Spectral hand was an arcane necromancy spell that summoned a ghostly appendage to do the caster's bidding.[2][3][4]
Effects[]
This spell used a bit of the caster's life force to create a ghostly hand to behave as the caster desired. The spectral hand could be used to deliver touch spells with a greater chance of contacting the target. The caster would feel any damage caused to the hand which would also end the spell.[2][3][4]
Components[]
This spell required only verbal and somatic components to cast.[2][3][4]
History[]
Necrophants of Velsharoon could cast this spell once per day.[5]
Appendix[]
Appearances[]
Adventures
Halls of the High King • Dungeon #28, "The Pipes of Doom" • Dungeon #45, "An Artist's Errand" • Dungeon #113, "Practical Magic"
Novels & Short Stories
Comics
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22–23. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), pp. 841–842. ISBN 978-0786907915.
- ↑ 3.0 3.1 3.2 3.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 145. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 4.2 4.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 188. ISBN 0-7869-0329-5.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 77–78. ISBN 978-0786906574.