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Sharindlar
Sharindlar (pronounced:/ʃɑːˈrɪndlɑːr/ sha-RIHN-dlar ), also known as the Lady of Life and Mercy, was the chaotic good dwarven deity of healing and mercy. Sharindlar represented an aspect of dwarven life rarely seen by -
Church of Shar
The Church of Shar was the organization dedicated to spreading the dogma and carrying out the wishes of the deity Shar. Although the estimated one hundred thousand worshipers of Shar can loosely be deemed members -
Mystic
This article is about the priest class. For other mystics, see Mystic (disambiguation). Mystics were a special kind of priest found mainly in the rural and wilder areas of the Realms. Typically, only humans, halflings -
Plague Rats
and warrens. The regular sacrifices to Talona by the Rats were humanoids and other creatures infected with a wide array of plagues and afflictions while keeping them alive and suffering on the temple's shrine. -
Winefiddle
Winefiddle was a cleric of Tymora in Towers of Good Fortune, Suzail circa 1357 DR. “ Curate Winefiddle at your service. An improbable name for a priest, I know, but we must play the cards we -
House of the Lady
of the Lady was a temple to Selûne standing at the top of Spring Hill in Immersea, Cormyr. The priestess Lleddew adventured with Cole Wyvernspur to gain treasure to complete the building of the temple. -
Sword Coast
The Sword Coast, not to be confused with the Sword Coast North, was the region in western Faerûn that lay along the coast of the Sea of Swords and extended inward into to the vale -
Dwarf
Dwarves, sometimes called the Stout Folk and Deep Folk, were a natural humanoid race common throughout parts of Toril as well as Abeir. Dwarves were a tough, tradition-abiding folk known for their strong martial -
Church of Selûne
The church of Selûne (pronounced:/sɛˈluːnɛ/ seh-LOON-eh or:/sɛˈluːneɪ/ seh-LOON-ay ) was the primary religious organization dedicated to the worship and service of the goddess Selûne, Our Lady of Silver. They were -
Leilon
Leilon (pronounced:/ˈlaɪlɒn/ LIE-lon or:/ˈleɪlʌn/ LAY-lun or:/ˈlilɒn/ LEE-lon or:/ˈlilʌn/ LEE-lun ) was a small mining town that served as a convenient resting place for weary travelers on the High -
Westgate
Westgate was a seedy and squalid metropolis—with a history in piracy, powerful crime syndicates, and nameless vampiric crime-lords. Westgate thrived on black-market trade and corruption, and was perhaps one of the most -
Evernight
Evernight was the dismal echo of Neverwinter located in the Shadowfell. It was a city of the undead and those that trafficked with them—unhinged necromancers, slave traders, and followers of dark deities. The whole -
Ninja Wars
Ninja Wars (FROA1) is an adventure module by Nigel Findley for the Oriental Adventures campaign setting using the 2-edition Dungeons& Dragons ruleset, published in 1990 by TSR, Inc. Cover art is by Fred Fields -
Hold of Battle Lions
The Hold of Battle Lions, or Hold of the Battle Lions, was a shrine to Tempus built within in Dragonspear Castle. It remained a bastion against the fiends of the Nine Hells for over 150 -
Baldur's Gate/Little Calimshan
Little Calimshan was a walled district in the Outer City of Baldur's Gate. It was a rowdy, chaotic region of the city that was distinct in its design and atmosphere that evoked its namesake -
Xabash
Xabash was the mysterious Grandmaster of the Shadow Thieves who reigned during its return to Waterdeep and the guild's conspiracy with the drow against the City of Splendors in the mid–14 century DR -
Mystical site
This article or section is about elements from the Blood& Magic game. Video games are considered canon unless they contradict content in some other Forgotten Realms publication. A mystical site was a type of magical -
Leuthilspar
Leuthilspar was the capital of the island of Evermeet and lay on the east coast, situated at the mouth of the River Ardulith. An area of grassland known as the Greenmeadow lay north of the -
Friendly Arm
The Friendly Arm was a walled hamlet on the Coast Way between Baldur's Gate and the town of Beregost. The most prominent building around the hamlet was the stone keep which housed the titular -
Drudach
A drudach was the smallest subdivision of a Calishite town or city, roughly equivalent to a precinct or neighborhood. In cities, each drudach was surrounded by a short wall. This was usually constructed of mud -
Snowmantle
Snowmantle was a quiet and tranquil village found near the Border Forest in Daggerdale, from the 11 century DR onwards. They lived in peace and relative seclusion until the Zhentilar forces invaded the region. Despite -
Sokol Keep
Sokol Keep was located on Thorn Island near Phlan. It was an ancient fortress with stone walls charred, grayed, and desolated from dragon fire. In 1480 DR, a beacon was placed on the highest tower -
Do Jang of Won Kwang
arts and other skills in the city of Pyong Do in the then kingdom of Koguryo. Known simply as "the Master", Won set down its daily routine and rules and also built a shrine there. -
Kog
Kog was a dark naga chieftain and the leader of Skerndli and Gorgat who was enslaved by Myth Drannor's corrupted pool of radiance in 1369 DR. “ It was Kog who pledged our lives to -
Kozakuran dictionary
This Kozakuran dictionary is a list of terms from Kozakuran.
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