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Spiderwalkers were a type of construct created by practitioners of hishna from the bodies of dried tarantulas.[1]

Behavior[]

Spiderwalkers could be given very specific instructions, but only by those who knew their command word. They could be directed to strike at a certain individual, or to fight as many of a certain type as they could encounter.[1]

Abilities[]

These constructs had a poisonous bite. They were capable of springing up to 10 feet (3 meters) into the air and could survive falls of any height, landing with great accuracy.[1]

Spiderwalkers could only be activated at night time and when the first rays of the sun arose they would cease to function, even if the sun was concealed by clouds or the spiderwalker was indoors or underground.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 91. ISBN 1-5607-6084-2.
  2. Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 195. ISBN 978-0786904365.

Connections[]


True Spiders
Natural spiders: BladeBloodwebBristleBudbackDaughter of LolthDireDoomspinnerGargantuanGee'aantuGiant (FlyingWater)Huge (DeathjumpWolf spiderWatchspider)IceLeafRoaveSpittingSubterranean (FlyingHairySword)SwarmhordeTarantulaVelsharess Orbb
Magical spiders: BloodsilkElectricGlassGazeGoblin • Halruaan (GlassScaled)Pet of KalistesSpellgauntSteederWoodspider
Planar spiders: Demonweb terrorFireMyrlocharPhaseShadowTombVortex

True Arachnids Considered Spiderkind

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