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About 90 results for "black opal"
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Black opal
Black opal was a dark version of opal found in ancient active or dormant hot springs. This stone had a dim greenish matrix with blotches of black and flashes of gold. It was usually smoothed -
Vhaeraun
This is a Good Article! Vhaeraun (pronounced:/veɪˈrɔːn/ vay-RAWN ), also called the Masked Lord, the Masked God of Night, The Shadow, and, less frequently, the Shadow Lord, the Masked Mage and the Lord of -
Tomb of Annihilation
This article is about the adventure. For the board game, see Tomb of Annihilation (board game). Tomb of Annihilation is a 5-edition Dungeons& Dragons adventure set in the Chult region of the Forgotten Realms. -
Ghosts of Dragonspear Castle
Ghosts of Dragonspear Castle is a 5-edition Dungeons& Dragons adventure for the Forgotten Realms. “ In Ghosts of Dragonspear Castle™, adventurers clash with a grave threat to the Sword Coast. Backed by Sir Isteval -
Volo's Guide to Waterdeep
“ Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep - the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of -
Halls of the High King
“ Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from Sword Coast smiths to a certain place on the Isles. The swords are needed so badly, and -
Opal
Opal was a milky gem stone related to black and fire opals, but occurred slightly more frequently. The substrate of opal was usually an opaque pale blue, while the inclusions flashed green to gold. Opals -
Fire opal
Fire opal was a rare gem stone usually found near hot springs and geysers. Fire opal was a brilliant orange-red form of opal that was usually solid in color but could have golden or -
The Tortle Package
The Tortle Package is a supplement to the 5th-edition Dungeons& Dragons adventure Tomb of Annihilation. It describes the Chultan island Snout of Omgar, and provides detail on the tortle race. “ The Snout of Omgar -
Symbol
Symbol was a conjuration spell that was similar to glyph of warding, creating a rune that had a variety of possible devastating effects when triggered. There was both a divine and an arcane version of -
Gem stones
cut and polished. Some typical gem stones found in the Realms: Black opal, Fire opal, Jasmal, Moonbar, Opal, Orblen, Orl, Ravenar, Red tears, Sapphire, Shou Lung amethyst, Shou Lung topaz, Tomb jade, Water opal, Zendalure -
Saddle
A saddle was a seat attached to a creature, either for riding or carrying objects. “ Those who think saddles uncomfortable have never ridden a horse bareback. ” — Advertisement for saddles in Aurora's Whole Realms Catalogue -
Tome of Magic 2nd edition
Tome of Magic is an AD&D 2nd edition sourcebook that contains hundreds of spells and magic items. It was first published in June 1991. “ Take your spellcasters to limits they have never reached before -
Firedrake Shores
The Firedrake Shores was the costal region on the Dragon's Neck Peninsula that encompassed the eastern shore of Firedrake Bay, County Kargrove, and County Greenshores. The Firedrake Shores was a relatively sheltered and secluded -
Water opal
Water opal was a rare and valuable gem stone. They were favored by the deities Deep Sashelas and Savras. Water opal was a clear to translucent gemstone with small flashes of color. Opals without any -
Orl
Orl crystals were only found in very soft rock inside "blue caves" such as those near Wheloon, and were believed to be exclusive to the northern half of Faerûn. Orls occurred as long, symmetric, sharp -
Hydrophane
Hydrophane was a variety of opal that was highly prized by sailors and the aquatic races of Faerûn because its true beauty was only visible when wet. This semi-precious stone was typically used for -
Death symbol of Bane
Death symbol of Bane was a powerful divine conjuration spell used by specialty priests devoted to Bane, enabling them to create a potent and long-lasting symbol. The death symbol was created with the direct -
Wode
This article or section is about elements from the Icewind Dale series of games. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. Wode the Guileful was a drow -
Wandering glyphs
Wandering glyphs was a multi-school divine spell that created two glyphs that could be consciously moved, or would randomly wander, along a pre-determined set of surfaces. The glyphs created by this spell had -
Wandering symbol
Wandering symbol was a multi-school spell that created two symbols that would randomly wander along a pre-determined set of surfaces. The symbols created by this spell had the same properties as those conjured -
Wood element creature
corporeal animal, magical beast, vermin or monster, but their bodies were made entirely of wood and other plant material, such as leaves. They all shared opal-like black eyes. Their claws were like jagged splinters. -
Shadow veil (Universal)
This article is about the Zakharan wizard spell. For the warlock spell, see Shadow veil. Shadow veil was a spell used commonly in Zakhara, the Land of Fate. This spell was only usable by wizards. -
Storm King's Thunder
This article is about the 5th edition adventure. For the Neverwinter expansion campaign, see Neverwinter: Storm King's Thunder. Storm King's Thunder is a 5th-edition Dungeons& Dragons adventure set in the Savage Frontier -
Elysium
The Blessed Fields of Elysium (pronounced:/ɛˈlɪsiʌm/ e-LIS-ee-um ) was the Great Wheel cosmology plane embodying the concept of pure good without being overly restricted by law nor dissipated by the randomness of
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