Spendelarde's chaser was an arcane necromancy spell that alleviated pain and the undesirable side effects of drugs and alcohol, and provided significant protection against poisons.[1][3][2]


This spell could be used on one creature no bigger than an ogre, and maintained its efficacy for at least an hour, or longer depending on the skill of the caster. All unwanted effects due to drugs and alcohol, such as nausea, headache, degraded eye/hand coordination, mental impairment, or unconsciousness, were instantly cured or restored by this spell.[1] It was such an effective pain reliever that even mortal wounds did not cause discomfort while this spell was in effect.[3] In addition, if a poisonous substance was injected, ingested, or absorbed through the skin, casting Spendelarde's chaser after the fact gave the individual another chance to resist the poison. If applied to a target before being poisoned, the chances to resist the poisonous effects were greatly improved, as long as the poisoning occurred before the spell expired.[1][3][2]

This spell did not heal damage to the mind or body, did not work against magical curses or effects, and did nothing for insanity—it merely assisted the metabolism to remove foreign chemicals.[1]


In addition to verbal and somatic components, this spell required a drop of holy water[1] which had to be applied to the tongue or skin of the recipient.[3]


Spendelard originally created this spell as a cure for hangovers, and its protection against poison was discovered later.[1] This spell was first published in the Wizards' Workbook, a tome thought to have been written at the behest of the Mentor of the Seven Wizards of Myth Drannor.[2][3] This spell was eventually published in "Volo's Guide to All Things Magical" and became generally known to the magical community.[4]