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Spelljammer: Pirates of Realmspace is a video game for MS-DOS released by Strategic Simulations, Inc. in 1992. It uses the Advanced Dungeons & Dragons, Second Edition, Spelljammer rules. It was programmed and designed by Cybertech Systems.

Plot[]

The player captains a ship and crew. The player can ship goods from planet to planet for a fee, take on simple missions including, delivering people and goods, destroying pirates, and guarding the space lanes. As the player completes missions his character gains reputation points, eventually gaining enough points to be asked to help rid Realmspace of a terrible danger.

Gameplay[]

The game starts the player with a 5th level character. The available classes are: Clerics, Fighters, Paladins, Rangers, Mages, and Thieves. There are three main parts to the game: docked at a planet, in space travel and ship-to-ship combat, and on-board personal combat.

When at a planet, various text menus allowed the player to buy and sell cargo, repair and upgrade their ship, buy and sell character equipment, and seek missions. A rudimentary trade system allowed players to make money shipping goods from planet to planet, and some key planets had more options for ship repairs and equipment. In space, the player can travel from planet to planet, or simply point the ship in any direction and go.

During the course of space travel, the player while travelling in wildspace, may encounter other spelljammer vessels. If the player determines the vessel is hostile, space combat may commence by attacking (or being attacked) by said vessel. Combat consists of two different areas:

  • Vessel-To-Vessel combat, where the player can battle other spelljammers with the ship's weapons. These weapons (depending on the spelljammer type) consists of ranged weapons (catapult, ballista); ramming, shearing attacks, and grappling the enemy vessel to board it.
  • Hand-to-Hand combat, where the player boards or is boarded by an enemy vessel after a successful grappling attempt (top-down perspective). In hand-to-hand combat, participants are divided into the ship's mates and the ship's crew. The player has complete control of the ship's mates, whereas the artificial intelligence (AI) takes control of the ship's crew. Victory is decided when all of the enemy mates and crew are destroyed.

Index[]

Characters[]

AntonClive the FearsomeEldacarEldran FirestaffEstaf MorallanFindo BurrfootGrisdale HelfirssonLeif MitdalLongbottom GreybottleQuall D'OrdSlath BrokentailThoren

Creatures[]

AarakocraAnadian halflingDwarfElfGhastGhoulGnomeGoblinHalflingHobgoblinIllithidLichLizardfolkNeogiOgreOrcSkeletonUmber hulkVampireWightWraithZombie

Locations[]

Planets and Moons
AnadiaChandosColiarGardenGlythH'CathaKarpriMingabweToril
Settlements
AthanarClive's DenHissstaUmberguardWaterdeep
Referenced only
Gildenholt

Spells[]

ArmorBestow CurseBlessBlinkBlindnessBlurBurning HandsCause BlindnessCause Critical WoundsCause Light WoundsCause Serious WoundsChaosCharm PersonChill TouchCloudkillCone of ColdConfusionCure BlindnessCure Critical WoundsCure DiseaseCure Light WoundsCure Serious WoundsCurseDetect EvilDetect GoodDetect InvisibilityDetect MagicDimension DoorDispel EvilDispel MagicEnlargeFearFeeblemindFind TrapsFireballFire ShieldFlame StrikeFriendsFumbleGust of WindHasteHold MonsterHold PersonHold undeadIce StormIdentifyInvisibilityKnockLightning BoltMagic MissileMelf's Acid ArrowMinor Globe of InvulnerabilityMirror ImageNeutralize PoisonPhantasmal KillerPoisonProtection from EvilProtection from GoodProtection from Normal MissilesRaise DeadRay of EnfeeblementRead MagicReduceRemove CurseResist ColdScareShieldShocking GraspSilenceSlay LivingSleepSlowSlow PoisonSnake CharmSpiritual HammerSpookSticks to SnakesStinking CloudStoneskinStrengthVampiric Touch

Vessels[]

Dwarven citadelGalleonHammershipNautiloidNeogi deathspiderNeogi mindspiderTradesmanWar galley

Errata[]

If you try to purchase a dragonfly from any of the shipyards in the game, you instead purchase a war galley.

Gallery[]

Appendix[]

See Also[]

Game Credits[]

From the Spelljammer: Pirates of Realmspace manual.[1]

  • Director of Product Development: Al Escudero
  • Amiga programming: Colin Fox
  • Original IBM Programming: Alexander J. Russel
  • Game Design: Al Escudero
  • Music / Sound Programming: Peter Grisbale, Mark McGough
  • Art: Al Escudero, Marianne Van De Leygraaf, Alexander J. Russel, Earl Thurston, Ken Thurston
  • Writers/authors: Al Brown, Rick E. White
  • Producer: George MacDonald
  • Associate Producer: Rick E. White
  • Playtesting: Daniel Collins, Kym Goyer, Cyrus G. Harris, Jeffrey Shotwell
  • Cover artwork: Erik Olson
Strategic Simulations, Inc.
  • Producers: Nicholas Beliaeff, George MacDonald
  • Editors: Eileen Matsumi, André Vrignaud
  • Initial Development: Bret Berry, David A. Lucca
  • Art: William B. Yeatts
  • Lead Testers: Jeffrey Shotwell, Cyrus G. Harris
  • Sound/Music: Ralph Thomas, Dana Pearson
  • Playtest: Joshua M. Cloud, Daniel Collins, Forrest Elam, Sean House, Chris Warshauer, Zane Wolters, Christine M. Watson, Larry Stephen Webber, TSCS Inc.
  • Test Support: Kym Goyer
  • Desktop Publishing: Louis Saekow Design
  • Pre‑press Production: Louis Saekow Design
  • Printing: American Lithographers Inc.

Further Reading[]

References[]

  1. 1.0 1.1  (1992). Spelljammer: Pirates of Realmspace Manual. (Strategic Simulations, Inc.), p. 59.

Connections[]









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