Spheres, also known as the Winds of the Gods or Winds in ancient Netheril,[1] referred to "spheres of influence" within the entirety of divine magic. Each deity had a set of spheres of influence in which they were interested and which they embodied. Priests of a deity had access to the spells in that deity's spheres. Some deities provided only limited access (called minor access) to certain spheres and full access (called major access) to others.[2][3]
Variations[]
In the age of ancient Netheril, there were nine winds: Buffering, Perpetual, Predictable, Prevailing, Sporadic, Terrestrial, Transcendent, Wandering, and Zephyrous.[4]
Originally, there were sixteen spheres: All, Animal, Astral, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Necromantic, Plant, Protection, Summoning, Sun, and Weather.[2][3] Eventually, eight new spheres were introduced: Chaos, Law, Numbers, Thought, Time, Travelers, War, and Wards.[5]
The Elemental sphere was subdivided into Elemental Air, Earth, Fire, and Water spheres.[6] The "All" sphere was available to every faith.[2][7]
Maztican deities granted access to two unique spheres called hishna and pluma, but in return never gave their followers the Necromantic and Summoning spheres.[8][9]
Appendix[]
References[]
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 19. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ 3.0 3.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 47. ISBN 0-7869-0329-5.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 22. ISBN 0-7869-0437-2.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 14–15. ISBN 1-56076-107-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 71. ISBN 1-5607-6084-2.
- ↑ Douglas Niles (August 1991). “Gods & Battles”. Maztica Campaign Set (TSR, Inc.), p. 21. ISBN 1-5607-6084-2.