Once cast, the spell would grant resistance to other spells, which increased with respect to their power.
In order for the recipient of spell resistance to be hit by another spell, a caster had to somehow overcome their spell resistance. A lot of this was luck based, but more powerful casters had a higher chance of overcoming another's spell resistance. For incoming beneficial spells, the creature under the effect of spell resistance could willingly accept the spells, instead of resisting them.
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- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 255. ISBN 0-7869-1551-4.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 64–65. ISBN 0-7869-1836-5.