A wizard casts the burning hands spell.

A spell was a power or ability that performed magic, and was cast by direct or indirect usage of the Weave.[1]

Cast your spells and let the illusion begin!
— Adalon[2]

Description[edit | edit source]

There were several types of spells in the Realms, though many of their definitions changed throughout the span of time. Creatures that had innate supernatural abilities, even those that were related to the Weave, were not spells. Generally, magic-users manipulated the Weave directly to cast arcane spells,[3] whilst priests relied on their deities to cast divine spells.[4]

Spells, however, could be cast by using magic items, such wands, and could be copied onto scrolls or into spellbooks.[4]

Someone who could cast a spell of any kind was known as a spellcaster.[1]

Notable Spells[edit | edit source]

Yvonnel the Eternal, a skilled spellcaster, glides around Menzoberranzan.

Notable Spellcasters[edit | edit source]

Appendix[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 18. ISBN 978-0786965809.
  2. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  3. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 137. ISBN 978-0786965809.
  4. 4.0 4.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 77. ISBN 978-0786965809.
  5. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 27, 111. ISBN 0-7869-0437-2.
  6. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  7. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 9, 12. ISBN 0-7869-0437-2.
  8. Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), pp. 303–305. ISBN 978-0786906642.
  9. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 57. ISBN 0-7869-4915-5.
  10. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 56. ISBN 0-7869-4915-5.
  11. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (DM's Sourcebook of the Realms). (TSR, Inc), p. 22. ISBN 0-8803-8472-7.
  12. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 35. ISBN 1-5607-6617-4.
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