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Yhaunn
Yhaunn (pronounced:/əˈhɔːn/ uh-HAWN ) was a coastal city of Sembia built on an old quarry site. Summer nights in Yhaunn were especially hot. -
Category:Items from Yhaunn
Yhaunn Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events • Maps • Images -
Category:Inhabitants of Yhaunn
Yhaunn Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events • Maps • Images -
Category:Organizations in Yhaunn
Yhaunn Inhabitants • Locations • Organizations • Settlements • Items • Food and drink • Events -
Category:Locations in Yhaunn
Yhaunn Inhabitants • Locations • Organizations • Settlements • Roads • Items • Food and drink • Events • Maps • Images -
Category:Maps of Yhaunn
Maps showing the town of Yhaunn. -
Category:Images of Yhaunn
Main article: Yhaunn -
Red Wizards
The Red Wizards, formerly known as the Red Wizards of Thay before the War of the Zulkirs, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay. Historically -
Volothamp Geddarm
This article is about the prolific traveller. For the Calishite city, see Volothamp. Volothamp Geddarm (pronounced:/ˈvoʊloʊθɑːmp gɛˈdɑːrm/ VOH-loh-thamp geh-DARM listen ), or Volo for short, was a legendary traveler and storyteller, and -
Church of Selûne
The church of Selûne (pronounced:/sɛˈluːnɛ/ seh-LOON-eh or:/sɛˈluːneɪ/ seh-LOON-ay ) was the primary religious organization dedicated to the worship and service of the goddess Selûne, Our Lady of Silver. They were -
Dalelands
The Dalelands, also referred to as the Dales, was a region in north Faerûn of dense forests and bountiful, rolling farmlands. It comprised a loosely-organized group of countries called dales that were as diverse -
Sembia
Sembia was a young country of considerable wealth and prosperity governed by its merchants. It was located on the north-western coast of the Sea of Fallen Stars in central Faerûn, which put it in -
Shards
This article is about servants of Selûne. For other uses, see Shard (disambiguation). The Shards, or simply shards, were a cadre of seven planetar servants of the goddess Selûne the Moonmaiden. -
List of books (in-universe)
This is a list of books known to exist in the Realms, with dates (in Dalereckoning) and authors, if known. The "Original" column indicates if the stored physical work was a copy or not. Many -
Granite
This is a Good Article! Granite was a type of hard igneous rock found in many places in Faerûn and beyond. -
History of the Cult of the Dragon
The History of the Cult of the Dragon began with the former Chosen of Mystra, Sammaster and his downfall, descent into madness and removal of his divinely magic powers in the 9 century DR. It -
Azure Bonds
This article is about the novel. For other uses, see Azure Bonds (disambiguation). Azure Bonds is the first book of The Finder's Stone trilogy by Jeff Grubb and Kate Novak. It was later made -
Scardale
Scardale, labeled as one of the trading dales, was one of the valleyed regions that made up the Dalelands in north Faerûn. Historically it has been the largest and often the most powerful of the -
Tasseldale
Tasseldale, one of lands' trading dales, was among the wealthiest within the Dalelands, having always been heavily influenced by the nation of Sembia. The land was comprised of twelve towns, or tassels, that accommodated about -
Forgotten Realms Adventures
Forgotten Realms Adventures is a sourcebook for the Forgotten Realms setting in the 2-edition Dungeons& Dragons rules. It provides an overview of the setting around 1358 DR following the Time of Troubles. It covers -
The Code of the Harpers
The Code of the Harpers is a 2nd-edition Advanced Dungeons& Dragons accessory for the Forgotten Realms. “ From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk -
The Ruins of Myth Drannor
The Ruins of Myth Drannor is a 2-edition Advanced Dungeons& Dragons box set for the Forgotten Realms. “ MYTH DRANNOR, city of glory. We shall not see its like again. PERHAPS YOU'VE HEARD ITS -
Halberd
A halberd (pronounced:/ˈhɑːlbɛrd/ HAL-berd ) was a two-handed, martial melee weapon in the pole arm family. The business end of a halberd had three main parts: the axe-head, the back spike and -
Mage sigil
Mage sigils, also called signature runes, personal runes, mage-runes, mages' sigils, or arcane marks were sigils designed by wizards to mark their possessions, sign their names on messages, or otherwise associate something with themselves -
Mistress of the Night (novel)
tells a story of two priestesses —one of Shar, the other of Selûne —and is set in Yhaunn in Sembia in 1373 DR. It is "a tale of magic, loyalty, and ritual," culminating in the