of justice and a subservient deity to Torm, god of law. Before entering the Faerûnian pantheon, he was a member of the Draconic pantheon, as a deity -
Waterdeep
This is a Good Article! This article is about the city. For other uses, see Waterdeep (disambiguation). -
Gruumsh
the world, and they shall slay all of your collected peoples! Orcs shall inherit the world you sought to cheat me of! ” — A telling of Gruumsh's mythical declaration of war against the other gods. -
Ravens Bluff
Ravens Bluff, also known as the Living City, was a port metropolis in the nation of Vesperin, located at the mouth of the Fire River on the eastern shores of the Dragon Reach, in the -
Procampur
as Proeskampalar, was a city-state in the Vast, lying on the north coast of the Sea of Fallen Stars and the eastern shore of the Dragon Reach, situated at the western end of the -
Siege of Helm's Hold
The Siege of Helm's Hold was a prolonged assault upon the city by its allied force that comprised its outcast leaders, soldiers of the Neverwinter Guard, along with some local allies and conscripted adventurers -
Sentry of Helm
Sentry of Helm was a divine conjuration spell used by priests devoted to Helm, enabling them to aid in guard duty. This spell created a shapeless face that assisted in guard duty while others were -
Temple of Helm (Nashkel)
This article or section is about elements from the Baldur's Gate series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. The Temple of Helm of -
Category:Paladins of Helm
Main article: Helm -
Category:Inhabitants of Helm's Hold
Helm's Hold Inhabitants • Locations • Organizations -
Forum:Followers of Helm post-death.
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