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Zhentarim
The Zhentarim, (pronounced:/zˈhɛntɑːrɪm/ z-HENT-ah-rim ) previously known as the Black Network, was a mercenary company, and greater mercantile organization in Faerûn, who, over their 200 years of existence, has had a storied -
Zhentarim spirit
Zhentarim spirits were the essence of Zhentarim wizards who met terrible ends at the hands of enemies or rivals. These semitransparent undead resembled spectres, often to the demise for anyone making this assumption. A Zhentarim -
Category:Zhentarim locations
Locations owned or operated by the Zhentarim. -
Category:Zhentarim spies of 5th level (3e)
A list of all 3rd and 3.5 edition Zhentarim spies of 5th level. -
Category:Zhentarim spies (3e)
A list of all 3rd and 3.5 edition inhabitants with the Zhentarim spy prestige class. -
Category:Zhentarim spies
Main article: Zhentarim Spy -
Category:Zhentarim spies of 4th level (3e)
A list of all 3rd and 3.5 edition Zhentarim spies of 4th level. -
History of the Zhentarim
The History of the Zhentarim dated back to its founding in the mid-13 century DR, its growth throughout the next century, a period of inactivity following the return of Netheril and a reformation shortly -
Category:Images of Zhentarim spirits
Main article: Zhentarim spirit -
Category:Members of the Zhentarim
Main article: Zhentarim -
Category:Images of the Zhentarim
Main article: Zhentarim -
Dungeons & Dragons Dice Masters: The Zhentarim
party" of adventurer dice and battle in head-to-head gameplay. “ The Dungeons& Dragons Dice Masters: The Zhentarim Team Pack features some of the most iconic Zhentarim from Waterdeep, including Manshoon, Istrid Horn, Ziraj, and -
Tharian
Tharian was a collection of human dialects spoken in the region of the Thar. Tharian was spoken by the inhabitants of the north and west Moonsea, from Glister in the north to Hillsfar in the -
Main Page
"Laws and rules must be observed at all times. Even by kings. For if a realm is a bright-armored knight, every rule broken is a piece torn away from his armor that a -
Beholder
A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. These large, orb-shaped beings had ten eyestalks and one central eye, each -
Waterdeep
This is a Good Article! This article is about the city. For other uses, see Waterdeep (disambiguation). -
Bane
Bane (pronounced:/ˈbeɪn/ BAYN listen ) was the Faerunian god of tyrannical oppression, terror, and hate, known across Faerûn as the face of pure evil through malevolent despotism. From his dread plane of Banehold, the Black -
Graz'zt
Graz'zt, called The Dark Prince, was a demon lord and one of the most powerful fiends in the Abyss. “ I live for the moment when I can to turn something pure into something perverse -
Elminster
Elminster Aumar (pronounced:/ɛlˈmɪnstɛr/ el-MINN-ster ), also known as the "Sage of Shadowdale" and the "Old Mage", was one of the most famous and powerful wizards in all of Faerûn, as well as a -
Cult of the Dragon
This article is about the semi-religious organization. For the 2nd edition sourcebook, see Cult of the Dragon (sourcebook). The Cult of the Dragon, also known as Keepers of the Secret Hoard or, as of -
Red Wizards
The Red Wizards, formerly known as the Red Wizards of Thay before the War of the Zulkirs, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay. Historically -
Laeral Silverhand
Laeral Silverhand (pronounced:/ˈlɛərɔːl/ LAIR-awl ) was one of the Seven Sisters, a Chosen of Mystra, and the Open Lord of Waterdeep, formerly known as the "Lady Mage of Waterdeep". Together with her partner Khelben -
Harpers
The Harpers, or Those Who Harp, were a semi-secret organization dedicated to promoting good, preserving history (including art and music of old), and maintaining a balance between civilization and nature by keeping kingdoms small -
Luskan
Luskan, also known as the City of Sails, was a port city at the mouth of the River Mirar on the Sword Coast North. Luskan, despite the presence of the Ten Towns, was considered by -
Avernus
Avernus was the first layer of the Nine Hells of Baator. The most likely beachhead for any attack by demon -kind, it was the primary battleground of the Blood War: legions of devils marched across