Spellfire: Master the Magic was a collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared in 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games.[1]
Editions[]
The first release had a selection of 400 cards, which included cards from the Forgotten Realms, Dark Sun, and Greyhawk settings.[2] The basic set came packaged in a double deck (55 cards per deck), in three levels of rarity (Common, Uncommon, and Rare), and booster packs were also sold which included 25 additional cards not available in the basic set.[2]
The second edition starter pack fixed some misprints and replaced 20 first edition cards with 20 different chase cards. The artwork for the new chase cards consisted mostly of photos with fantasy-related artifacts or people in costume. The rest of this set remained identical to the first edition. The Ravenloft, Dragonlance, and Forgotten Realms booster series were released soon after the second edition. These were well received by players.
The third edition starter made some significant changes by adding powers to cards that previously had none, without changing the names and artwork. There were also significant rules corrections and updates. The Artifacts, Powers, Underdark, Runes & Ruins, and Birthright booster series added many new dimensions to the game.
The fourth edition came in a red and black double-pack, and featured 520 cards taken from every expansion and mainline set, augmented by over 200 new designs.[3] Cards missed from re-evaluation during the 3rd edition shake-up have been revitalized here.[3] The red box in this twin-deck pack includes a 55-card deck playable directly from the packet, while the black box includes a set of revised rules and a booster pack of 12 cards from the Dragonomicon expansion.[3] By the time the fourth edition starter pack made its debut, the future of TSR was uncertain, leading to production problems. Three more booster series, Draconomicon, Nightstalkers, and Dungeons, were released. Though they all sold out immediately, these sets were produced in small quantities. Shortly thereafter, Wizards of the Coast bought out TSR.
Before it was discontinued, Spellfire was released in six languages (English, Spanish, Portuguese, Italian, German, and French) and five editions, as well as having eleven expansions or "booster sets". Several years after Wizards of the Coast acquired TSR, they announced that they would be re-releasing Spellfire, but the project was canceled.
Release Date | Edition / Booster | Special Features |
---|---|---|
June 1994 | 1st Edition | First AD&D champions |
August 1994 | Ravenloft | Rule Cards, Limbo, Power Activation |
August 1994 | 2nd Edition | 20 rares replaced from 1st Edition |
September 1994 | Dragonlance | Racial definitions, swimmers, earthwalkers |
November 1994 | Forgotten Realms | |
May 1995 | Artifacts | Darksun-oriented |
September 1995 | Powers | Avatar champion |
October 1995 | 3rd Edition | 20 additional rares replaced from 2nd Edition |
December 1995 | The Underdark | Attack-oriented |
February 1996 | Runes & Ruins | Unarmed combat cards |
May 1996 | Birthright | Regents and blood abilities |
July 1996 | 4th Edition | Strengthened previous key cards |
July 1996 | Draconomicon | Dragon-oriented |
September 1996 | Nightstalkers | Undead-oriented |
October 1997 | Dungeons | Dungeon card |
Gameplay[]
Spellfire can accommodate any number of players with no need for changes to the rules.[2] The players try to put six Realms cards into play, and can play one per turn.[2] Holdings cards can be played on a Realm (one per Realm) to give it special qualities that help defend it from attack.[2] Heroes, Wizards, Clerics, Monsters, Spells, Magic Items, Artifacts, Allies and Events are used to defend a player's realms and also to attack the realms of other players.[2] After a realm is successfully attacked, it is considered razed and turned face down, and can only be restored through the use of other cards.[2]
Realms - Realms represent kingdoms, cities, and empires from the AD&D worlds that have sided with the player in question. The game can be won only by playing realms. It is common for a player's opponents to attack his realms or to destroy them by other means, such as spells or events. Realms are played in a pyramid-shaped formation and must be played from front to back; i.e., the first realm played goes at the top (or point) of the pyramid, the next two go in the spaces below that (left then right), and the last three go in the spaces below that. These spaces are typically labeled by letter, with the first space "A" and the last "F". In other words, the formation looks like this:
A B C D E F
Champions - During their turn, a player may play champions into their "pool." They may also outfit them with magic items and artifacts. Champions are probably the most important cards in the game, as they are used to attack and defend realms. The types of champions in the original game were heroes, monsters, clerics, and wizards; later, psionicists, regents, and thieves were added.
If the player at any time had no realms, razed or unrazed, in their formation, all of the cards in their pool would be discarded at the end of their turn.
Adventurers - This is a card type that gains powers based on other adventurers being in the pool. An adventurer who enters combat retains powers as if he was in the pool.
Allies - These cards are added to a champion to increase its adjusted level. They are not considered to be a specific type of champion (hero, wizard, monster, etc.) even if the picture looks like they should be. Some allies are considered to be undead, dragons, flyers, earthwalkers, or to possess some other classification related to movement or race.
Artifacts - These powerful items can be attached only to a champion from the same world as the artifact. Each champion can have only one artifact attached to him at a time.
Clerics - These champions can cast cleric spells as a part of their icon abilities. Clerics are immune to the Fear of Undead rule.
Events - These cards can be played at any time, unless a specific time to play is stated on the card. Each has a special power that takes effect immediately.
Heroes - This is a type of champion whose icon gives them the ability to use unarmed combat cards.
Holdings - A holding is attached to a realm during phase 2 of a player’s turn. A holding must be from the same world as the realm, unless otherwise stated by a special power.
Monsters - Monsters can use magical items and artifacts normally, in addition to whatever other special powers they posses. The red monster icon does not possess an icon power.
Spells - Wizards and clerics can cast spells as part of their champion’s icon ability. Wizards cast only wizard spells and clerics cast only cleric spells. Each spell lists whether it is defensive or offensive.
Thieves - This type of champion can use thief skills as part of the champion’s icon ability (the same way a cleric can cast cleric spells). Thieves can also use allies, magical items, artifacts of the same world, and any other cards allowable by their special powers.
Wizards - These champions can cast wizard spells as part of their icon abilities.
Cards[]
Only cards from the Forgotten Realms setting are listed.
First Edition[]
Number | Card Name | Card Type |
---|---|---|
1/400 | Waterdeep | Realm |
2/400 | Menzoberranzan | Realm |
3/400 | Zhentil Keep | Realm |
4/400 | Shadowdale | Realm |
5/400 | Cormyr | Realm |
6/400 | Sembia | Realm |
7/400 | Moonshae Isles | Realm |
8/400 | Thay | Realm |
9/400 | Calimshan | Realm |
10/400 | Pirate Isles | Realm |
11/400 | Ravens Bluff | Realm |
12/400 | The Great Rift | Realm |
13/400 | Myth Drannor | Realm |
14/400 | Vaasa | Realm |
15/400 | Jungles of Chult | Realm |
16/400 | High Forest | Realm |
17/400 | Sword Coast | Realm |
18/400 | Anauroch | Realm |
19/400 | Impiltur | Realm |
20/400 | Icewind Dale | Realm |
21/400 | High Moor | Realm |
22/400 | Rashemen | Realm |
23/400 | Damara | Realm |
24/400 | Narfell | Realm |
25/400 | Dragonspear Castle | Realm |
26/400 | Daggerdale | Realm |
27/400 | Darkhold | Realm |
28/400 | Haunted Hall of Eveningstar | Realm |
29/400 | Evermeet | Realm |
30/400 | Trollmoors, The | Realm |
31/400 | Berdusk | Holding |
32/400 | Tantras | Holding |
33/400 | Mulmaster | Holding |
34/400 | Hillsfar | Holding |
35/400 | Suzail | Holding |
36/400 | Arabel | Holding |
37/400 | Fortifications | Holding |
38/400 | Fortifications | Holding |
39/400 | Selune | Holding |
40/400 | Peasant Militia | Holding |
41/400 | Alias the Sell-Sword | Hero |
42/400 | King Azoun IV | Hero |
43/400 | Maligor the Red | Wizard |
44/400 | Elminster the Mage | Wizard |
45/400 | Drizzt Do'Urden | Hero |
46/400 | Midnight, Goddess of Magic | Wizard |
47/400 | Torg Mac Cei | Hero |
48/400 | The Pereghost | Monster |
49/400 | Bruenor Battlehammer | Hero |
50/400 | Marco Volo | Hero |
51/400 | The Harpers | Hero |
52/400 | Gnomes of Samek | Hero |
53/400 | Adventurers! | Hero |
55/400 | Crime Lord | Hero |
56/400 | Adventurers | Hero |
57/400 | The Jotunslayers | Hero |
62/400 | Magister | Wizard |
63/400 | Karlott the Shaman | Cleric |
64/400 | King Halvor II | Hero |
67/400 | Greater Feyr | Monster |
68/400 | Cleric of Gond | Cleric |
69/400 | Cleric of Torm | Cleric |
70/400 | Cleric of Mask | Cleric |
71/400 | Drow Matron | Wizard |
72/400 | Dracolich | Monster |
73/400 | Vasos Flameslayer | Hero |
74/400 | Allisa of the Mists | Hero |
75/400 | Grypht the Saurial | Wizard |
76/400 | Worden Ironfist | Hero |
77/400 | Amarill | Cleric |
78/400 | Joliet the Rash | Hero |
79/400 | Dwarf of Earthfast | Hero |
80/400 | Black Courser | Monster |
82/400 | Dagrande | Hero |
83/400 | Mind Flayer | Ally |
85/400 | Hubadai | Hero |
87/400 | Shandrill | Hero |
89/400 | Cleric of Malar | Cleric |
93/400 | Rod of Shapechange | Artifact |
198/400 | Border Forts | Holding |
Second Edition[]
Number | Card Name | Card Type |
---|---|---|
404/420 | Chaos Shield | Artifact |
408/420 | Living Scroll | Monster |
409/420 | Ren’s Bell of Death | Artifact |
410/420 | Labyrinth Map of Shucc | Artifact |
417/420 | Mind Flayer Lord | Monster |
Third Edition[]
Number | Card Name | Card Type |
---|---|---|
003/400 | Ruins of Zhentil Keep | Realm |
037/400 | Castle Draw | Holding |
431/440 | Prismal the Outrageous | Wizard |
432/440 | Malatra, the Living Jungle | Realm |
433/440 | Mayor Charles Oliver O'Kane | Hero |
434/440 | Bengoukee the Witch Doctor | Wizard |
435/440 | Big Chief Bagoomba | Hero |
Fourth Edition[]
Number | Card Name | Card Type |
---|---|---|
1/520 | Menzoberranzan | Realm |
2/520 | Ruins of Zentil Keep | Realm |
3/520 | Sembia | Realm |
4/520 | Myth Drannor | Realm |
5/520 | Icewind Dale | Realm |
6/520 | Damara | Realm |
7/520 | Daggerdale | Realm |
8/520 | Evermeet | Realm |
9/520 | The Trollmoors | Realm |
10/520 | The Coral Kingdom | Realm |
11/520 | Raurin | Realm |
12/520 | The Vilhon Reach | Realm |
13/520 | Giant's Run Mountains | Realm |
73/520 | Mulmaster | Holding |
74/520 | Blackstaff Tower | Holding |
75/520 | Candlekeep | Holding |
76/520 | Mithral Hall | Holding |
77/520 | Moonwell | Holding |
78/520 | Nagawater | Holding |
79/520 | Tilverton | Holding |
80/520 | Lhespenbog | Holding |
81/520 | Adderswamp | Holding |
253/520 | Drizzt Do'Urden | Hero |
254/520 | The Harpers | Hero |
255/520 | Helm | Hero |
262/520 | Pereghost | Monster |
263/520 | Dracolich | Monster |
264/520 | Stone Giant | Monster |
271/520 | Elminster the Mage | Wizard |
272/520 | Vangerdahast | Wizard |
273/520 | Ambassador Carrague | Wizard |
280/520 | Amaril | Cleric |
281/520 | Clerics of Malar | Cleric |
282/520 | Adon | Cleric |
316/520 | Borin Moradinson | Cleric |
317/520 | Mallin Dimmerswill | Cleric |
318/520 | Arden Glimrock | Cleric |
319/520 | Drider | Monster |
320/520 | Eye Tyrant | Monster |
321/520 | Roper | Monster |
322/520 | Malleyahl | Hero |
323/520 | Malaruat | Hero |
324/520 | Maleficent | Hero |
325/520 | Isika | Hero |
334/520 | Iserik | Hero |
455/520 | The Ring of Winter | Artifact |
458/520 | Guenhwyvar | Artifact |
485/520 | Titania | Wizard |
486/520 | Verenestra | Cleric |
487/520 | Midnight, Goddess of Magic | Wizard |
516/520 | Towers of Menzoberranzan | Holding |
Ravenloft Edition[]
Number | Card Name | Card Type |
---|---|---|
001/100 | Barovia | Realm |
013/100 | Har'Akir | Realm |
016/100 | Castle Ravenloft | Holding |
036/100 | Animate rock | Cleric spell |
037/100 | Word of recall | Cleric spell |
038/100 | Glyph of warding | Cleric spell |
039/100 | Call lightning | Cleric spell |
040/100 | Prayer | Cleric spell |
041/100 | Turn undead | Cleric spell |
042/100 | Imbue with spell ability | Cleric spell |
043/100 | Insect plague | Cleric spell |
044/100 | Plane shift | Cleric spell |
045/100 | Heal | Cleric spell |
046/100 | Shadow magic | Wizard spell |
047/100 | Shades | Wizard spell |
048/100 | Vampiric touch | Wizard spell |
049/100 | Hold person | Wizard spell |
050/100 | Detect magic | Wizard spell |
055/100 | Chill touch | Wizard spell |
056/100 | Tarokka deck | Magical item |
058/100 | Ring of regeneration | Magical item |
073/100 | Flesh golem | Ally |
074/100 | Ghost ship | Ally |
077/100 | Spectre | Ally |
078/100 | Vistani | Ally |
079/100 | Loup-garou | Ally |
080/100 | Werebat | Ally |
086/100 | Dr. Rudolph Van Richten | Hero |
087/100 | Harkon Lukas | Monster |
100/100 | Strahd von Zarovich | Monster |
Forgotten Realms Edition[]
Number | Card Name | Card Type |
---|---|---|
001/100 | Tarrasque | Event |
002/100 | Black Bess | Event |
003/100 | Caer Allison | Event |
004/100 | Curse of the Azure Bonds | Event |
005/100 | Cyrinishad | Event |
006/100 | Darkwalker War | Event |
007/100 | Dead Magic Zone | Event |
008/100 | Horde | Event |
009/100 | Lady Luck | Event |
010/100 | Wild Magic Surge | Event |
011/100 | Coral Kingdom | Realm |
012/100 | Halruaa | Realm |
013/100 | Kozakura | Realm |
014/100 | Luiren | Realm |
015/100 | Maztica | Realm |
016/100 | Mulhorand | Realm |
017/100 | Raurin | Realm |
018/100 | Shou Lung | Realm |
019/100 | Blackstaff Tower | Holding |
020/100 | Candlekeep | Holding |
021/100 | High Horn | Holding |
022/100 | Mithril Hall | Holding |
023/100 | Moonwell | Holding |
024/100 | Pook's Palace | Holding |
025/100 | Yulash | Holding |
026/100 | Tower of Ashaba | Holding |
027/100 | Aerial Servant | Cleric Spell |
028/100 | Creeping Doom | Cleric Spell |
029/100 | Earthquake | Cleric Spell |
030/100 | Illusory Fortification | Cleric Spell |
031/100 | Quest | Cleric Spell |
032/100 | Raise Dead | Cleric Spell |
033/100 | Reincarnate | Cleric Spell |
034/100 | Resurrection | Cleric Spell |
035/100 | Shadow Engines | Cleric Spell |
036/100 | Symbol of Hopelessness | Cleric Spell |
037/100 | Word of Recall | Cleric Spell |
038/100 | Zone of Truth | Cleric Spell |
039/100 | Death Link | Cleric Spell |
040/100 | Find Familiar | Cleric Spell |
041/100 | Great Shout | Cleric Spell |
042/100 | Hallucinatory Terrain | Wizard Spell |
043/100 | Limited Wish | Wizard Spell |
044/100 | Time Stop | Wizard Spell |
045/100 | Water Breathing | Wizard Spell |
046/100 | Wish | Wizard Spell |
047/100 | Deck of Many Things | Magical Item |
048/100 | Dragonslayer | Magical Item |
049/100 | Flametongue | Magical Item |
050/100 | Frostbrand | Magical Item |
051/100 | Gauntlets of Swimming | Magical Item |
052/100 | Helm of Water Breathing | Magical Item |
053/100 | Horn of Blasting | Magical Item |
054/100 | Ring of Jumping | Magical Item |
055/100 | Slippers of Spider Climbing | Magical Item |
056/100 | Vorpal Blade | Magical Item |
057/100 | Wand of Wonder | Magical Item |
058/100 | Dragon Throne | Artifact |
059/100 | Guenhwyvar | Artifact |
060/100 | Hammer of Tyr | Artifact |
061/100 | Ring of Winter | Artifact |
062/100 | Sword of Cymrych Hugh | Artifact |
063/100 | Bloodriders | Ally |
064/100 | Dragonclaw | Ally |
065/100 | Flaming Fist | Ally |
066/100 | Halfling, Inc. | Ally |
067/100 | Kuo Toa | Ally |
068/100 | Locathah | Ally |
069/100 | Mad Monkey | Ally |
070/100 | Ninjas | Ally |
071/100 | Olive Ruskettle | Ally |
072/100 | Orcs of Dragonspear | Ally |
073/100 | Orcs of the Savage Frontier | Ally |
074/100 | Pseudodragon | Ally |
075/100 | Red Wizards | Ally |
076/100 | Sahuagin | Ally |
077/100 | Samurai | Ally |
078/100 | Darkenbeast | Monster |
079/100 | Firbolg | Monster |
080/100 | Iron Golem | Monster |
081/100 | Storm Giant | Monster |
082/100 | Stone Giant | Monster |
083/100 | Werewolf | Monster |
084/100 | Adon | Cleric |
085/100 | Erixitl | Cleric |
086/100 | Fzoul Chembryl | Cleric |
087/100 | Young Robyn | Cleric |
088/100 | Ambassador Carrague | Wizard |
089/100 | Helm | Hero |
090/100 | Simbul of Aglarond | Wizard |
091/100 | Vangerdahast | Wizard |
092/100 | Cyric | Hero |
093/100 | Dragonbait | Hero |
094/100 | Khelben Arunsun | Wizard |
095/100 | Ochimo | Hero |
096/100 | Prince Tristan | Hero |
097/100 | Princess Alusair | Hero |
098/100 | Randal Morn | Hero |
099/100 | Time of Troubles | Rule |
100/100 | Tablets of Fate | Rule |
Forgotten Realms Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
01/25 | Thrice Hearty Cup of Balder the Red | Cleric Spell |
02/25 | Cold Cup of Calamity | Event |
03/25 | Vessel of Vaporous Stones | Event |
04/25 | Mug of the Earthbound | Wizard Spell |
05/25 | Hawksflight Grail | Artifact |
06/25 | Vessel of Misty Passage | Event |
07/25 | Teapot of the Golden Temple | Magical Item |
08/25 | Ebony Cup of Fate | Artifact |
09/25 | Hero’s Chalice | Magical Item |
10/25 | Day That Will Live in Infamy | Event |
11/25 | Unusually Good Fortune | Event |
12/25 | Apple of His Eye | Event |
13/25 | Golden Touch | Wizard Spell |
14/25 | Feather Flight | Wizard Spell |
15/25 | Golden Barter | Wizard Spell |
16/25 | Dagger of Deception | Magical Item |
17/25 | Wyrm of Earthwalking | Magical Item |
18/25 | Bell of Might | Magical Item |
19/25 | Muragh Brilstagg | Ally |
20/25 | Phase Door | Wizard Spell |
21/25 | Wine of Eternity | Event |
22/25 | Spellblades | Magical Item |
23/25 | Netheril | Realm |
24/25 | Lure of Undermountain | Rule |
25/25 | Zhentarim Intrigue | Rule |
Artifacts Edition[]
Number | Card Name | Card Type |
---|---|---|
001/100 | Wand of Orcus | Artifact |
005/100 | Machine of Lum | Artifact |
009/100 | Teeth of Dahlver-Nar | Artifact |
010/100 | All-Knowing Eye of Yasmin Sira | Artifact |
011/100 | Coin of Jisan the Bountiful | Artifact |
017/100 | Girdle of giant strength | Magical item |
018/100 | Hammer of thunderbolts | Magical item |
019/100 | Gauntlets of ogre power | Magical item |
020/100 | Winged boots | Magical item |
021/100 | Rod of 7 Parts, #1 | Magical Item |
022/100 | Rod of 7 Parts, #2 | Magical Item |
023/100 | Rod of 7 Parts, #3 | Magical Item |
024/100 | Rod of 7 Parts, #4 | Magical Item |
025/100 | Rod of 7 Parts, #5 | Magical Item |
026/100 | Rod of 7 Parts, #6 | Magical Item |
027/100 | Rod of 7 Parts, #7 | Magical Item |
028/100 | Bag of holding | Magical Item |
029/100 | Daern's instant fortress | Magical Item |
041/100 | Roc | Ally |
045/100 | Pegasus | Ally |
047/100 | Erica of Dark Watch | Ally |
049/100 | Flying carpet | Magical item |
052/100 | Marilith, Tanar'ri | Ally |
053/100 | Temporal stasis | Event |
056/100 | Reverse gravity | Wizard spell |
058/100 | Mirror image | Wizard spell |
060/100 | Prismatic spray | Wizard spell |
071/100 | Dragon turtle | Monster |
076/100 | Drawmij | Wizard |
079/100 | Hornung the Anarch | Wizard |
080/100 | Invisible stalker | Monster |
085/100 | Darsson Spellmaker | Wizard |
086/100 | Council Aerie | Realm |
087/100 | Shining Lands | Realm |
099/100 | Thought eater | Ally |
Artifacts Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
07/20 | Lord Blacktree | Hero |
11/20 | Forbiddance | Cleric spell |
12/20 | Bigby's clenched fist | Wizard spell |
13/20 | Fire charm | Wizard spell |
14/20 | Thunder staff | Magical item |
15/20 | Spectral hand | Wizard spell |
19/20 | Smoke powder pistol | Magical item |
Powers Edition[]
Number | Card Name | Card Type |
---|---|---|
016/100 | Jacenelle Traen | Psionicist |
030/100 | Sandstorm | Spell |
039/100 | Icedawn, Avatar of Auril | Cleric |
040/100 | Nightsinger, Avatar of Shar | Cleric |
047/100 | Rope trick | Spell |
053/100 | Crabman | Monster |
054/100 | Aquatic Elf | Monster |
055/100 | Ixitxachitl | Monster |
056/100 | Kirre | Monster |
057/100 | Locathah Champion | Monster |
058/100 | Living Wall | Monster |
059/100 | Tako | Monster |
061/100 | Skriaxit, Composit Elemental | Monster |
062/100 | Mountain Giant | Monster |
063/100 | Grippli | Monster |
064/100 | Chameleon power | Psionic power |
066/100 | Energy containment | Psionic power |
069/100 | Teleport trigger | Psionic power |
070/100 | Molecular rearrangement | Psionic power |
072/100 | Mind shield | Psionic power |
073/100 | Molecular agitation | Psionic power |
077/100 | Mind thrust | Psionic power |
081/100 | Mental barrier | Psionic power |
082/100 | Tower of iron will | Psionic power |
083/100 | Intellect fortress | Psionic power |
084/100 | Control flames | Psionic power |
089/100 | Intensify | Psionic power |
094/100 | Magnify | Psionic power |
097/100 | Create object | Psionic power |
098/100 | Psychic lock | Psionic power |
100/100 | Dimensional door | Psionic power |
The Underdark Edition[]
Number | Card Name | Card Type |
---|---|---|
007/100 | UnderToril | Realm |
016/100 | Echoes from the Deep | Holding |
034/100 | Necklace of protection | Magical Item |
037/100 | Hornung's guess | Wizard Spell |
038/100 | Hornung's baneful deflector | Wizard Spell |
039/100 | Maximilian's earthen grasp | Wizard Spell |
041/100 | Lorloveim's creeping shadow | Wizard Spell |
042/100 | Locate creature | Wizard Spell |
043/100 | Summon lycanthrope | Wizard Spell |
044/100 | Mind fog | Wizard Spell |
045/100 | Bloodstone's spectral steed | Wizard Spell |
046/100 | Summon undead | Cleric Spell |
048/100 | Wolf spirits | Cleric Spell |
050/100 | The South Wind | Artifact |
051/100 | Animal horde | Cleric Spell |
060/100 | Tentacle walls | Cleric Spell |
061/100 | Timelessness | Cleric Spell |
062/100 | Hovering road | Cleric Spell |
063/100 | Breath of death | Cleric Spell |
066/100 | Moradin's Avatar | Cleric |
072/100 | The Avatar Shar | Cleric |
073/100 | Baelnorn | Ally |
074/100 | Chitine | Ally |
075/100 | Crypt servant | Ally |
076/100 | Foulwing | Ally |
078/100 | Magebane | Ally |
079/100 | Sword slug | Ally |
080/100 | Skum | Monster |
082/100 | Corpse dragon | Monster |
083/100 | Earth weird | Monster |
084/100 | Gorynych | Monster |
086/100 | Gibbering mouther | Monster |
087/100 | Umber hulk | Monster |
088/100 | Mind flayer | Monster |
089/100 | Myconid | Monster |
091/100 | Belwar Dissengulp | Hero |
092/100 | Jarlaxle | Hero |
094/100 | Zaknafein the Weapons Master | Hero |
095/100 | Baldar Dwellardon | Cleric |
The Underdark Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
01/25 | Lazarus, the Drow | Psionicist |
Runes & Ruins Edition[]
Number | Card Name | Card Type |
---|---|---|
006/100 | The City of Phlan | Realm |
009/100 | Demonweb Pits | Realm |
013/100 | Desert of Desolation | Realm |
026/100 | Tenser's Castle | Holding |
028/100 | Bigby the Great | Wizard |
029/100 | Tenser the Archmage | Wizard |
034/100 | Vecna the Arch Lich | Monster |
037/100 | Ren-O-The Blade | Hero |
038/100 | Acererak the Eternal | Monster |
039/100 | Wulfgar | Hero |
046/100 | Mordenkainen's disjunction | Wizard Spell |
047/100 | Slay living | Cleric Spell |
048/100 | Intercession | Cleric Spell |
049/100 | Conjure earth elemental | Cleric Spell |
050/100 | Conjure fire elemental | Cleric Spell |
051/100 | Conjure air elemental | Cleric Spell |
052/100 | Conjure water elemental | Cleric Spell |
053/100 | Crystalbrittle | Wizard Spell |
054/100 | Energy drain | Wizard Spell |
055/100 | Tyranthraxus, the Possessing Spirit | Event |
068/100 | Tenser's Crystal Ball | Artifact |
069/100 | Albruin | Artifact |
070/100 | Blackrazor | Artifact |
071/100 | Wave | Artifact |
074/100 | Star Gem of Martek: Opal | Magical Item |
075/100 | Star Gem of Martek: Sapphire | Magical Item |
076/100 | Star Gem of Martek: Ruby | Magical Item |
077/100 | Star Gem of Martek: Clear Crystal | Magical Item |
078/100 | Star Gem of Martek: Amethyst | Magical Item |
084/100 | Remorhaz | Ally |
087/100 | Hydra | Ally |
088/100 | Red dragon | Ally |
089/100 | Rampaging Oni | Ally |
Runes & Ruins Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
06/25 | Manshoon of the Zhentarim | Wizard |
Dracomonicon Edition[]
Number | Card Name | Card Type |
---|---|---|
1/100 | Rauglothgor’s Lair | Realm |
4/100 | Dragonspine Mountains | Realm |
14/100 | The Mist Caves | Holding |
28/100 | Pelath the Bronze Dragon | Wizard |
30/100 | Tamarand, Great Gold Wyrm | Cleric |
31/100 | Lareth, King of Justice | Wizard |
33/100 | Fi Lendicol | Wizard |
34/100 | Rauglothgor | Monster |
Dracomonicon Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
4/25 | Morcanth Dragontamer | Hero |
9/25 | Dragon Cultist | Cleric |
NightStalker Edition[]
Number | Card Name | Card Type |
---|---|---|
3/100 | Mintarn | Realm |
4/100 | Nelanther | Realm |
13/100 | Forgotten Crypt | Holding |
17/100 | Hellgate Keep | Holding |
29/100 | Artemis Entreri | Thief |
30/100 | Daryth of Calimshan | Thief |
31/100 | Storm Silverhand | Thief |
45/100 | Mask | Thief |
54/100 | Herald of Mei Lung | Artifact |
66/100 | Crawling Claws | Monster |
NightStalker Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
20/25 | Gib Reltub | Thief |
Dungeons! Edition[]
Number | Card Name | Card Type |
---|---|---|
33/100 | Tower by the Sea | Realm |
35/100 | The Hidden Village | Realm |
41/100 | Jasper | Hero |
44/100 | Dearlyn Ambersong | Wizard |
57/100 | Net of Ensnaring | Artifact |
94/100 | Ball Lightning | Wizard Spell |
Dungeons! Chase Cards[]
Number | Card Name | Card Type |
---|---|---|
9/25 | Lilac Hesabon | Hero |
15/25 | Shan, Karate Master | Hero |
20/25 | Poor Oriental Lord | Thief |
25/25 | Dor Amberglow | Hero |
Apendix[]
This page uses content from Wikipedia. The original article was at Spellfire. The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details. |
Further Reading[]
- James Ward (July 1994). “The Game Wizards: The Spellfire card game”. In Kim Mohan ed. Dragon #207 (TSR, Inc.), pp. 56–57.
- Allen Varney (August 1994). “Defend the Realms!”. In Kim Mohan ed. Dragon #208 (TSR, Inc.), pp. 69–72.
- Bruce Nesmith (February 1995). “The Game Wizards: Solitaire Spellfire game rules”. In Kim Mohan ed. Dragon #214 (TSR, Inc.), p. 66.
- Bruce Nesmith (February 1995). “Nasty Tricks”. In Kim Mohan ed. Dragon #214 (TSR, Inc.), pp. 82–84.
- Jim Butler (1996). “Deckbuilding Revisited”. In Pierce Watters ed. Dragon Annual #1 (TSR, Inc.) (1)., pp. 109–112.
External Links[]
- Spellfire at CCGTrader.co.uk
- Official Site
- Official Spellfire Rules
- Spellfire Community Site
- Online game play
References[]
- ↑ The History of TSR. Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved on 2018-01-16.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 " Pyramid Picks". Retrieved on 2018-01-16.
- ↑ 3.0 3.1 3.2 " Games Reviews". Baylis, Chris. Arcane (October 1996) #11, p70.. Retrieved on 2018-01-16.