A spell was an ability or effect achieved through magic, and was cast by direct or indirect usage of the Weave.[1]
Description[]
There were several types of spells in the Realms, though many of their definitions changed throughout the span of time, though they often pertained to formulas and techniques capable of producing various effects. Creatures that had innate supernatural abilities, even those that were related to the Weave, were not spells. Generally, magic-users manipulated the Weave directly to cast arcane spells,[3] whilst priests relied on their deities to cast divine spells.[4]
Spells, however, could be cast by using magic items, such wands, and could be copied onto scrolls or into spellbooks.[4]
Someone who could cast a spell of any kind was known as a spellcaster.[1]
Notable Spells[]
- Magic missile a very well known basic spell that was developed by General Matick in 2268 NY (−1591 DR).[5]
- Extension I, developed in 1280 NY (−2579 DR), was the first Netherese spell ever invented.[6]
- Karsus's avatar, a spell of immense power that momentarily made a mortal a god. This spell caused the Fall of Netheril.[7]
Notable Spellcasters[]
- Elminster, the Sage of Shadowdale, was one of the most powerful arcane spellcasters of the Realms, and even developed his own spells.[8]
- Gromph Baenre, potentially the most powerful arcane spellcaster of the Underdark.[9]
- Yvonnel Baenre, an extraordinary powerful divine caster of Lolth.[10]
- Fzoul Chembryl, an exceptional divine caster of Bane.[11][12]
Appendix[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Spells article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 18. ISBN 978-0-7869-6580-9.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 137. ISBN 978-0-7869-6580-9.
- ↑ 4.0 4.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 77. ISBN 978-0-7869-6580-9.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 27, 111. ISBN 0-7869-0437-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 9, 12. ISBN 0-7869-0437-2.
- ↑ Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), pp. 303–305. ISBN 978-0786906642.
- ↑ Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 57. ISBN 0-7869-4915-5.
- ↑ Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 56. ISBN 0-7869-4915-5.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 22. ISBN 0-88038-472-7.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 35. ISBN 1-5607-6617-4.